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A jam submission

You Against PixiesView game page

Turn Based Dice Roll
Submitted by Gus Costa — 3 hours, 19 minutes before the deadline
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You Against Pixies's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#2474.2414.241
Overall#5253.6903.690
Enjoyment#7043.4483.448
Creativity#13813.3793.379

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is a turn based dice roll game

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 20 to 1 of 22 · Previous page · First page
Submitted

Nice job! I game my feedback on stream but I think having the player discard their hand at the end of turn would help from getting stuck with a bunch of dice that don't help in that fight. Also would be nice to see some indicator for what the enemy's dice will be so we can make an informed decision about what to.

Submitted (1 edit)

Nice music and art!

Maybe it's something on my end, but I have reached level 7 and still haven't seen any white dice. Even so, I think the mechanic of white dice probably needs some work. Since dice don't go away from hand, player is forced to use wrong white dice, which only hurt his damage, or this dice get stuck in their hand.

Despite that the gameplay was enjoyable, although I would suggest rerolling the dice in hand at the end of turn so that player doesn't end up with a bunch of 1s. 

Good job! 

Submitted(+1)

Love the gameplay !! It was nice and simple ! the concept was super original and fit the theme really well. Great work!! :D

Developer

Thank you! 

I though I would see more tabbletop dice games at the jam when I had the idea. Didn't played any other yet, besides some casino based.

Submitted(+1)

Cool game and way to match the theme, good job!

Developer

Thank you =)

Submitted(+1)

I really like this idea. Could easily expand on this with more elements.
You could even add a bag builder mechanic where the player can influence which dice are available to roll, so they could choose a more offensive or defensive playstyle.
Art is awesome too!

Developer

Thank you so much! 

Yes, the project have a lot of potential! I pretend to continue working on it on next weeks. 

That's unfortunate that 48 hours isn't enough to make a full game! XD

Submitted (1 edit) (+1)

The art is wonderful, but gameplay wise the game is a bit lacking. Out of all elements I only had a bunch of water dice without a single fire enemy, I have no understanding of what the enemies are capable of (a visible dice pool would be helpful, perhaps), and there was no healing whatsoever. I really loved how the lose-replay cycle is done with the curtains - nice little detail that had me replaying again without a second thought :D

Developer(+1)

Thank you so much for playing it! 

The gameplay had some huge flaws because of that you said. I had a system to show the player the sides of each dice, but I couldn't finish it on time and had to cut it off. 

Each dice have 3 sides that are randomly generated at the start. Knowing the possibilities of each roll changes all the strategy! 

I'm really sad I couldn't implement it.. =/

But that's the life at a 48h game jam! Haha

Submitted(+1)

The art was fantastic, I'm sorry I never wrapped my head around the combat system

Submitted(+1)

Dude, this looks awesome, as someone who struggled at my 32x32 pixel art during the jam I can only imagine what you have been through. The dice idea is neat and the elemental dices really sparks up the gameplay.

Developer(+1)

Thank you so much!

I'm a visual artist and musician. For me, the actual challenge is to make a code that works! XD

Submitted(+1)

Fun turn-based game, the pixel art and music were really nice! Maybe I was really unlucky because I kept rolling water dice again the mermaid. I still made it to level 10 :)

Developer

Thank you for play it!

Actually, the dices have not truly random values. Each one of the five slots have a "real dice" with 3 sides. Unfortunately I couldn't implement a system to show it. Probably you get unlucky at your dice deck.
Knowing the values that can appear at your dices make a huge difference at the gameplay. =/

Submitted

I like this game a lot! I enjoyed the "slay the spire" style balancing between offensive and defensive turns, and thought the element system added a lot of depth (Although I wish there was a way to get rid of elemental dice you're never going to use). The pixel art for the characters was consistently creative and high quality! Great stuff!

Submitted(+1)

I enjoy turn-based games. On second try I got to level 9, even though I had almost no special dice. I think I should get rid of some weak slots when I can to improve the chance?! You had music and effects, well done in that short time span!!

Developer

Thank you for playing it!

Actually, the dices have not truly random values. Each one of the five slots have a "real dice" with 3 sides. Unfortunately I couldn't implement a system to show it. =/

Submitted(+1)

The random system didn't liked me... Yet I had the nice time with this one. The pokemon attack style is nice idea!

Developer(+1)

Actually, the dices have not truly random values. Each one of the five slots have a "real dice" with 3 sides. Unfortunately I couldn't implement a system to show it. You probably had bad luck at your dice deck generation. =/

Thank you for playing it! =)

Submitted(+1)

Wow, I'm blown away with the way this looks. I could not make pixel art that good period, let alone in 48 hours. Very impressive!

Developer

Thank you for the words!

Make everything in 48h was hell! I chose to sacrifice animations and put more effort at the art it self. Reading your message made me feel like it was a good choice. =)

Submitted(+1)

I like the art and sound, it's all very good. My only complaint is that the non-numbered die can fill your inventory up so that you only have 1 number die. Otherwise solid game.

Developer

Yeah, sometimes you have to sacrifice a turn to "burn out" some special dices, depending on your deck. I had a lot of ideas for new dices and ways to improve the strategy, but I did prefer to stick with the basics of the original idea to have something to submit on time. 48h Jams are tuff! XD

Thank you very much for your review!

 

Submitted(+1)

Great art and I like it! I'm also surprised that you also made soundtrack within the time! Good work!

Developer(+1)

Thank you!
Actually, I am a musician. For me, the most impressive part of the development is always making a code that works on a jam's time! XD

Submitted(+1)

I really liked the art and the pokemon rock paper scissors mechanic

Developer

Thank you very much!

Submitted(+1)

Nice game, the art is really good!

Developer

Thank you! =)

Submitted(+1)

Really cute characters! UI also looked amazing

Developer

Thank you! =)

Submitted(+1)

The art is stunning, the Pixies are so cute :) and the game seems polished as well. I absolutely loved the dice sound effect!

Developer

Thank you so much! =)

Viewing comments 20 to 1 of 22 · Previous page · First page