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Raaga's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #185 | 4.232 | 4.232 |
Overall | #396 | 3.940 | 3.940 |
Style | #663 | 4.054 | 4.054 |
Enjoyment | #1016 | 3.536 | 3.536 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is a manually scalable object. The goal is to resize the player to dodge obstacles and reach the end.
Development Time
96 hours
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Comments
I like the concept, it is very original, and the music is fun to listen to. The control definitely take some time to get used to it and it is definitely much easier when you can just scale to the top or the bottom, but once you get into the rhythm it can be quite fun. The confusing part was that W always control the head but at the start I got used to the head always being on top, as soon as the head went to the bottom, then it tripped me up. Maybe try to have the head not be able to move down past the body and force the player to always move the body down and the head up.
Hello, thanks a lot for trying the game! I'm glad you liked the music, we had a pro on our team for it.
I see what you mean with the head on top, tail on bottom. We actual;y ccame across that option during the development of the character controller. We decided to keep the "flipping" of the player because it was adding to the whimsical and carefree nature of the character and the game. We had thought it would be hard, as I see it has... but on the flip side, I think that is more because of the abrupt difficulty curve. If the game had a tutorial (which we sadly missed out on adding) and a steady growth of difficulty, perhaps it would've been better :)
Again, thanks for the kind words and the feedback, cheers!
Woah, completely banger track! The gameplay was a bit hard to get used to but once I understood it, it was fun getting in the zone. Overall, fun entry :)
I'm glad you've liked the track)) I wish it was a bit louder in the game) We also have short cyberpunk-ish loop. Maybe, we'll add it in post-jam version or do something new) Thank you for playing!)
Hey, peeps. I'm writing this to address the overwhelming response we've gotten for the game so far. I speak on behalf of me, RobinTheHoo and BravoDS.
I LOVE IT ALL. I wholeheartedly thank everyone for taking time out and playing this.
The game is far from perfect, but it's the best we've accomplished as a team so far. We will 1000% percent do a post-jam release, taking into account all the valuable feedback we've gotten. This I promise.
I appreciate all this a lot :)
loved the theme and the colours !!! good time. controlled well as well!! would love maybe a more ramping diffiuclty!!
haha. Somehow, I understand what you mean :)
We will be improving the difficulty and learning curve, and do a post-jam release! Cheers :)
Good game, love the art particularly! I would like to know how the star work though! Hope to see you in GMTK 2025!
I will pass on your love to the artist :)
You get stars based on how long you stayed alive and whether you got all collectibles or not - the game starts ramping up in speed over time, and the speed caps after a point. If you reach that point, you get 4 stars for it. The final star is earned by getting ALL collectibles.
Thanks for playing!
Super creative game! Awesome job getting this made! Took me a little time to get used too but really had fun :D
So happy to hear your words :)) Thanks for bearing with the game's difficulty curve - I promise it'll be better next time!
Sick concept, but controls are a bit hard to get used to ^^;
Thank you for trying it out :)
The controls do take some getting used to, as we tried something new out. It was mainly to emulate the feeling of scaling up and down to the player. I think you'll find them more and more fitting as the games goes on. Cheers!
Nice concept and style. And i notice no bugs! Rare combination for the jams :)
Thanks for the kind words, and for playing!
As for the no bugs - I'll take this one as personal compliment :) thank you, Fruit Kobold
It's great to see fellow music game makers! This game looks and sounds great. I think the controls were a little finnicky at first, but I was able to get into a nice state of flow after a few iterations. Solid submission! Also I love the framing of the game and the title since I've spent a bit of time studying tabla :)
Tabla! That's the origin :) I'm from where it was first made.
We did do some experimentation with the controls this time around - looks like it kind of worked! :)
Oo that's awesome! I'm sure there's a lot of pride around that. In particular I'm a huge fan of Zakir Hussain, I see him perform whenever he comes to the city I love
There is. My parents are huge fans of Zakir Saab. My father shared this in the morning today when I mentioned your comment to him :)
Very engaging game, good vibes, good polish. Loved every bit of it, good job!
Extremely happy to hear that - thank you for playing!
Loved it! Once you understand how to play it, it is so much fun!
Thank you very much for playing!
Great interpretation of the theme. Very challenging! The art style and presentation are top-notch! Reminds me of the Fallout series.
The artand sound guy really killed it - they deserve every bit of praise they are getting..
Oh and FYI Robin (the artist) was upset with the output... this guy has impossible standards
Its hard but a really cool and good concept! great job!
Thanks for trying it out! Glad you liked the idea
I had to change the sensitivity so that a single stroke of the wheel would go from the top to the bottom, but it’s an original mechanic, simple but solid style, tricky at first but learnable. Overall it’s quite enjoyable.
I wanted to give constructive criticism, but I’m not sure what I would improve! The repetition in the obstacles is noticeable but helps with learning.
Wow that is high praise! Glad to hear the mechanic stuck a little for you. Happy to hear the sens option got the use out of it that we were hoping it would provide.
Yes, we did fall a little short on the obstacle pattern design - ended up being a bunch of last minute stuff, and pretty much no tutorial phase. It's a regret for us, but we'll have to live with it
It took me a bit to get the mechanic, I've never encountered before, but once I got it, I mos def sobered up. I'm terrible at it, but I felt that I was getting better at it (learning how to play it) faster than most other games. Still, I thought it could be slowed down more at the beginning to lull me into thinking I am better at the game than I was. Loved the face animation and bg music.
Yes, I completely agree - the game sorely needs an onboarding phase for new players. Due to time constraints we missed out on it, but we're planning to improve on that the next time around.
I'm very happy to hear that despite the above, you managed to attain some degree of skill in the core mechanic and controls. We realised some time into day 4 that the tutorial feature may get skipped, so we tried to introduce teaching in the form of somewhat repetitive obstacle spawning... looks like that worked :)
the lore and atmosphere are really creative! the control scheme took some getting used to (but that's because i haven't seen anything like it in a game before lol). nice work!
ayy, glad you liked it! I'll pass the compliments on to the chef. Glad to see the lore sticking, kudos to Robin for cooking the forum image that shows in the beginning - tied the whole thing together nicely
Such a nice concept, very challenging. Good game, good job!
Thank you!
Fun concept, unfortunately I can't get past the part where there's a barrier on the top and the bottom :(. It's hard to move precisely with the arrow keys.
Yeah, that part is probably the hardest out of everything. Maybe adjusting the sensitivity would help there. It's kind of a cheat-code, but we left it in as a compliment to the player - you can pause the game when you see that part approaching and low the sens
Also, I've found that extremely low sens values to begin with worked the best with the keyboard-only, but that could very well just be my style
Deeply fun, good job
I sense that you mean that :) glad it was enjoyable
simple cute and challenging :D my brain dies when i have to move both the head and the tail to not get hit but thats what makes it fun !
haha, yes, this mechanic takes time to sink in - especially with the controls. Glad you gave it a try!