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The Final Stand's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1 | 3.926 | 3.926 |
Score Chasing | #2 | 3.593 | 3.593 |
Overall | #3 | 3.689 | 3.689 |
Originality | #6 | 3.704 | 3.704 |
Theme | #7 | 3.370 | 3.370 |
Presentation | #7 | 3.852 | 3.852 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A really solid entry, congratulations! I particularly love the art style and simple controls, and the scoring system is incredibly satisfying. It's well-polished and satisfying to play, though the theme implementation was a little bit basic.
- This was a great pixelated take on the last stand, tower defence kind of game. I loved even the subtleties, like how the camera had some extra pan based on the mouse position. I think the theme was great; I was tempted to score chase for sure, it was fun, etc. Good job!
How does your game relate to the theme?
one shot-many kills, high score chasing
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Comments
I loved it ! Gameplay is simple but can be super tricky to score well, it feels great to move around to get good shots.
Art direction is amazing aswell, so is the juice. Good job !
It's good to hear that you appreciated my game like that! Thanks a lot!
This was a quiet fun to play. Feels life this can make for a good mobile game. Maybe you should try making a version for that. I sometimes came across a bug where catapults became invincible but it was actually great. Good luck.
Thanks for your kind comment. The controls should be straight forward on mobile indeed.
You cannot aim a catapult, did you notice? You can only pierce through catapults by aiming an enemy behind them. This is what makes this enemy interesting in term of game-play.
Loved playing this game. It is well thought out and music is great. I really liked the game mechanics.
I'm glad to hear that, thanks a lot!
Simple yet fun. The choice of clicking on enemy to attack/move through is a very good game design imo and makes the attacking much more fun than if you had traditional attacking input.
The game keeps the player on their toes but I do wish there was slightly more variety in terms of giving player the advantage, it does get repetitive after a while :/ However, putting that aside, the core mechanic is really well done & polished.
Thanks for your feedback! More entertaining and diversified game-play could come in future updates, but I could not made it in the jam period.
Really nice , i think adding like tornado spin like valkyrie in clash of clan would be really satisfying when killing enemies ! But for the overall work GG !
Thanks!
I thought about implementing some melee attacks, but I wanted to make sure it fit the theme by having only shoot-based attack. I may introduce melee attack in future update ;)
Good game! Very fun, and rewarding to chase high scores. My only complaint is that the camera movement makes clicking on enemies a bit tricky, but with practice it wasn't too bad. Great music and art.
Thank you! Implementing good camera with intuitive and minimalist control was my own challenge when developing the game. It is nice to hear it isn't too bad ^^
Well done for the first rank on the leader-board!
So Cute! Very challenging
Thanks!
Took me a couple of tries but I was able to beat the game.
That was a really addicting game.
Everything felt soo smooth and killing enemies was very satisfying.
The starting was a bit rough but once you get used to the controls, it becomes more enjoyable.
Great game.
Congratz for beating the game :)
You are a one man army killing legions approaching the castle which you are trying to protect using one spear to one-shot enemies. The gameplay is fun and the controls are easy. Furthermore, the game juices is good and I like pixel artstyle. I understand the fact the game gets harder as the game progresses. However, the game becomes too overwhelming as tons of enemies swarming through the castle.
Overall, the game is quite addicting and fun to play.
Thanks for your feedback! I'm glad you liked the game.
Balancing the difficulty was challenging. I think that making the higher difficulty at the end makes the score chasing be more interesting. With some practice, you will be able to go further in the game, it's a matter of killing efficiency: you should try to kill the enemies before they reach the castle (and lose their formation pattern).
I absolutely loved this game! The mechanics are really solid, and I totally recommend continuing development and releasing it on Steam, for real.
Thanks a lot, very much appreciated <3
Wow, extremely fun. The movement and controls are so crisp it made this extremely fun to play and easy to pick up with the amount of juice behind all of the combo attacks. I only managed to pull a high score of nearly 14k, but it was extremely satisfying bouncing all over the screen jump attacking everything.
Loved it!
Thanks :)
This was pretty satisfying to play through - especially with the twist of the catapults not being able to be clicked. Was hoping for more enemy variants that had to be attacked certain ways - maybe explosive barrels, or some mechanic that has us go into our base and attack from it in a certain way.
Good stuff, my dude!
The explosive enemies are a great idea! I'll keep it in mind. Thanks for playing :)
Very fun! Love the combo system. Only complaint is miss clicking moves your character. Would like to try it with WASD controls for movement. Great Game!
Thanks for playing! I thought about moving with WASD, and also about binding left/right clicks to (resp.) move/attack. But I chose to have minimalist input control (only left click) for this jam. It is quite a big constraint but it was interesting to explore such kind of control, and it make something original.
I may continue this project, the inputs are definitely a point I could work further on.
I'm proud to be able to claim the second highest score at the moment - second only to the developer haha
There's lots of things I really liked about this game:
As far as feedback goes:
Overall I really enjoyed playing this game, it was well scoped for the jam, and you did a great job executing! Awesome job!
You beat the game, that's awesome! I was worried nobody would go that far. At this point, score chasing is mainly about killing enemies faster (and abusing blink attack to move quickly).
Thanks for your detailed feedback! I understand and agree with most of your points.
I really wanted to have minimalist input (for the arcade genre / to make it easy to learn), and therefore, implementing a good camera was challenging, but I perfectly understand your point.
Great concept. Continue the project
I may continue the project, I had many ideas of improvement that I didn't have the time to implement. Thanks for playing :)
I think you've captured the feeling of a last stand really well, and the scoring mechanism also encourages score chasing. Well done!
Thanks!
Super Cool! Needed a LOT more visual feedback, and game juices for that matter, while those are just suggestions there are actual things i would like to address :
Amazing game anyways, great work!
Thanks for the feedback! I agree with all your points, I had them in mind when developing the game, but I didn't have the time to work on them.
Great game
I am not jocking when I say that this game is very GOOOOOOOOOOOOD
I didn't find any problems witm him and i love the way that he is, specialy the variations of enemies.
You did a good job! Congragutations
Really happy to hear that, thanks!
The controls feel a bit weird at first, but they improve over time. The game gets progressively intense, especially when the ballista starts coming. The game feels awesome!
Thanks for your feedback, I'm glad you like it overall.
The core of the controls is inspired by the RTS/MOBA game genre, but I wanted to make an arcade game with as few different inputs as possible (only mouse left click actually). It may be the reason why it feel unusual.