Bruv dis is sick. The music the visuals the sound. Cool af
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SPEEDLINE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 4.468 | 4.468 |
Overall | #12 | 4.468 | 4.468 |
Presentation | #22 | 4.660 | 4.660 |
Creativity | #67 | 4.277 | 4.277 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Roll of the dice controls the speed of your vehicle.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
hands down the most fun i had playing jam games, the game works rly well and its a lot of fun, gj!
Did not expect this to work as well as it did. Switching between seeking out and dodging rerolls was really dynamic and fun. The driving felt great and the effects going on outside the map were trippy and cool.
Perhaps some kind of nitro charged by hitting rerolls would encourage players to hit them even if they're a high number / give players that keep getting unlucky and having to reroll a chance to catch up? That might suck in execution though lol haha.
Great work.
Surprisingly fun. It has the mario kart feeling of hoping a good roll to make sure you get far. And the simple design of having to dodge more if you are in first then in the back, having a built in difficulty curve/catch up mechanic is amazing. I do think that better steering would allow you to keep your roll for a longer time if you are skilled in driving. Currently there is little time to enjoy your high rolls. Also the level select really shouldn't be random, as I went from white to blue back to white, which was a bummer.
Thanks so much for checking it out! Currently, all the obstacles are randomly generated, sometimes you can get long streaks where you can keep high rolls, sometimes not. I suppose it fits the random jam theme in this way. As far as map selection goes, it was only a last second implementation to give some visual variety, will definitely make some kind of level selection screen later on!
Clean and satisfaying presentation of an amazing game that intertwines with the dice theme smoothly and cohesively. Great experience I had with your game. I hope to see Speedline one day on Steam :) Kudos to Wushy, LubedLegs and Slustica for this high quality work.
Great game! So sad when you accidentally hit a re-roll when you already have a 6 and wind up with a 1 :'(
I love this. Took me immediately to a spiral around all the racing arcade games like wipeout, re-volt etc.
Nice choice of music. Fun mechanics while not being too easy and still rewarding. And finally the visuals which are lovely x) Twisting of the map and all the details.
Good job!
PS: The countdown is brilliant!
Wow I am extremely impressed by what you made here! The visuals are simply amazing, the game cleverly balances itself out using the dice rolls and the fact that you're faster when you have a good roll makes it harder to avoid dice again. It's just really clever design throughout the game system. Nothing not to like here :)
This must be the most natural rubber band catch-up mechanic I've ever seen in a racing game. Super clever and definitely my favorite out of the games I played so far.
Well done! The idea is great, the game is genuinely fun to play, with good visuals and a great soundtrack! I like the little touches like the triangles appearing more often when you get higher speeds.
Such a fun and creative concept! The presentation is just amazing and the game just feels great to play... Nice work!
Fantastic! I love this concept! It's so interesting how the laws of probability turn the re rolls from power ups to obstacles depending on your current number.
If you have anything below 3, you want to grab a re roll as soon as possible but thanks to your speed, it takes longer to reach it. 5 or 6, you're avoiding them at breakneck speed, hoping you don't pick one up and wind up with a low number. At 4, you aren't exactly sure, there's a 50% you end up with something worse then what you have, and going any faster might make it harder to avoid the pick ups. The way that works in this game is so interesting!
Really great job! The graphics, SFX, and music were top notch too!
Yes so far thats the best game ive played from this jam. I love such kind of neon graphics and the racing gameplay was unique and very fun. I wonder if its possible to make the start a bit "faster". It can take a while until you get to roll as the ai grabs everything.
This was so much fun to play! Only point of criticism is that it get's a bit repetitive after a few levels, but other than that this is very well done
This game is simply amazing. Definitely one of the best racing games I have ever played complete with outstanding graphics. It is a shame I can't rate presentation 6 stars, really. VERY well done!
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