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InterPlanetary Fruit Distribution Company's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #283 | 4.144 | 4.144 |
Overall | #973 | 3.667 | 3.667 |
Enjoyment | #1550 | 3.320 | 3.320 |
Style | #1755 | 3.536 | 3.536 |
Ranked from 250 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is about controlling a rocket by scaling asteroids in a simulated gravity system
Development Time
96 hours
(Optional) Please credit all assets you've used
- we made all the assets.
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Comments
I love the concept and loved playing the tutorial! I think modifying the masses of the objects is a great core mechanic and it was fun to map out complex routes. I also loved the idea of catching the rocket in real time, which felt very satisfying. All the timed mechanics (he launch rotation and the timers on the orders) made the game feel less fun for me. It could be a balancing issue, where they could made much more generous, but I think would have enjoyed the game more as more of a puzzle game, where I'm doing a complex mission, there is some real time skill involved, but no depleting timers. Still, a great, very complete game!
We agree with you, we wanted the game to be a bit frantic, the orders should have felt a bit like in overcooked, but we probably overdid it :), In the future we will add a Chill Mode.
This is super creative! However i think the fact that the game is more skill-based doesn't help the core gameplay loop in my opinion. I would have enjoyed it more if I had more time to strategically plan out the route and just hit play to see if my creation will work out or not. Despite that i think you hit the theme insanely well. Awesome work. Keep it up!
Thank you, we wanted to steer the game towards more interactive gameplay than just planning the route, but having a mode in which you preplan your route would also be very satisfying. Thanks for the feedback.
This is absolutely amazing. for a 96 hour build this is incredible. 10/10 best one I have played so far
Thank you !!!!! <3<3<3
I like the idead and the concept, it is well made and will made a nice mini game for a bigger one about space delivery, but the controls are a bit hard to master with the fact that everything is spinning and that is just a bit to stressfull to deal with in 2 minutes. It would have been really nice if you have time to build your space road think about it.
Wow, I've never played a game with such mechanics, it's very cool, but it takes time to get used to. I support the idea below to add more levels to practice.
What a genius idea, I'd be very impressed with anyone who came up with an idea like this ;)
Fun concept! rightclicking doesn't really work well in browser due to it taking control away from the game. Other than that, pretty solid experience!
If I could change one thing, it would be the timer. Would be nicer if it was like a fuel tank, where it only decreased when traveling so you have to optimize your flight paths and you have more time to think where to go and how to get there.
Good stuff :D well done!
Sorry to hear that, we didn't encounter that bug as we only tested on chrome. Your suggestion with the fuel tank is really interesting and we will playtest it. Thank you!
Clever, funny and a little difficult. Very good!
Ok, im am biased, the best one so far. 5/5.
Fun concept but the game is to hard, its a little overwelming to aim for planets with time constrain, maybe add easy difficulty where there is no time limit on delivery
I've played similar concepts before, but I like the need to adjust the gravity in real time as things are flying. Very cool.
Cool seeing you had a similar idea to our game, it was fun seeing some ideas we didn't get to implement like the trajectory being visible in your game, I had a lot of fun, and I appreciate the tutorial!
That is a pretty smart game. I loved the trajectory visualizations, and the delivering fruits is a really fun idea. It's pretty hard though, I feel like I had to practice a lot more!
Amazing concept, but I wish the tutorial was longer so I could spend more time practicing the mechanics. I enjoyed the game tho :)
Thank you for the feedback, we will add more practice levels in the future :)
I see a space game, I like it!
This is a really solid game and somewhat addictive imo :)
It's really satisfying when you pull off a long run. I like the concept—nice work!
very creative
i feel like you should also be able to speed up time
Thank you for your comment! We used to have a speed up mechanic, but removed it since everyone relied on it to just wait for the trajectory to align with the planet you want, without using the main mechanics. That being said, after adding larger levels, we will consider back the speed-up time mechanic.
Really good fun, a really cool concept and a game to easily get lost in!
That's great! It gave me a sense of nostalgia when my friend and I used to play with KSP all day long putting different challenges to each other. Everything is clear and intuitive, nothing superfluous
Thank you so much for this comment! It means so much to me, considering KSP was one of my favorite games. I cannot express how amazing it feels so be compared to something i looked up to.