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Spatulae's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #193 | 4.000 | 4.000 |
Overall | #407 | 3.935 | 3.935 |
Style | #526 | 4.145 | 4.145 |
Creativity | #1313 | 3.661 | 3.661 |
Ranked from 165 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game centers around a lizard who must scale a mountain, crawling across walls, ceilings, and cliffs. However, along the way, the lizard will also change size, scaling up and down to fit certain challenges. Lizards also usually have scales; that one might be a reach, though.
Development Time
96 hours
(Optional) Please credit all assets you've used
Touch control graphics
"TextCharacter" sprite font
MusIntertitle.ogg
CgIntertitle.png
By Clark Padmore
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Comments
This game kept on surprising me. I was surprised by the title card appearing after the tutorial. I was surprised by the music going hard. I was surprised that the game wasn't just another "scale as in climbing. get it?" game, (my game is guilty of this lol) and that you actually had scale changing mechanics. And challenges with multiple solutions in mind. And an ending cutscene. And more accessibility options then modern triple-A games.
I was surprised to find such a good game about a lizard with high contrast graphics.
Damn I'm playing too many amazing games today. This is another perfect 5 across the board, I would've given it a 6/5 for style if I could.
Hey! This game is one of the best climbing games! You took great care of the gameplay, the music I suspect changes as you progress through the level and the art accompanies it perfectly! The most surprising thing is the level design, you teach the player all the mechanics by simply advancing through the levels, you put checkpoints in all the necessary places and there are puzzles and decision-making to advance. The ending was totally epic! Congratulations!
Quite a cool game!! definitely fitting the theme of the jam, and I had fun finishing it too!
The gameboy visuals are simple yet effective, the soundtrack fits the whole. A bit of cutscenes here and there too!
A great entry, congratz!!
Very Cool!
this game is art!!!! love the style so much ,and level design are awesome ,wish to see more content to play
This was simply fun, I love how you made the game little harder further on, great job!
this is really charming, good looking artwork, and i appreciate that you added on-screen controls... i thought that was kinda cute ⸜(。˃ ᵕ ˂ )⸝♡
Amazing game! I've had a great time playing this. Really loved all the gameplay mechanics and level design, it made for some really great puzzles while scaling the mountain. Really fun game with an amazing art style. An all round fantastic gameplay experience! Amazing work! 👍🦎
That was a cool concept. Nice gameplay loop.
I like your clever interpretation of the theme! I enjoyed the level design, and my only complaint is that I wish there were more puzzles with the resizing mechanic towards the end, although of course you only had a limited amount of time. I also loved the art scheme, particularly the color scheme: going mostly monochromatic with a single accent color always looks great. Well done!
Loved every second of it. Little lizard running was probably the most fun thing i've seen so far.
Hiya, I absolutely loved your game! The Style was awesome and truly inspiring. If you have some free time please rate and look at our submission. :)
Super charming. It was easy to get a grip on the mechanics and controls, the graphics are cool and movement feels nice. I had a lot of fun!
Nice game!
This is very nice.
I like the core mechanics here, and the looks are great too. Smooth gameplay, well done :)
Oh wow the movement feels super smooth and fluid, great job. The color scheme is interesting, it makes the few pink elements really stand out. Great job!
Fantastic game! I loved how fluid climbing felt and how simply everything was explained through gameplay. Great work!
(Slight complaint in that saying it has "harsh, high contrast graphics" on the first screen then the game not having any is misleading and can prevent some people playing a game they otherwise would be able to.)
I really loved this entry! The climbing is simple and intuitive, but it really challenged my usual perception of a platformer level with the wall and roof scaling, being careful not to lose your grip. Great vibes, the art-style and soundtrack really contribute to the strange and curious atmosphere. Fantastic job to the whole team!
Really enjoyed climbing out of the tutorial into the level and also the pan out at the end was a nice touch.