The health system was a bit weird, otherwise great game.
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Paperia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #7 | 3.808 | 3.808 |
Graphics | #14 | 3.827 | 3.827 |
Gameplay (Fun Factor) | #20 | 3.481 | 3.481 |
Overall | #25 | 3.392 | 3.392 |
Crafting Mechanics | #53 | 2.981 | 2.981 |
Jam Theme | #69 | 2.865 | 2.865 |
Ranked from 52 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which theme was used for the game, and in what way?
The alien theme was used. The characters are aliens and it takes place on the planet Paperia.
Comments
This game is such a delight.
The animations are clean and full of charm. Crafting mechanics are well thought and they do make upgrades feel great. The RTS vibes are just enough to keep you hooked, but if you want to go berserk in exchange for your HP is also an option, which gives a solid couple of choices to the player. The audio is just amazing. Every interaction feels great and the music gets you pumped up right away.
Amazing work. Congratulations.
Nice game! The art style is so clean and elegant, I really like it :). The little animations they do and the nice background... Enjoyable :D.
The idea is quite cool, I like how you exploit the enemy movements :D. Maybe the enemies could move a bit less randomly, but not sure how that would work. Would welcome an option to hold a button to keep moving in a direction.
I find all the crafting quite linear. Open all the chests, get the new weapon. Perhaps some more decision might make it more interesting. But I like that you can see the weapon on the player and that you're getting stronger over time :).
Sounds: great soundtrack :), but the move SFX gets repetitive.
Bugs: The music didn't play the first time. Sometimes enemies get on top of each other. Sometimes you get on top of an enemy (when moving fast?).
Overall, it's a nice game! Well done :).
challenging but fun! but then again I'm not the best at games XD
Great music and graphics well done! I personally wish you didn't have to repeatedly tap in the direction you want to move but maybe that's because of my carpal tunnel from being a developer all day! Haha. Nice job.
Really like the style and the music was amazing (and unexpected) haha. Honestly I'm not a big fan of the 'bump into enemy' trading damage combat but thought it was a clever way to encourage trying to take advantage of the move mechanics. I think I got stuck on level 3 because a block disappeared behind me but I didnt have the key yet. May not have been playing enough attention though.
Im not sure if a tutorial is needed since it was pretty self explanatory, it was mostly the crafted weapons I wasnt exactly sure how much of an effect they had, or if I was using them properly haha.
Overall really great entry!
The music matched the game and made it more fun!
I couldn't use that gun (I think it was at least) I didn't really understand how it worked hehe
Well done, it is a little confusing but I got my head around it. The E indicator should go away when it is not needed anymore but otherwise excellent job
The music is fricking addicting as heck!
The over all is pretty darn fun, simple, yet very fun. The art style is adorable too, over just a great little game. It even seems to be mostly complete, assets and game play wise, it's just a solid entry over all.
Nicely done, :D!
Very fun game to play. I enjoyed the music and simple mechanics. My only minor gripe was that the sound was a bit too loud (Compared to other games).
Great mechanics one one-cell movement which was interesting. I had a problem one time, I was a little displaced from the grid and was not able to take ladders anymore.
Anyway, it was a great submission :)
very nice art style and the music is annoying as hell - that's a compliment. ;-)
I love the style! My one critique is that there seems to be little skill to the combat, and i quickly ran out of health trying to kill the enemies because of the damage trading, but the music and visuals are amazing, and although it wasn't required, it was very satisfying to move the character around to the beat of the music. Great work!
Straightforward nice game but parts of the UI was not on the screen for me while playing in the html version
This was a fun concept where you have to pick and choose battles in order to conserve your health and survive long enough to fight the Georeds. It was fun that they move when you move, so you could strategize around their movement if RNG was nice to you, else they bullied you into a corner. Once I got to room 3 where the falling platforms restarted the level, I abused it to grind my level up to help fight them, liberating Paperia at level 15. Though I ended up grinding health packs more than anything. I sort of wished there was a wait button so I didn't end up in a corner so often.
The game confused me a bit on first few runs until I zoomed out of the fullscreen window to see everything. And I do adore the art style, the cover image made me want to play it pretty early. This is quite a puzzle-ful roguelike, even if the puzzle elements might not have been intended. Spectacular job!
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