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A jam submission

Field of AsteroidsView game page

A solo gmtk 2024 Game Jam game!
Submitted by Cheetahfire — 1 hour, 15 minutes before the deadline
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Field of Asteroids's itch.io page

Results

CriteriaRankScore*Raw Score
Style#15453.6323.632
Enjoyment#23723.0533.053
Overall#31952.9742.974
Creativity#57342.2372.237

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You scale your ship when picking up alien artifacts. This changes the movement through the map

Development Time

96 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

I love the art and the sound when the enemies die! Also the controls feel snappy. I do have some suggestions though:

I imagine you thought spamming was going to be bad, but I think if you made the weapons automatic it would be so much easier on the fingers. You can always balance spammy shooters with recharging ammo or something.

Also, maybe at least one more type of enemy that challenges you when you're bigger could be interesting.

Good foundation though!

Developer(+1)

Thank I didn't really think of the ergonomics, but definitely fair with the amount off enemies :) More enemies would definitely be welcome, I was personally thinking of having either an enemy or a zone where you have to hang out for a while, so the slower enemies can catch up to you.

Solid foundation / entry into the jam. Fun to play. Unsure about the connection to the jam theme, though.

Developer (1 edit) (+1)

If you find the first 10 upgrades it will be apparant :) You can see it on the screenshots. Thanks!

Submitted(+1)

Like the art!

I think it would have been more fun is your ship would have accumulated a direction vector, and you would have the ability to turn and shoot while keeping the momentum. Some music in the background would have been nice.

Developer(+1)

Yeah music wouldve definitely been nice, but I couldn't afford to spend too much time to find something nice and copyright free that also isnt repetitive, but next time! The movement is defenitely quite barebones and if I'll ever come back to a space shooter I will definitely prototype a bit more with ways of moving :)

Submitted

A cool idea with good graphics, and well-executed controls. The evolution of the ship is also really neat, especially as getting bigger not just means you are more powerful, but also that you are easier to hit. Good job, overall!

Developer

Thanks :) The easier hit was exactly my intention, I also tried to influence the mobility by having the asteroids spaced in certain ways, but I think that fell a little bit flat, but I learnt a lot.

Submitted

nice game! the art is really cool, and the movement is pretty good as well. makign the upgrades happen maybe every time you collect a shard or something (regular shards give small upgrades, but big ones that are harder to find give you big upgrades) would be even better :) cool tho :D

Submitted

The movement feels great (and makes it not so trivial to both move and shoot, which is good). If I were to change something it would probably be the amount of fragments needed to upgrade (10 three times seems like a bit too much, the upgrades are really cool, but it takes ages to get to that cool part). I would also make it so that player bullets are of a different color, but that's nitpicking. Overall - nice game.

Developer

Nitpicking is a compliment :) Yeah changing the enemy bullets was on my todo list and wouldve taken so little time.. but oh well haha. The 10 fragments was kind of random and added at the very end so playtesting was kind of scuffed, we live and we learn, but I am glad you enjoyed :)

Submitted

Cool game. Great art. Juicy gameplay. Game is SO satysfying and well balanced. Congrats

Submitted

Very satisfying! A pretty good amount of difficulty too, having the weapon tied to the ship’s direction was hard to manage at first but eventually it gave it a unique type of challenge. Could have been nice to see the ship upgrades be more significant, but otherwise no complaints other than what was limited by time constraints!

Submitted

Really interesting mechanics with the shooting and movement tied to the same input. Great job!

Submitted

I really like the art style, it is simple and on point with a minimal palette of colours, from a gameplay perspective I like the idea, but I felt it was a bit too easy to hunt them down by simply kiting, maybe a way to prevent that would have the game more interesting.
Overall a lovely game well done! :)

Submitted

Very solid simple game. Having movement and shooting based on mouse position made it so all the enemies gathered behind me, and I couldn't do anything. However I loved the art style and sfx, levelling up felt great. Well Done!

Submitted(+1)

Very neat art style. I'm super into the minimal color pallet. 

Submitted (1 edit) (+2)

General Feedback: Visual style is awesome, and the sound effects complement it quite well too.

Game play experience: It is rather simple IMO, but I still had fun. I feel like I found a strategy to largely cheese the progression though; all I had to do was to keep kiting the enemies and hunt down the pieces without bothering to shoot them at all, and it worked just fine because the bullets move too slowly to be much of a danger. I was able to easily get through all the upgrades in that way, however, the strategy failed when too many enemies spawned with their bullets and whatnot and the game started to lag, which forced me to start fighting back, and eventually lose at around 6700 points. While it was definitely necessary to have some mechanic to prevent kiting, I’m sure you’d agree that performance issues is not the most elegant option :,) maybe object pooling would be a good start.

Things I think could make it feel better and/or give it more depth:

  • Adjustment of the bullet speeds, enemy spawn rates and movement speeds. (but honestly, these are hard to balance within a jam duration, so I can’t blame you there.)

  • Either try to improve performance, or limit the number of enemy spawns, or provide an AOE special attack to obliterate huge hordes of enemies occasionally.

  • The map limits were visible. I think there should be an easy way to keep bounds while also faking an infinite background. Maybe simply drawing a slightly larger texture for it would suffice.

  • There should be a UI element to show how many upgrade fragments you have collected so far.

Overall: I think visually its neat and it feels nice to play, but it definitely needs more depth. I’m sure you can expand upon the concept, given more time. I also felt that it wasn’t particularly inspired by the theme (perhaps the bigger ships could’ve had some other unique perks than just larger health and more bullets), but I don’t think that’s much of a problem since the theme is largely meant to inspire, not necessarily to strictly adhere.

Submitted(+1)

I really love how detailed your thoughts are. It's not my game, but man, I really appreciate the effort you put into thinking about peoples games. Thanks for your contributions!

(+1)

Simple concept, art is awesome, enemy hit boxes side in favor of the player which is nice. I died a lot because I kept trying to reverse. I liked the aiming and movement but reverse thrusters were missed.

Submitted(+1)

Super nice color palette and really nice sfx. Would have loved to have some music, but the polish in other areas made up for it.

Submitted(+1)

Art style is super cool. Movement is a little clunky, mostly because to shoot the enemy, you have to move in the direction of the enemy, which is also moving towards you. Which is part of the difficulty, to be fair, but more varied enemy movement would make this limitation more interesting.

Submitted (1 edit) (+1)

I really enjoied this! It was very difficult at first, but after i learnt how to move the ship more efficently by alternating shooting and going forward i reached the last ship, getting a score of 6400 or something like that. Nice graphics and palette! :D (idk why i accidentally posted the comment 3 times lol sorry, fixed it)

Submitted(+1)

Asteroid games unite! Had a lot of fun playing this one. I kept wanting the laser to shoot faster haha! If I had one piece of feedback, the foreground and background have similar saturation so they got a bit muddied at times. 

Submitted(+1)

This game's colour palette is beautiful, and the entire game is very clean and nice to look at, aesthetically speaking.  I think the movement works really well -- the ship glides around in this very satisfying way that makes it extra nice to dodge a swarm of enemies -- and the game just generally has a really good feel to it. The furthest I got was barely making it to the third ship before dying,  but I found the game really difficult, so I'm proud of that accomplishment!

Developer

Thanks :) Yeah the difficulty was quite hard to balance, did a few small playtests with my housemate and tweaked some numbers (speed etc) like 15 minutes before the deadline, but I think it worked out quite well.

Submitted(+1)

nice looking top down shoter, i liked the movement mechanic, having to sometimes stop your ship to turn around and shot enemies following you. i was pleased to see that upgrading your ship gave you some life but i'm still not able to go beyond the 2nd ship so i don't even know if there is more haha

Developer(+1)

Yeah it was bit accidental with the turning around, but in the end I like the balancing between moving and shooting, keeps you on your toes. There is more ;) But if you've seen the first two ships, you've experienced most of what the game has to offer, the rest is mostly for the points

Viewing comments 20 to 1 of 29 · Previous page · First page