Play game
Alchemy Squid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Artistic Style | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Playability | #258 | 4.000 | 4.000 |
Cleverness | #282 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good GDD, I loved seeing the details and plans. Very cool! The ideas and foundations link very nicely to the game jam, and the underlying themes are mysterious & magical with a cool soundtrack! I would love to see more potions and effects and maybe combinations of potions for super effects. Thoroughly enjoyed my little play through. Feedback: Implement a training UI or interaction to the functionality behind the game Add item descriptions to the ingredients in brewing window The game is nicely laid out and thought out, please keep going with this. I would be very interested to see how you implement new items and upgrades to the shop & potions :)
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
Alchemy Squid is a fun, colorful metroidvania with soulslike influence - albeit, on a much smaller scale. Explore the vibrant world and collect berries to craft power potions, which will endow you with new abilities! Be sure to keep a watchful eye - the world may be different at night,
WASD to move, Space to jump
Q/E to cycle potions, or hotkeys 1-4
Point and click for crafting and using potions
Extra Notes
Though the game is fairly short, and I'm pretty exhausted from making it, I'm super happy that I was able to submit a completed project for my very first game jam! This was a solo effort, with about 3 months of experience in Godot.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This was a lot of fun, wow! That surprise boss fight at the end was a lot of fun.
I really liked the art for the game and the alchemy mechanic, that was a lot of fun! The day and night cycle was really cool too.
The boss fight was epic and a bit hard. I think if the boss didn't need to take that many hits it might have been easier haha.
Overall really great game, what a delightful surprise!
The sound effects are really satisfying! Great lil' art project ^^
This game is bold and brash! I was lurking here and there throughout the jam in your stream, so it's fun to actually play this! Great job!
Beautiful game! I really like the day/night cycle, and that some things only happen during the day/night. I also loved the music. Congrats on your first game jam! It's my first too, and we have a similar amount of experience with Godot :)
I'm going to be honest, I saw the thumbnail and thought it was a Spongebob meme, lol!
I'm not joking, this is beautiful and really fun! Great work! It's really impressive for a solo dev!
Thanks so much! :) Really glad to hear that you enjoyed it.
I lost the game, and I loved it.
Cool mechanics and nice art style! The background could move a little bit for a parallax effect, making it feel less static. Also the movement could need some polish for my taste, but a nice game after all!
Thanks! Yeah, I agree that a parallax background would have been a nice touch (though I've had more than my share of issues with Godot's parallax background system, lol). Definitely something I could implement if I come back to this project, as well as refining the movement! Appreciate the feedback :)
Abomination defeated, squidkind may rest easy 💚
You've done the work of a hero. o7
Really Cool mechanically! Unfortunatly lost at the big ol pumpkin though lol
Thank you! :) If you've defeated the Pumpkin, the way forward is just ahead, but I realize that may be counter intuitive since the barriers are indestructible during the fight (should have thought of that!).
Really interesting day/night mechanics. The moon bridge was super cool! Awesome work on the boss fight too! I really enjoyed my playthrough and the alchemy brewing system was quite unique. Love the sunset sky panorama, and the art was all great :)
One thing I've learned about platformers, gathering feedback from my own playtesters in various game jams is to increase friction/acceleration a bit more than you might initially want to. Even if it doesn't feel quite as fluid, giving players more acceleration and predictable friction is usually better and lowers the learning curve a bit. (I tend to make my platformers feel slippery too, but since I'm playtesting it constantly while developing it, I quickly get used to the 'feel' of it, whereas someone picking it up for the first time will not have that same experience and feel out of control at first). You'll see in my video most of my deaths came from the friction and acceleration not being quite as tight as I expect and mistiming a jump or sliding off the ledges.
That's quite a detailed note, though, and overall it did not detract much for me. I enjoyed getting to learn the game feel from some trial and error. :)
The 'metroidvania' aspect was also really cool! I liked how you placed the recipes in locations I would find naturally and that made it easy to figure out the next objective. Really great job, especially with 3 mo. experience in Godot! Very impressive! Lastly, my favorite part was the fireball vollley. Really fun to use on the boss fight. Pew pew pew!
Thanks so much for playing, and for the detailed feedback! It's really cool to watch a recording of someone playing through so I can see the player's thought process and whether I did certain things well or poorly. And I definitely agree with your notes on the movement - I got used to the momentum and slidey feeling during testing to the point where it felt completely natural, whereas many of the players struggled to get used to it. I'm taking notes for future projects!
Really appreciate you sharing your thoughts. Thanks for playing! :)
This was truly an experience. Loved the graphics!
Thanks so much! Glad you enjoyed it :)
Had a lovely time, the music really sets the tone and seeing the world change from day and night really bring an interesting dimension!
Well done ♥.
So glad to hear that you enjoyed it! Thanks so much for playing :)
This game is both bold and brash, but does not belong in the trash. I think the character art and background is good, and I liked how the visuals changed with the day/night cycle, as some other people have said, the controls could be a little tighter, but for a first jam this is pretty cool :)
Haha, thanks so much for playing and for the kind words! Appreciate your feedback :)
SQUIDWARD!! Love the game
In this case we'll call him "Squid that bears a striking resemblance to Squidward but is legally distinct for copyright reasons" hahaha
Glad you enjoyed the game, thanks so much for playing!
Love the character and style! I found myself running around collecting berries to make a massive stock of potions for the boss battle. Really solid game loop, and both platforming and movement felt the right amount of difficulty. I can tell you a lot of thought into the level design to get the jumps just right.
That was actually a tough boss at the end. I think by the time I reached it the movement was making more sense to me, the slidy feeling made sense for a squid though, it was fun to get the inertia built up
As a fellow 2d platformer creator, I really appreciate this game. The art is solid and goofy, the sounds are funny (mr. squidward), and the gameplay is quite solid. The use of the turning orb as night and day is brilliant, and having that effect the environment (at least once) was a good move. The potion system was fairly solid. It fit the theme, but was bummed there was no story elements to link the character and world to the theme. Nonetheless very solid work, well done!
Thanks so much! Yeah, maybe with a bit more time and thought I could have come up with a little story to tie everything together - but I'm really glad to hear that you enjoyed it overall!
Okay, I did not expect a tough boss fight. Loved the art style. Did you really compose the music, it sounded fantastic and really suited the background art.
I’m a wee way off the world best run…
Thanks, so glad you liked it! :) And yes, all the songs are my own compositions!
13 minutes is a respectable time, especially considering the speedrun I did has a bit of a sequence break, haha.
This was so much fun, and super polished, the running is a bit slidy but once you get used to it its fine. How you managed to get a 2.14 run idk best i can get is 3 mins and thats with planning a route and everything
So glad to hear you enjoyed it! Thanks for playing. :) As far as the speedrun, there is a bit of a sequence break you can do with the fireball!
Is it skipping the shadow potion by jumping on top of the water and destroying that barrier while above water? I only just thought of trying that
Yeah, if you get on the platform above the water section (where there's a ghost berry) it can be destroyed from there!
Cool I'll have to give the speedrun another go!
So i can not get past the first level towards the end of going all the way down there is jump that is just a bit too high and little bit too long for the character jump to. Also the sliding of the character can make me get on a platform but suddenly slide off for no reason which makes me fall to my death. Also some berries respawn back after a while ? I am not sure if that is intended or not.
The berries respawning is 100% intentional - this allows you to farm more potion ingredients as you need them. It's also very deliberate that the platform you're referring to is inaccessible with a basic jump. More exploration is needed. :)