Hell yeah! Well deserved first place for gameplay and fun!
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Mylo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay/Fun | #1 | 4.125 | 4.125 |
Innovation | #1 | 4.000 | 4.000 |
Overall | #2 | 3.825 | 3.825 |
Theme | #6 | 3.875 | 3.875 |
Audio/Sound Design | #8 | 3.500 | 3.500 |
Art Style/Visuals | #11 | 3.625 | 3.625 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
Unity, Photoshop
How does your game fit the theme?
It's a level based puzzle platformer. In each level there is a unique ability to collect and use it to pass through the level.
Self-made stuff
Comments
very creative loved every bit of it and yes i wasnt able to get out of level 4 without hint lol ill still try though
I like mylo already😊!
This was creative stuff and, more importantly, it made me creative, which is an even bigger plus. This game gave me so many "aha" moments that I really couldn't stop at some levels until I had found the clue and solution.
Very clever and well-thought-out puzzles! Despite some frustration😊, I played through all 10 and laughed when I figured out another hint (those hints were really key, by the way😊).
Controls were good. Not slippery, just right. Graphically, it had its own nice minimalist style, and the music really fit the puzzle atmosphere.
Power-ups were fun. Not super strange, but they did add an extra dimension to the puzzles.
All in all, a very well-designed puzzle game and a great game jam entry. Definitely keep it up!💪
Mylo is such a cutie!! I enjoyed the puzzles in this game - even when I was thoroughly stumped :')
I really enjoyed this puzzle platformer! The minimalistic style and clean white background made it visually appealing. The level design is insane, and I loved the challenging puzzles with clever power-ups. I struggled at first but felt super accomplished when I found the hidden path. I did encounter a small bug in level 2 when using the gravity power-up — the player disappeared, probably due to a collider issue. But beyond that, levels 3 to 5 were challenging and fun! Still working on figuring out level 6, but I’ll definitely be back for more. The music was a perfect match too!
I liked the game, but I think that I found some bugs. In level 4 I found a way to walk on top of the gaming zone (I know how to reproduice it), and in level 2 I had myself and the cube not on the same gravity (I don't know how to do that again, sorry). Haven't play after level 4, So maybe I will fond more bugs, who knows. I don't want to spoil the game here, but if I can contact you somewhere else I could tell you exactly how I found the bug in level 4
Thankyou for the bug reports. The bug you mentioned in level-2 is not supposed to happen and never faced it but now i can look into code to see if there is any chance of this to happen. Regarding level-4, you can explain in reply how you did that. I tried everything but didnt find any way i can walk on the top but i found a level design problem in level-4 so thanks for that.
The game has a nice visual style, although simple. The big box, in my opinion, is a little out of the general style and probably could be replaced :D
Regarding the power-ups, I liked their implementation. The only problem is as if the game wouldn't have suffered at all if they weren't there and the ability was given at the beginning of the level. Simply put, they only work as abilities. It's great that each level has its own unique power-up, but maybe it would be cool to make them even more strange and diverse.
Personally, I had problems playing the browser version. It's great that they got fixed during installation.
It will be great to see the follow-up work on the game after the jam! It has potential.
Thankyou for playing the game and all the feedback! Yeah i agree that the usage of the power is not fully utilized, i did it on purpose to keep the level simple yet tricky so that everyone can play and pass the levels and not end up frustrated figuring out the stuff. But as i furthur develop i will make the powers utilized in more complex way.
Super fun! I got stuck on level 3 but I wanted to keep going!
My favorite part of this game is the character animation. You did such a good job with Milo's jump - I love how he tilts slightly upward and his legs move around. Also, his sprite when you win each level is a great motivator.
If you see this, give me a hint for level 3 so I can keep playing :)
Oh this is very good! It was very satisfiying to solve the riddles and this could easily be a mobile game ! Very awesome! I agree that this is one of the best Games in the Jam!
Really cute, small game, with some head scratching gameplay! Every time I entered a level, I was like: what do I do know? And every time I found out what to do it was this "Ahhh" moment which is hard to create! Overall a very solid game!
Ooooh! Yesterday I rage quit on level 3, but today I decided to give Mylo another chance. This was a good Idea, because this game is one of the best in this jam!
Liked everything! Minimalist style, good use of sound, and most of all, the way this game balances the mindfuckery and frustration just enough to keep you playing and solve those puzzles!
I would LOVE to play a longer version, with more puzzles (and ragequit multiple times)!
Amazing work!
Wow, i love the game's concept, the level design is reaally good, the music/sfx and art fits well
This game has so much potential !!! Congrats !
F* this game really, I hate it so much that I love it!! You fucked with my brain. How even how can you do this??
It's an amazing game really if one should be the winner it would be this! I thought I would never made it to the end but I did! Happy Mylo. Everything is so simple but so good really well done.
Much praise
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