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Farming Like A Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #121 | 4.186 | 4.186 |
Presentation | #133 | 4.481 | 4.481 |
Creativity | #147 | 4.279 | 4.279 |
Enjoyment | #426 | 3.799 | 3.799 |
Ranked from 154 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play as a final boss but in a farming game to befriend the hero
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is acctually such a polished game, wow!
This is amazing and I am the most confused gardener. How did someone manage 600+ points?!
Honeslty, I have no Idea haha
You really nailed the feeling of being a giant end boss in the wrong place.
I love all the massive skills, them all coming with clumsy collateral damage and the game not asking you to make the most efficient farm, but to destroy as little of your own work as you can.
Visuals, music and gameplay all work super well together to convey that
Super glad you get the vibe we wanted to convey! Thanks for playing!
This was really fun! What a clever idea, gardening as a demon :D I found this game to be quite addictive, awesome work!
Fab concept and really polished application of the theme. Why don't more farming sims let you play as the embodiment of evil?! Bonus points for the demon's name... that's really really funny.
I absolutely love the concept for this game, the idea of a reformed demon king trying to take up a gardening hobby is great, and it’s portrayed very well through the names, visuals, and flavour text of the abilities. Took a few tries to get the hang of it but very fun working out which combinations of moves work best together. Impressive how you managed to still make the demon king feel powerful and intimidating while farming, well done.
Great game, love the art and music too. Got a 570 score but the round counter seems to be off by one sometimes or some similar bug. The indicator on the basic harvest ability also is slightly wrong and if you plant, water, then harvest in a line at the start you'll end up destroying them
Wow that's an awesome score you got !
There is definitely something wrong with the score, I think the vegetables harvested during the very last turn are not taken into account in the score sent to the leaderboard, I'll try to fix that in the post jam patch. And also yeah, the indications are kind of wrong for the harvest ability (technically it's true that you harvest at the locations shown, except you stomp them first, so you can't harvest anything. we did not found time to solve that unfortunately.
thank you for your feedback !
also clicking abilities too fast can soft lock the game
Cool theme, Great Job!
Great fun, great concept, great presentation (except the leaderboard, which slightly lets the presentation down, not enough to lose a star though).
Couldn't figure out the controls at first. There was a bit too much to read about what each move did, and not quite enough hints about how to actually make a move! I figured it out pretty easily however.
I never felt confident enough about what each of the moves do to be able to plan ahead. They seem deliberatly designed to not synergise well. I guess finding those good patterns of moves is the point of the game, and there's no lack of depth to the grand strategy.
I had two goes, which probably wasn't quite enough. There's a whole load of other game on my list though, and I'll need to get back to doing some actual work sometime. The first go I was pretty happy with, I got the hang of making reasonably decent moves towards the end. But I still failed, with a score of 200.
My second go I knew way more about what I was doing. I prioritised collecting the chillis and got extra skills earlier. Enough to make a difference with the number of turns left. I got my hero a decent enough salad to make friends and put off my slaying to another time!
Overall, excellent work!
Hey, thanks a lot for the detailed feedback!
I'd say you captured the essential design choices we tried to convey! Mainly, the fact that skills dont synergise is supposed to represent the clumsyness of the boss, who's more used to crush heroes mindlessly than growing veggies!
In a design stand point it's a bit frustrating, but when you get the hang of using skills while managing you positionning it gets interesting (imo).
Awesome game! Love the art and music, gameplay is challenging but very fun and challenging!
I love the concept. With some fixes, this can be a game that catches me for hours and hours. Great entry with beautiful art and nice mechanics. The addition of a leaderboard is welcomed.
Congrats, one of my favorite games so far!
Thanks a lot for your comment ! What do thing could be fixed ? I'm going to work on a post jam patch so any feedback is appreciated !
Super good. The game had a strong core mechanic, and i am finding it lowkey addicting. Who knew demons made for such great gardeners. I also want to give credit for having a game that was really easy to grasp. It did not take me long to understand the game, but it took me a good few tries to optimize me use of the different abilities. As far as presentation goes, it is also excellent. The game is very readable and clear, and very pretty. I honestly do not have a ton of feedback, as everything that was presented was very polished. Thank you for sharing.
Thank you so much for this wholesome feedback! Glad you found it easy to grasp, there're some missing feedbacks in game that we didn't have time to implement ; good to know that it's still understandable.
Thank you for playing!
The Game Is Quiet Fun And Challenging! The Art Is Cute And I Love The Main Concept!
Quite a fun concept! could use a few more things to do, but overally its quite nicely polished :)
OMG this was so cool! i loved the art! amazing job guys, really impressive.
Very nice game! I feel it gets a bit repetitive as you only have 3 abilities that just change shape, but there's a lot of room for strategy. The leaderboard is a nice addition
Damn, super impressive! I'll have to circle back around on this one to see if I can crack the leaderboard.
Extremely polished, stylish, and delightful narrative! I was smiling through finding the page and the introductory content.
My only thought, if you're interested in making this into a full game -
I actually expected the boss to be able to freely move, and was a little disappointed when I found out I had to attack to move. I think the premise alone - boss monster abilities to do farming - and your visuals, UI, and animations for the abilities were already so rock-solid that you didn't need the extra dimension of complexity (movement-based abilities on a fixed grid). I wonder how this would feel as more of a twin-stick type movement, free-controls type of thing, where you could lumber around an arena planting crops with abilities, and maybe have pests that you bash in the process? But just an idea, maybe not in your original vision.
Nicely done overall!
Thanks for the comment and feedback, glad it made you smile!
I get what you say. Not giving afree movement to the boss was a design choice to try to emphasize on the fact that he is clumsy, and even if he wants to farm at the best of his abilities, his "evil boss habits" kick back everytime. And yeah, pests were planned, but time wouldn't allow us to implement them! Free-controls would probably favor a more action-ish game, whereas we tried to lean towards a "puzzle" approach, if you get what I mean.
unbelievable how you managed to get something this good done so quickly, I can't see you not at least getting top 10 with this. Amazing job! I adore the concept too, finally an evil farming game for me!
Very interesting concept, visually appealing, well done.