Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

WhimsicsView game page

Deluded knight slays medieval creatures, with an increasingly *weightier* sword.
Submitted by Kwan, Vosaznosa, MrChazarios, woznq — 8 hours, 55 minutes before the deadline
Add to collection

Play game

Whimsics's itch.io page

Results

CriteriaRankScore*Raw Score
Style#3564.2554.255
Overall#12253.5823.582
Enjoyment#21793.1183.118
Creativity#22183.3733.373

Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The sword which the player wields grows in scale.

Development Time

96 hours

Leave a comment

Log in with itch.io to leave a comment.

Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+1)

I want Batt to be my friend, fishlegs will give me nightmares for weeks

Submitted(+1)

Thanks for the goatshrimp nightmares xD The enemy design is so interesting it made me play to the end, great job!

Submitted (1 edit) (+1)

That was hilarious! From the first foe to the last I was grinning. Great sound design and visuals.

(side note: Did I see a reference to Seaman for the Sega Dreamcast!!!)

I really like how you used the theme for the sword growing with each foe, and I really like how you took a simple motion like pushing the mouse and made that play into the size. The later swords actually felt heavy because we physically had to try harder to lift them. Really cool!

Feedback:  While effective, the core means of input is so simple it can be a bit too repetitive. If you update post jam, including other gestures that changed based on the swords position, would be more dynamic.

Obviously though this is a jam game, and you have to prioritize certain elements over others, and honestly you nailed it.


Anywhoo it was a blast, ty for making me laugh.

Submitted(+1)

These poor creatures! now I know why I don't see unicorns walking around.  I like the simple premise of the sword getting bigger thus requiring more strength to move it and the art and sound effects were funny. :D

Submitted(+1)

Great name, great and funny art and sfx (hand snapping at you lol) by NekdoNahodny and Kubas respectively, fitting music by JonMand, and simple, effective programming and direction by Kwan and Chazar.

Is the gameplay a bit too simple to be fun? Maybe slightly. It feels almost like One-Punch Man. But many jams in this game (including my team's probably) play a bit too difficult and yours errs on the side of easy which is a good thing. Full marks for style.

Submitted(+1)

Funny game with a lot of wacky stuff and cool art! 
I especially liked the turnip's "Oh, merde" right at the beginning xD

Submitted(+1)

Simple idea, but proved to be really challenging towards the end. The monster design is very faithful to the Medieval art! Loved it.

Submitted(+1)

Absolutely amazing art style, love the character designs, and the Markiplier style cat meow XD chef kiss*
Awesome stuff!

Submitted(+1)

LOVE the art and all the goofy creatures so much and the unwieldy sword is funny. Difficult to play on trackpad but felt true to life per my strength level

Submitted(+1)

Love the creatures sooo much + the sound fx!

Submitted(+1)

I love the vibe of this game! The artistic style inspired by old medieval art was really creative. Short, simple, had a lot of fun!

Submitted(+1)

Felt bad for kat

Submitted(+1)

Very goofy and funny! It did get a bit repetitive but it was a fun experience overall.

Submitted(+1)

Really beautiful game with quite a wide variety of bizarre creatures. Most of them made me chuckle.

It was short but fun , well done!

Submitted(+1)

Really interesting idea. I like the art and theme!

Submitted(+1)

So satisfying! Nice

Submitted(+1)

there may not be much in the gameplay department but i genuinely find this too be the most enjoyable game ive played here so far.

5 stars in all categories

Submitted(+1)

Artstyle and visual aspect of this entry is definitely the highlight here. There is not much to the gameplay with player performing same action throughout, but with a slight difficulty curve and sword getting bigger and heavier. With that, an interesting approach to the theme, but I would want to be able to perform more actions and having some side mechanics perhaps to play around with to add some variety.

Submitted(+1)

We like the art style a lot, I think thats what really shines in this game, and also the humor of course.

Submitted(+1)

This is a REAL act game! not pressing some key and see the knight fighting in a weird way but REALLY trying to yield the heavy sword. And dont need to mention the incredible images and sound. like they all konw they're just a game character to be silced (squeezed acturally)

Viewing comments 20 to 1 of 31 · Previous page · First page