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A jam submission

Beam SchemeView game page

Pushing crates... with lasers
Submitted by helikopterodaktyl — 2 hours, 26 minutes before the deadline
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Beam Scheme's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#483.8333.833
Authenticity (use of resolution)#1024.5674.567
Overall#1423.6003.600
Audio#1813.1003.100
Graphics#2342.9002.900

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you work in a team?
Solo project

Was the resolution a challenge?
Certainly. It's my first time dealing with such resolution. I had to cut down on some gameplay features and reduce the tile size to improve visual clarity and overview of the level. It helps that what normally would be considered programmer's art, in 64x64 environment is a viable artistic choice.

What did you learn?
It's my first jam experience and the most complete game I've ever did. I prefer to work on gameplay systems rather than actual games, so this was an interesting change of pace. The resolution restriction was also great for letting me quickly prototype and modify assets according to my needs.

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Comments

Viewing comments 20 to 1 of 27 · Previous page · First page
Submitted

Wow these mechanics are technically very impressive to me for a Jam :D  I admit the solutions were mainly guess work, especially the last one was so chaotic my brain switched off ^^ haha. Only critique would be the robot moves a little slow, but its a minor point otherwise I didn't have any issues at all! well done on your first Jam really fun! :)

Developer(+1)

Have you played in Firefox maybe? The game has some performance issues on Firefox and feels much more sluggish there.

I am rewriting the game from scratch, after the rating process I'll release a patched version.

Submitted

Thats a great idea! :D, I played in OperaGX, it wasn't even a problem really, just like a very very minor preference thing to move a fraction faster ^^ I can't complain though my game is literally about moving a really slow slug :')

Developer(+1)

Hmm, Opera is Chromium based, so should be okay.

Submitted

Congratulations on making this game !

I've played your game during a live that you can watch here :

The live is timestamped so you can go directly to your game.

I hope the feedback and live reactions will be useful to you. Keep it up !

Submitted

Your first jam and you right-sized the project, it seems. It feels like it completely conveys what your were going for and is fun, to boot.

Submitted

Aside fom the controls it was really great! I really like puzzle games and this was really good.

Submitted

Really nice puzzle game! Loved the music. The controls are a bit weird but overall really nice game!

Submitted

Controls aside, this is  a great puzzle game. Loved the challenge, and a great amount of content for a jam, good job!

HostSubmitted

Yeah the control was a bit annoying when you have to hold down before it starts going again (I assume this is in JS and you're just checking "keydown"? (You have to keep track of up and down yourself rather than only checking that event directly, because it behaves like you're typing and that's not ideal).

Would have been nice to know my level progress to know how far I had gotten.

It's a solid game though. Very easy to learn and play and the difficulty ramp and new challenges is well balanced. Nice job!

Developer

Thanks for the feedback. Actually, it's in Dart, but crosscompiled to JS and I was using the keypress event. I know how to change it for the better. Control and performance is something I intend to fix after the rating period is over.

Cool game. Controls feel a little clunky. Maybe I was expecting to hold to move instead of release the button. 

Submitted

Nice little puzzle game! 

Developer

I just found out the game may be laggy in Firefox. If you encounter such issues, please try running it in Chrome.

Submitted

Really deep and compelling puzzle game considering the screen resolution. The inputs seem a bit clunky, but it was fun nonetheless. Great job and congrats on finishing the jam! :)

Submitted

Very good!

Submitted

It's a cool concept, and a solid puzzle game. I enjoyed it.

Wish controlling the tank and moving the objects were a bit less of a hassle though, found the control inputs rather finicky at times.

Developer

I just learned the game is laggy on Firefox compared to Chrome. The input still has room for improvement but it's much smoother on Chrome. Out of curiosity, which browser did you use?

Submitted

I did in fact use Firefox, so that would explain it.

Submitted

Well designed game. I love it!

Submitted

Nice work this. Found the controls a bit fiddly at times, but the concept is ace. Really nice job mate.

Developer

I guess the issue people mention with the controls is that the tank is not responsive to other movements until it finishes the previous one. There is no buffering of next movement or anything like that. I got used to it during the testing phases so I didn't even notice that could be an issue. Lesson learned.

Developer(+1)

I just learned the game is laggy on Firefox compared to Chrome. The input still has room for improvement but it's much smoother on Chrome. Out of curiosity, which browser did you use?

Submitted

Wow I was consistently impressed by this game and made it all the way to the end, there's lots of level content! You managed to cram in a ton of fun mechanics I did not expect. Very interesting how we move in a UP/DOWN/LEFT/RIGHT access and the lasers always move in a diagonal axis, a smart basis for a puzzle game. I found the gameplay experience to be like Sokoban puzzles/Steven's Sausage Roll but more forgiving (and imo that's a good thing). Great stuff!

Developer(+1)

I feel you on the forgiving part. When creating a game like this, it's hard to gauge the difficulty of the puzzles, because you know how to solve them instantly :)

I had some concepts for more difficult puzzles, especially involving the teleporters, but due to time constraints and to push a complete game I had to cut down on those.

I think in jams like this, it's hard to expect people to play your game for more than few minutes. So extra props for anyone who manages to reach the end. It takes me about 10 minutes to beat the game and I know what to do in each level more or less.

Submitted

Very enjoyable! Like the music too!

Submitted(+1)

Good job. I found this a lot of fun to play. Props for making hand-crafted puzzles in a 2 week jam.

Submitted

This was great! I didn't read the instructions but just jumped in and played and had fun working out what to do. Good puzzle game, lots of content, well done :) Gives me nostalgia for the old Bulldozer game too, except you've got funky reflection mechanics

Developer(+1)

Thanks for feedback. Unfortunately due to time constrains I didn't get to expand on the mechanics that you can see a glimpse of in the latter levels such as teleporters and color shifters.


Yes, one of my goals was to not require instructions. First two levels are meant to work as a tutorial, especially the second stage forcing you to make use of the pull mechanics.

Submitted

Nice game, good mechanics… reminds me of Deflektor, one of my favourite games ever. Tank movement felt a bit clunky like stopping after 1 tile of pulling but then working fine when back in motion. I have not played many levels, but will come back to this one. Good job!

Developer

Interesting. Never heard of Deflektor, had an Atari at home rather than ZX Spectrum. Used to play some Chromatron in the past though.

Developer

I just learned the game is laggy on Firefox compared to Chrome. The input still has room for improvement but it's much smoother on Chrome. Out of curiosity, which browser did you use?

Submitted

Was on chrome

Viewing comments 20 to 1 of 27 · Previous page · First page