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A jam submission

High Roller Tower DefenseView game page

Throw your dice to turn them into random towers! Or throw them to stun invading enemies!
Submitted by SirXmas, MaxStudios, ar-ninetysix, Epicshaner (@epicshaner) — 3 hours, 36 minutes before the deadline
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High Roller Tower Defense's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#1104.0314.031
Creativity#2234.0004.000
Overall#2843.8753.875
Presentation#10913.5943.594

Ranked from 96 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Tower defense where your towers are dice and can be rolled to reposition and change their effect.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 54 to 35 of 74 · Next page · Previous page · First page · Last page
Submitted(+2)

This was a breath of fresh air. No puzzling, the die roll was relevant but I didn't have to worry about it too much. I thought the difficulty curve was a little too high, but I'm also bad at these sort of things. I applaud your creativity, the random towers create interesting scenarios and the roll part is implemented too with that bounce effect. To be honest, I found that bounce effect the most interesting thing that you added to the game. It felt a little harsh sure, but it added a level of active engagement to the tower defense game, and with a little tweaking could make yours a step above the rest. Good job!

Submitted (1 edit) (+2)

This game was really creative and chaotic, and felt pretty polished. I particularly liked that the dice could be used in different creative ways. The controls were a bit difficult for me, and I would get frustrated if the cursor got stuck on something or hit some enemies. Still, I had fun!

Submitted(+2)

I had a lot of fun playing this game, it is one of my favorites so far!  Nice usage of the themes, the flexibility of the dice as a tower or just as something to throw at the enemies is great!

Please add: (1) more levels, (2) fullscreen option and (3) support for other keyboard mappings (e.g. allow the arrow keys as directional keys and use the physical WASD [but this is an issue for user of Dvorak/Colemak/Workman/... keyboard mappings).

Submitted(+2)

The concept of throwing dice to place them while having the choice to pick it up and throw it again for a different tower is really cool! A fresh take on the usual tower defence genre requiring some skill in positioning your tower.

Submitted(+2)

This a very creative and cool concept. I really like the art and I love tower defense games! It's a bit hard but I like it that way. Great entry!

Submitted(+2)

A very creative take on the theme, making the player throw the dice to both place as towers and roll for their type at the same time is really clever. The sounds are very juicy and elevate the fun factor, but the art can use work and polish. As for gameplay, right now it's too hard at the very beginning and the shop loses a lot of health, but with each additional die it gets easier and easier exponentially, leaving the player with nothing better to do than just watching the number of waves go up. Adding some additional depth, like making the towers have limited ammo so the player have to reroll them during the waves, making the different enemies impervious to different types of damage so the player have to adjust on the fly, would make it more engaging. Still, it's definitely a unique entry and was fun to play for a little while.

Developer(+1)

I really appreciate the criticisms and ideas for the game as somebody who played it a lot. I had the same thoughts about how the dice should be forced to change or adjust in future waves and we'll definitely look into that depth in a future update if we go that route. As far as a game jam build, we made a priority of leaning into an easier difficulty and generally allowing the player to make decent progress at the start. Thank you so much for the detailed comment!

Submitted(+2)

What a blast! I love that you can stun the enemies by throwing the dice at them, and that they hurt your cursor on contact. It felt much more engaging than most TD games due to the need to constantly throw the dice around. Thanks for the fun game!

Submitted(+2)

This game was really really great actually! I very much so enjoyed it! overall it was just really good! the way the player had to move the mouse around was really interesting and unique which is something I haven't seen before! The only thing I wanted of the game was more, more levels, enemy's and of course coins. def one of the better games ive played awesome job you guys really made a great game!

Submitted(+1)

Pretty cool concept! Tough as nails, though. I enjoyed throwing the dice around and seeing all the different sides.

Submitted(+2)

Very good, polished and dynamic. I like it.

Submitted(+2)

Really good, enjoyable to throw the dice across the map and sometimes have it bounce off an enemy, it doesn't do very good at explaining what the different dice do. (or at least I can't seem to figure it out) it presents a good challenge and is very well made. It is also kind of difficult, but is still really fun!

Submitted(+2)

Amazing game! Great idea, great art, great music, good balance between running with the dice and leaving them in place, felt really good to play!

Submitted(+2)

best TD I've seen so far. very well done, the art is very beautiful, the only thing I would change is the contrast of the coin on the map. It was very difficult to see and I ended up running out of money to buy more dice on the first try. After I saw it, I was able to pick it up and I was able to play effectively. other than that, very good job!

If you have time, could you please test my game? I would really appreciate honest feedback.

Submitted(+2)

Very different take on the tower defense game, but I like it! I definitely had to get the hang of moving the cursor with WASD and then "throwing" towers across the map, but it presented an interesting challenge. Nicely done!

Submitted(+2)

I liked the idea a lot! I think the 6 could be more powerful.

Developer

Interesting, we actually all found the 6 tower to be overpowered given you could land it close to the enemy path

Submitted(+2)

Really good! Very creative use of the theme and I could definitely see this as a full release in the future, with the appropriate balancing updates (as others mentioned, it does start very hard, but that's to be expected for a jam game)

Submitted(+2)

I played for a while but I must say it's quite difficult as the enemies have a lot of health. The different tower types are really cool and I liked making different builds for the defence. The visuals are clean too. It's interesting that you actually move the player with WASD instead of dragging stuff with the mouse but I think it's unique and cool. I'm actually gonna keep the game and play some of it later.

Developer(+1)

Yeah I think we tuned the beginning a little too hard! Got too good after playing it constantly for 2 days haha :P With some practice and knowledge about the best tower combos you can definitely get a good groove going!

Submitted(+2)

Really interesting tower defense game that you can move (and even throw) the tower and get randomized tower types! Love the game, very clean and nice art and fitting music too! I enjoy playing it even though I'm not very good at it I have to admit :P Well done!

Developer(+1)

Thanks for playing!

Submitted(+1)

Nice spin on the tower defense formulae. Had fun playing it. Throwing the dice around was maybe a bit unpredictable, some better indicator for where they would land might help. Overall i quite enjoyed playing it.

Developer

Thanks for streaming and the feedback!

Submitted(+2)

Fun game! I just can't resist a good tower defense game, and this is one of them.

Mechanics-wise the dice mechanics bring some interesting chaos to the mix. At first I was frustrated by the apparent lack of control you have over them, but then I became a master of stunning enemies with dice throws, and enjoyed going Sickos.jpg when a fire-shield 6 would land on a corner just right.

My only two nitpicks are that the difficulty curve could be tuned a bit better (it starts out rough then gradually becomes much easier-- I left the game idling for a while and now I'm at wave 48 and counting) and that it would make more sense for the player sprite to be an in-universe character rather than a cursor. Cursors don't usually have to worry about getting hit by enemies or avoiding obstacles!

Anyway, great job!

Developer(+2)

Yeah it was a bit of challenge to get everything (the number of enemies spawned, health, health scaling, die cost scaling, etc) balanced! Definitely leaned more towards making the first few minutes the most engaging :) Thanks for the feedback!

Developer(+1)

The weird thing about difficulty regarding our game is that people were getting super mixed results. I've never seen the same game being called too easy AND too hard but maybe it's the genre of tower defense? Thank you so much for playing and giving us your feedback!

Viewing comments 54 to 35 of 74 · Next page · Previous page · First page · Last page