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Hungry Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #337 | 4.140 | 4.140 |
Overall | #725 | 3.573 | 3.573 |
Creativity | #741 | 3.649 | 3.649 |
Enjoyment | #1836 | 2.930 | 2.930 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are a die, rolling on a grid-based map
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
At the beginning it was a bit tricky for me to calculate the amount of damage. Maybe you could show the numbers on each tile around the player? Like, if you go left this is how much damage you will do.
People already mentioned the WASD controls. I think it could be tricky to understand it at the beginning, but after that it feels pretty natural. But for tile-based isometric game the mouse or some sort of selection-cursor type controls (where you first select the destination and then click to move) could work better.
Also would be nice to distinguish weapons not only by the shape, but maybe by the color as well? That could be tricky to pull off, since there are a lot of green around and it could get messy with a lot of colors.
In terms of difficulty maybe it would be cool to have like a level progression: you start at a smaller level to get the controls and basic mechanics, and then the size and difficulty slowly increases with each level.
But overall I had a lot of fun playing this game, even though I died a lot and did not progress too far :D The idea seems common (move the dice on the board), but you have your own unique twist on it. I also like the visual style and chill music in the background.
Good job on releasing your game! :)
woahh!! thank you so much for your effort dude! didn't expect such a long comment.
that's a good idea to show the numbers around the player. i agree that it's a lack of transparency on the back of the dice. As the game goes on later, every step counts.
for the controls, it could be helped with cursor control. we've also got a new idea by putting a low contract WASD character on the screen. let us know your thought if you can
other things you mentioned could be done if GMTK has a longer during haha
Amazing art. Nice gameplay. The controls are easy enough once you figure out you are in the bottom right of the screen. Since you asked for improvement in the description, maybe make it a bit easier to understand which way is forward? Anyways, the gameplay is good, i felt like i was running out of health quite fast, being chased by enemies, but maybe i just didn't attack them enough. I like the low-fy music. Good job.
thank you for playing :)
yeah we'd some idea after the jam for the improvement:
ohh idk if anyone noticed, there is a pause menu at the top right corner where you can change the song ;)
thank you! never heard of that game be4
Good job!
The mechanic is creative and easy to learn. Hope there would be more items on the ground and the ai could have more patterns.
thank you ;)
+ great atmosphere and cozyness level
+ i enjoyed the difficulty level of the game
+ a best score is a nice game hook
- i struggled with the wasd movement due to the isometric few
- missed a restart button of some sort
// additionally i think it could be quite fun to keep experimenting with different special fields, like water that can't be crossed or a chain to stun the enemies for some moves :)
awesome idea dude! we had some similar ideas for stopping the monsters but you know, we only have 48hours :'(
Totally relateable haha, the suggestion was supposed to inspire working on the game in the future. For the 48 hours given your game is really awesome :D
A great, creative idea with superbly polished presentation! The controls were smooth, the gameplay was well balanced, and the cubic cows were cute - what's not to love? Great stuff :)
thank you! happy to see you thought the game was well balanced haha we usually didn't have much time for game testing
Very cool! Felt like an overall polished game. Beautiful and unique artstyle. The gameplay felt good and really polished with animations and visual effects. Overall great job!
thank you sir! glad you enjoy :)
it looks cute and I liked the survival idea. it's kinda unique. because there are so many games about rolling the dice around (like my game)
hey man thanks for playing. also played yours. it's a great chill game
Fun game loved the art!
happy that you love it!
+ sweet composium of visual artstyle and sound
+ intuitive tutorial, easy to grasp for us
+ elements seem to be balanced (spawns, hammer/archer attacks)
+ high replayability (wanted to achieve a higher score)
- WASD and isometric view is a topic for itself
- no restart button
hey, love the format! very clean. thanks for playing bro!
Very neat concept! The atmosphere was spot on with the chill music and inviting artwork. The gameplay was a bit slow but with some polishing, I could see this being a great full-release game.
thank you! glad you like our game design style :)
simple to play, complex to win! the presentation is very cute! awesome work! did you guys used 2D?
hey thank you! ys we used all 2D. even the dice rotation. It was not an easy job smh
i noticed that and thought there was a lot of work in that! it looks very nice tho, kuddos!
Really cute, small, fun game that can easily be played. The concept is simple enough but requires much strategy and consideration.
Sadly it only uses WASD and not the arrows...
exactly, you can't smash the movement keys to run around!
The graphics are really cute, and I like the mechanics!
Some feedback: I was a bit confused by which direction corresponds to which button.
totally get that as we also hv a hard time during the development lol
anyways thank you for your feedback :)
Fun concept, fun gameplay, but you could do diagonal (don't know if that's intentional).
Fun game.
you mean diagonal for the abilities?
If you press w and d or any combination of movement keys you would move diagonally.
It would count as two moves tho, but Enemies would only move once. Just thought it was funny.
interesting idea. sounds like some sort of high level skills
Good concept but because the board was at an angle in my opinion it would have been better to experiment with different ways to move the player as supposed to the WASD.
Hi, thanks for the comment. Initially, we are experimenting with QWAS as it may make more sense than WASD, but we decided to change it back to WASD because QWAS is a bit awkward to press on. Do you have other suggestions?
The movement was really the only thing I had complaints on. Great job and good luck!
Really unique and cute concept! Moves do feel a little slow and you can still move even on the tutorial screen, it was a fun experience!
Hi, thanks for your comment. I understand your point of the game is not very fast pace. Originally, we want to ensure the animation is fully played before entering the next state(e.g. player's turn -> enemy's turn, vice versa) therefore the input is disabled during the animations.
ah i see, that makes more sense