Play game
life's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #241 | 3.960 | 3.960 |
Style | #307 | 4.293 | 4.293 |
Overall | #441 | 3.916 | 3.916 |
Creativity | #1805 | 3.495 | 3.495 |
Ranked from 99 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you start as a small cell and evolve over time (from very, very tiny scale to big scale) it's basically how evolution "built" organisms to scale them up.
Development Time
96 hours
(Optional) Please credit all assets you've used
no graphical assets were used
narration - unbedenklich
music - nicholas palmer
Leave a comment
Log in with itch.io to leave a comment.
Comments
A very cool story-driven adventure in the Spore style
I loved this game, so relaxing! I really liked the paralax of the particles in the backround that gave depth and the huge organisms in the foreground are really cool :)
This reminded me alot like Flow from thatgamecompany which I played alot of as a kid!! I really loved the narration on top, it really made this shine! Played at https://twitch.tv/hedge_in <3 vod Day 3 some time before 3:00:00!!
Really cool, I grew up with spore so seeing more games like it is really awesome, this game does the cell stage style justice and it's pretty fun. The only suggestion I have is to (like spore) have the ability to get a burst of swimming speed by clicking, just to make chasing fish and getting chased by fish a bit more engaging. Super cool game though!
This game is so cool and unique! I must say it's a bit long, but you did a good job.
so short, I really wish for more content of this game,and what can this fish become in the end , love this game so much ,if you made more content of this game ,please let me know
I finished the game! :D Really enjoyed the gameplay. The only problem I had was that I sometimes didn't estimate the hitboxes correclty. Maybe you could have make the hitboxes more forgiving.
Very nice! I love that you can use the bigger organisms - the ones that arent interested in you yet - to eat all ones following you trying to eat you. Scary when that situation happens. Loved the presentation - unique!
Really like the spore inspiration here. The visuals and the voice acting makes this game very chill. Loosing was a bit frustrating, especially when growing into a larger state and get eaten instantely. Despite that i think you did a amazing goob. Keep it up!
Nice and beautiful experience! It reminded me of Spore's cell phase. Really good job on the aesthetic. The mood is really present, with the particules effect and the large blurry creatures giving a great sense of depth.
Loosing is a bit too punitive though. I died pretty far in the game, and given the slow pace I didn't have the courage to start it all over again.
But it was still a neat experience. Kudos for making it!
The art style beautifully reimagines what our very early ancestors went through. The large floating blobs in the background that eventually became solid creatures captures the idea of evolving and seeing a new version of the world. This, combined with the narration, made for a very meditative yet enjoyable experience.
Truly a wonderful experience! The sound and narrations are amazing.
Very relaxing, yet slightly scary. Perfect balance.
Really good game, the narration is really good and the game is interesting, the mechanics are simple, but the way they are presented is amazing.
Absolutely amazing !!!
The animation was impressive in making it feel seamless. We thought about doing something with cells so its cool to see another group bring that idea to life.
A very peaceful experience.!The animation was particularly amazing, so too was the narration. I enjoyed it a lot, thanks.
At first, I thought it was just the typical the-big-eat-the-small game and got a bit bored out. But it wasn't, the dialogue was deep, it changed my mind around, and in truth, it was more than a game, it was a microbiological world happening before you.
Deep, beautiful, and the pacing is decent to let the story sink in. If possible, can I ask if you animate the cell by sprites or by procedural animation? They look quite realistic.
very cool game! the procedural art is really cool, the concept is nice, and the overall ambience is really good :)
This is what museums should pay for.