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Rogue Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #177 | 4.019 | 4.019 |
Enjoyment | #218 | 3.855 | 3.855 |
Presentation | #261 | 4.230 | 4.230 |
Creativity | #266 | 3.971 | 3.971 |
Ranked from 491 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's a roll and move rogue-like. The roll of the dice decide how you move and what you can do.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The presentation and concept of the game were definitely really good. Using Kenney assets is also a plus :) (I only used Kenney audio assets)
Good core mechanics. What I don't like is that many turns just got wasted because I had nothing to do. Otherwise, I like the feel, the music theme is also engaging and your art is great as always!
The randomness just added more strategy rather than being tedious or annoying, nice game.
A really awesome game! One thing that's kind of annoying is perfectly landing on the exit tile, but besides that it's really fun!
A very solid game. Hits just the right spot where there's room for strategy while still being approachable and quick. The three dice types are also very well thought out with the attack as a straight forward powerfull option, and the teleport letting you get creative.
My only real gripe would be the coin system. They're just kind of annoying to get. I had a level where i managed to clear out all the ghosts, so the only thing keeping me from getting all the coins was the tedious task of having to repeatedly grind for 1's to get into all those tight nooks - i ended up just skipping the coins.
Amazing game! Really very fun and relaxing. There is just so much potential in the game, if you add more units that can travel further or units that can only spot you if you are close etc. I really hope that you continue developing this game. This would also make a perfect game to play on the go (mobile)!
Very nice game. Fun to play and it has loads of potential for more. In some situations the RNG felt a bit frustrating but when you get multiple ghosts with one attack it's so satisfying! :)
Excellent job!
Would love to see this expanded with more dice and some QoL things to make it feel less sluggish in some situations :)
This is really good, and the art and music is fantastic. Having three dice to pick from, and thus being able to move spaces as a combination of adding and subtracting them is a great mechanic.
I ended up not really liking the teleport die that much, mostly because I can't pick up any resources with it, so it feels like it needs a bit more to make it worthwhile. Also, there were a few times where I was just rolling a couple of times until I got the right number. The "used dice" counter makes me think that you had planned to limit the number of rolls at some point, but it doesn't seem to be implemented.
Anyway, great game. One of my favourites so far.
A really good game for 48 hours! Really Nice!
Cool and easily extendable game.
With some more dice varity, maybe passive effects you can gain and more enemy/obstacle variety this could become very cool! Currently there isn't really any challenge with the default enemies, you don't ever get hit.
Another thing I found quite frustrating is how you can't enter the next level without hitting the door with an exact number of movement, leading to a lot of time wasted just running around trying to get it right. Maybe the game could ask the player if they want to leave the level when they walk over the door instead?
But definitely has a lot of potential, great job :)
Really cool game! I have nothing more to say but well done!
Fun game! Did feel a bit like I was just waiting for a good roll at some points, though. Wasn't helped by needing to land on the door space.
Great game! The art is really cool and the concept is very original yet simple enough to grasp it quickly.
Great concept, great execution ! Nothing to say really, impressive for a two days job
Really nice and polished game! Really nothing else to say about this!
Watched you play this on stream and then played it myself, was a great experience. The movement system you have implemented is a classic approach that feels super polished and almost ready to ship as a paid game. Would love to hear what abilities didn't make the cut as there is so much you can do with this format. Wonderful job :)
Not much to add from what is already said. Solid concept, very good execution. I'd try to give some feedback but for a 48 hours time constraint it's really good. If I had to criticize I'd say the dice rolls sometimes felt really random or kind of useless (without consideration for current environmental conditions). But that is just nitpicking. Well done!