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A jam submission

melogioView game page

[GMTK24] Zach-like music production game where you connect components to play melodies.
Submitted by ollie_d (@ollie_damico) — 2 hours, 56 minutes before the deadline
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melogio's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#2444.1764.176
Overall#9733.6673.667
Enjoyment#10893.5003.500
Style#23043.3243.324

Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
A music puzzle game where components are scaled up in order to play scales... and other melodies

Development Time

96 hours

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Comments

Viewing comments 20 to 1 of 23 · Previous page · First page
Submitted

Very interesting! It reminds me of playing with Snap Circuits as a kid. The puzzles were great, but moving pieces could be cumbersome sometimes.

Submitted

The controls to move and edit the pieces were sometimes a little difficult to use and I think some constraints (like placement limitations or having blocks in the way) would make the puzzles more challenging but overall it was still quite fun to make the music play!

Submitted

Very cool concept!

Submitted

What an excellent game! I had a WHALE of a time. I ask for more levels (Although I couldnt figure out level 8, what's the solution?)

Stuff I think could be cool/use some improvement: The maroon element is a bit finicky to click, because it has 4 small buttons on it. I also wish there was some way to "keep" the music I made in each level. So all the tunes from levels 1 to 7 could somehow combine to form a small tune - it would feel rewarding to me.


Honestly, this is a top-notch submission. I enjoyed it thoroughly. Kudos!

Submitted

This game was amazing, I liked the simple gameplay and art style, but I felt a lack of more substantial controls like selecting multiple pieces to move them all at the same time.
Also, the game was way too easy, there was always a high amount of pieces which you didn't need, that made solving puzzles not require much creativity, just putting the pieces in the right order, it would've been nice if there were more levels like the bonus level, where you need to combine certain pieces in a different way, and levels where you need to use all the connections in the pieces.

Submitted

This is such a unique and clever take on the theme. I played each 7 levels (got stuck with the bonus level) and had a lot of fun!

Submitted

This is a really clever idea. The art is good enough to support the premise, and I had fun trying to wire things up.

I think the 4th stage was somehow buggy for me. I kept trying to wire yellow blocks into grey blocks, and they would only sometimes make the number go up, seemingly kind of randomly.

On the design side, I found some of the UI confusing. It took me forever to realize I was supposed to clicks the points on the purple diamonds, even though you had a tutorial picture sort of demonstrating it. Maybe if you showed a whole block in the tutorial image instead of just the diamond, it would be clearer? And there's a lot of things that can be plugged into each other that do nothing. I tried plugging blue blocks into other blue block, purple blocks into grey blocks, etc. It's hard to know what combinations of blocks are allowed and what aren't. 

But that's pretty small stuff, and I really enjoyed playing this game once I got the hang of. Thanks for making it!

Submitted(+1)

Nice little puzzle game. Would be fun to play around with even without the puzzles, I think. :-)

Submitted(+1)

Amazing puzzle idea and great way to think of scales. I loved the way it mashs up music and electronics. Very neat and just an beautiful idea :D

Submitted(+1)

Really clean, really nice

Submitted(+1)

Cool take on the theme! It's also a nice blend between a visual programmer/factory game and music making. I do agree with others, the interactions with the nodes could have been better to avoid small inconsistencies. For example, dragging nodes require the mouse button to be held, but creating connections between nodes is click-drag-click motion. I think if you manage to iron out these, you have a good change at making a cool game with this.

Submitted(+1)

Really clean game and cool idea!

Submitted(+1)

Neat game, pretty unique and easy to understand, and pretty good execution. only major complaint I have is that pressing check solution takes a long while, and given you already have the visual feedback, might be better to just make that instant. The inputs can also be a bit wack, maybe giving them bigger detection radiuses and making it glow where you're hovering would help. Overall though, it's very promising!

Submitted(+1)

This game has so much potential. I just wish there were more levels and mechanics!

Submitted(+1)

Super clean entry. Musical scale combined with automaton game. Good job

Submitted(+1)

This is one of my favorite takes on the theme son far. Beyond a game jam game, I just love this idea over all. Super neat. Reminds me of [the Sequence] game meets music. Very impressed! I hope to see this in the top 100!

Developer

Thank you very much for your comment! I haven't heard of that game before, can't seem to find it but if you drop a link I'll scope it out :)

(+1)

Great take on the theme. I was thinking some components were useless until I played the last bonus level. For the 7 levels, the oscillator, rotator and emitter could have been a single component, only additions needed otherwise. The bonus mechanics felt kind of broken but I managed to make something work.

Developer

Thank you very much for your comment. I had planned for the rotator to have much more mechanical functionality than I was able to implement, so it didn't have time to shine. The oscillator though did end up being totally redundant in the final product, but unfortunately it was load bearing in my spaghetti code haha

Submitted(+1)

Interesting theme, but I think the learning curve is too hard. I couldn't get past the 2nd level, as I wasn't quite sure what to do. Also it took me a really long time to understand what you mean by the instructions to get past the first level (particularly with the diamond node thing).

Developer(+1)

Thank you for the honest feedback -- I agree that the learning curve is a bit too steep. I could have telegraphed what each of the nodes in the diamond did more clearly, and will do so in future builds.

Submitted

That and also just the fact that I didn’t even know where the diamond I needed to interact with to begin with and it took me some time to figure it out lol.

Submitted(+1)

Let me preface this by saying: you picked (IMO) the hardest interpretation of "scale" (music related) and made a nice game about it, congrats!

It is pretty clear and satisfying making the notes match, but I feel that there are too many pieces to juggle though? I feel that I ended up mostly trying to match the corners of the purple diamond.

Either way, great job!

Developer

Thank you for the feedback -- I wholeheartedly agree. The problem is that I had a concept for the game where the rotators (purple squares) modulated a lot more than just the pitch of the emitters, but acted as a general logic-controlled, gating unit. Unfortunately a lot of those mechanisms didn't come to fruition during the jam, but I'll certainly be building off this concept into a full game and will take these experiences into account.

Developer(+1)

To other jammers -- thank you in advance for your comments, I read all of them. However, I'll be slightly delayed as I'm traveling tomorrow. Congratulations on  submitting and getting through this insane 96 hour grind.

Viewing comments 20 to 1 of 23 · Previous page · First page