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Encapsulated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #3387 | 2.936 | 2.936 |
Creativity | #3409 | 3.000 | 3.000 |
Overall | #3912 | 2.759 | 2.759 |
Enjoyment | #4648 | 2.340 | 2.340 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You need to scale up or down to progress on the game
Development Time
96 hours
(Optional) Please credit all assets you've used
Models
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Capsules Big and Mini by Derick Florencio
Locker by Derick Florencio
Computer by Derick Florencio
Character from mixamo
Animations
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Character by Derick Florencio
Music
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"Galactic Rap " Kevin MacLeod (incompetech.com)
SFX
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https://sfxr.me
Game Testing
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Beatriz Castro
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Game made using the Godot Engine v4.3
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Comments
I really liked the recursive nature of the puzzles! And unlike others here I kinda wish it was more convoluted and involved going into smaller and smaller little house thingies in a circuitous maze. I have unconventional tastes though, apparently. Anyway, great game haha!
yeah it would be cool to implement more puzzles into this game haha
A bit more time to understand the mechanics wont be a bad thing but it's a jam ! The idea is cool !
Super fun game, could maybe use a little more guidance, but fun non the less. Good job!
this took me a while to get, but its very cool!
Took me a lil bit to figure out what to do, but real wow moment when you figure out the scaling between domes! Very cool concept!
cool concept
It feels a little strange to shrink with up key and grow with down key, but maybe that's only me. Great entry!
it was like, up like zooming-in and down for zooming-out haha
The size scaling, model animations and music and atmosphere were all great! I love the nested buildings. I wish the character could move just a little bit faster, I felt like it was a little tedious at times running from place to place. Really cool interpretation of the theme!
The sense of scaling was awesome! I like the clean art style and models. Got lost for a while in the beginning but once I figured it out I found myself wishing I was faster, even with the sprint I wished I went even faster. I could see the animation for scaling getting tedious for longer puzzles. Music fit the style and the whole premise has a really cool vibe. Good stuff!
I'm glad that you liked it, its motivating to see comments like these.
I would love to see the main concept implemented with other mechanics. It's a very interesting approach to the theme. I like the hint with flashing light in the domes. One small detail is that there should be a only one movement speed, there is no need to walk if I can run.
I see, so basically the walk should only be left if the game had mechanics that requires more precision movement, right?
Yes! or if the game has stamina as a resource that can be use to other actions/movements.
An interesting puzzle. It took me some time to understand how to enter in the domes, but after that the game is enjoyable to play, it's short enough to not feel repetitive despite it's simple gamplay.
Well done
Got lost pretty quick. Wasn't sure what to do or how to do it. Controls were not intuitive. I could not enter the domes. It was slow to navigate to them. I learned to shrink. Then, it was even slower to navigate. Rotating screen was a bit unwelcoming to have to do at first, but I seemed to be facing the doorways in the wrong direction. Polishing the FTUE would help a lot. Interesting concept!
I definitely proved that I did not lose "QI".
Would have loved to see something further within each room to differentiate between them, something that would feel more rewarding once you reach each terminal to elevate the game beyond "Go to terminal -> go to color-> go to terminal and repeat" because the game feels very solid and quite polished, it just needed some rewards for the player.
Seems like the whole game was made from scratch even the models (Other than the player model) and the animation, so that's some big props that always give some points in my eyes!
I enjoyed my time, Good job!
I would definitely add more things to differentiate the rooms, and that's correct the models and animations were all made from scratch, except the character so I don't run out of time. Thanks for the feedback, I'm glad you liked it!
Interesting idea with the roomception. Reminds me of the Rick and Morty battery worlds. It took me a few minutes to beat it.
The camera movement is really wonky and the puzzle amounted to "Follow the blinking lights to the button. Now do it again." but you still accomplished some interesting things in the short time you had to work on the game.
Yeah, thanks for the feedback. Did you any difficulty with the camera rotation?
Feels a lot like Cocoon, and I'm a big fan of that kind of recursion
Really? I'll take a look into this game, I'm glad that you liked it. Thanks for playing :)
I like locks and keys and so this game ain't that bad. There's a certain flow in this game, and I think the atmosphere is pretty well done. It's a bit simple though
thanks for playing.
I like the concept however the 'puzzles' are just remembering where the coloured domes are and pressing the button. It is also not shown anywhere (including the controls list on your game page) that you need to press E to open doors and interact with the computers. Could be a cool puzzle game with some improvements
Yeah, if only I had more time :)
All I could figure out how to do was run around and scale, the only thing that looked like a door didn't seem to do anything. Seems like it could be a fun concept but a tutorial, lines in the description, or even just hint text could be really helpful. Looks pretty good though!
Press E
I updated the game description informing about the E
I cant figure out how to enter the domes. Should I enter them?
Press E
I'm not able to figure out what to do, might need a hint in your description.
Press E on the doors