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Fuse on the Loose's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1OVb7awF1Govw8xmObfWX1FI1FBhO9Hwf/edit?usp=sharing&ouid=106151941388398486165&rtpof=true&sd=true
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Fuse on the Loose is a 2D platformer puzzle game where you play as a rolling bomb navigating dungeon levels to explode skellies. However, simply reaching them isn't enough—you must ignite yourself using fire sources like campfires and time your fuse properly to ensure you detonate at the right moment.
Please explain how your game fits the theme:
The theme “You Are the Weapon” is interpreted by making the player character itself a destructive force. The player controls a walking bomb instead of a traditional weapon. The goal is to use explosions to clear obstacles and explode enemies.
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Comments
I really enjoyed this game, I’m not much into puzzle games normally but I like the simplicity of it and how the difficulty of the levels seemed to slowly increase based on knowledge earned in previous levels. It makes it an easy learning curve for casual gamers :)
this is a cute and awesome little puzzle game! I love it!
agreed
Super well packaged puzzle game, I love it!
This is super good! Simple yet elegant, and very stylish.
I'm not a fan of puzzle games personally, but even though I'm not a fan I can tell yours is designed well in all regards. Gameplay, mechanics, level design, music, sfx, graphics, etc.
This is a great puzzle game! You have a good eye for puzzle design, the solutions were eminently discoverable.
A few of the puzzles are solvable with fewer bombs than the player is given, and I think it'd be a fun extra addition if the game acknowledged "more efficient" solutions with a little ribbon or something :). Level 17 might be a little too broken though, I was able to complete it without using any barrels and only one bomb by pushing the fire pot onto the highest moving platform, and then lighting myself and running directly across into the skeleton's alcove.
Overall, the biggest issue in my opinion is just that the physics needs a little more tweaking and polish. A few times I bombed barrels to places I'm pretty sure they aren't supposed to be able to go (ex. Level 13 it's possible to bomb the leftmost barrel all the way onto the platform with the rightmost fire, making the puzzle uncompletable). Also, sometimes pushable objects would fall through moving platforms, even if they were at a full stop.
I greatly enjoyed your demo, I'm looking forward to more levels! :)
What a cute little puzzle game! It already feels super polished. I love the art, sound, and music.
One thing that was causing me a little bit of tedium was knowing the solution to a puzzle and just messing up the platforming ever so slightly, which required me to set everything up again only to mess up the platforming a little rinse repeat. I think maybe adding just a bit of leniency for the final stretch to some of these puzzles might be a good choice.
Also, however I solved puzzle 17 was almost certainly not the intended solution lol. Are you meant to be able to get the fire pot to the top platform? Because I manged to do that ^^
Great game, well done!
what a cool game - well done!
A quality game. I wish for fullscreen button.
Really polished, congrats!
This is good GOOD! Amazed at how you succeeded in building such a simple yet clever mechanic, within a super polished frame of visuals and sounds. This could be a 2/3 hours game and I'd play it HARD.
I love this game! Enjoyed the mechanics, art, music and especially the interpretation of theme on you being the weapon itself.
You did really well teaching the player something new every level so they were ready for the more complex levels
Very funny! Love the transitions screen when you switch levels!
This is the kinda stuff that inspires me, amazing game and great concept, hope to be able to make something this fun and polished someday. Incredible job.
Great level design, and the aesthetic is simple but effective!
I like it
This is a great puzzle platformer! I enjoyed playing thru every level and I like that they got reasonably difficult towards the end. There's also a good number of mechanics with pushing stuff and exploding stuff away from you. Really great work on this!
Top quality, this is pretty much ready to be shipped. Definitely release this on mobile or even steam.
This game is so polished is hard to believe is a jam game, Amazing, congrats on such an amazing entry for the jam. good job