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A jam submission

Plugged-InView game page

Play as a little robot, building a bigger robot!
Submitted by Mistyyytrew (@smol_developer), wertyyytrew — 1 hour, 42 minutes before the deadline
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Plugged-In's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#15073.3343.334
Style#16793.5643.564
Overall#23063.2263.226
Creativity#41362.7792.779

Ranked from 326 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as little robots fixing a bigger robot, scaling up in size each level. The theme is loosely based around scale, so just smaller robots repairing a larger robot. Each level 'zooming out' is meant to represent you moving onto a larger part of the final robot, till you finally see the finished robot powered up at the end. Was also meant to 'scale' in puzzle difficulty with levels, but we ran out of time so basically stopped where the real levels -started-

Development Time

96 hours

(Optional) Please credit all assets you've used
Sound Effects/Music - Motion Array

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Comments

Viewing comments 144 to 125 of 224 · Next page · Previous page · First page · Last page
Submitted

It would be useful if the cable connection parts showed how many points they are going to give you, so you can plan more in advance and not do trial and error.
The rewind mechanics is a really intersting idea!
I could see it being expanded with more levels to make an interesting puzzle game. Good job!

Submitted

I ended up getting stuck on a puzzle but until that moment, I was fully engrossed in this game. This was a nice game with fun mechanics and puzzles. Great job!!

Submitted

It's a nice game, well scoped for a jam. I didn't get too far into it as I'm not a huge fan of these types of puzzles, though I have two suggestions for improvement.

1. The holes provide no information on how much cable length I'll gain by reaching them. I need to do trial-and-error first instead of just thinking about the puzzle.

2. Make your animations skippable(including movement if possible). In the earlier levels especially, you can finish most levels within 10 seconds, and then I have to wait for the level transition animation. The movement and restart animations also take too much time imo.

Submitted

That robot is a cinnamon roll and you did it with like 2 animations and no voicelines. bravo! Couldn't figure out how to do the green block puzzles, and space seemed to do little for me

Developer

Aww thank you so much! If you'd like a hint for the first green level: try pushing the block right three times, then move up once, then press space to 'wait' ;) The level after this utilises the wait mechanic more so might make more sense then. Thanks so much for playing! :D

Submitted

Nice little puzzle game. Good visuals. Well done!

Submitted

Nice sokoban puzzle game. I'm not sure I understand the scaling theme but its very well presented. Good work! :)

Submitted

Cool puzzle game and very well balanced! Good job!

Submitted

Really fun puzzle game, was the character designed after EVE from Wall-E movie? <.<

Pixar Animation Studios

Submitted

Pretty fun take on the "block moving puzzle"-genre, I especially liked the idea of the green waiting block. The final level got my brain in a twist for a good few minutes.
My main gripe is that the connection to the theme seems kind of weak? I get the idea of powering up a bot which powers up a bigger bot which powers up a bigger bot and so on, but it functions as little more than a level transition screen.

Submitted

Loved everything to do with the character animations.

Submitted

really good level design....maybe add the number of moves each joint gives you so i know that before moving there

very cute art style and sounds(of the robot)

Submitted

Cute game, although a bit easy mind I say. Could definitely be expanded into a pretty interesting sokoban.

Submitted

Great Puzzle and level design. Awesome tutorial but the UI scaling is weird on my end

Submitted

This is an example of excellent tutorialization!

Loved the little robot, and the game is really polished overall.
However, I couldn't get past the green cube, it seems that the movement didn't work how it should: I pushed it, moved away once but it didn't retract, only on my second movement, which made it impossible to solve that puzzle :(. Let me know if this is not clear!
Otherwise congratulations and really cool concept!

Developer (1 edit)

Hiya, thanks for playing! That is working as intended as the block  has a move delay of 1. If you'd like a hint for the first green level: try pushing the block right three times, then move up once, then press space to 'wait' ;) The level after this utilises the wait mechanic more so might make more sense then, but past the jam we will be polishing it up more :D

Submitted

Aah got it! I should have payed more attention to the written instructions haha
Managed to beat the game now, thanks :)

Submitted

Cool puzzle! Gameplay is intuitive, levels a great - and  graphics are good! Music is relaxing, and -

Robot is cute!  
fun game!

Submitted

Cute little puzzle game! Really enjoyed it, great job!

Submitted

i like the puzzles reminds me of a game i used to play as a kid

Submitted

This is a great little puzzle game!  The character design is super cute and the music is relaxing.  I'm really jealous of their ability to run cables under the ground by magically bringing both ends where they need to go.
I found the green block a little tough to navigate, but I'm not quite sure what I'd do to make it better either.  It may be just there aren't a lot of puzzles with them since the jam was so short so I didn't have the time to get used to them.  

Awesome job!

Submitted

Nice idea. The green block made it more interesting. Could do with some more levels!

Submitted

I liked it! At first I thought the gameplay was a bit simple, but then you added in the green block and that was super fun! I just wish it had more levels with the green block haha

Viewing comments 144 to 125 of 224 · Next page · Previous page · First page · Last page