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Ghost Soup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Playability | #1 | 5.000 | 5.000 |
Cleverness | #1 | 5.000 | 5.000 |
Theme | #1 | 5.000 | 5.000 |
Artistic Style | #1 | 5.000 | 5.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Great work! Worked flawlessly, took a few attempts to understand what your implementation was after reading it and I think that's the intent. Great play with the theme. Good job on art and clearly showing differences. I would suggest looking into colorblind planning in the future (more clearly showing different shapes/aspects of ghosts) but that's just a minor note on top of a well executed project.
Did you include your Game Design Document as a Google Drive link?
Yes
Seriously... did you include your Game Design Document?
Yes
Is your game set to Public so we can see it?
Yes
Tell us about your game!
The lore :
On one of his trips through the catacombs, a necromancer got hit by bad luck. A cursed tomb turned him back into a baby. Curing the curse is easy, but the recipe is still in his tent at the surface.
Now he is stuck at the bottom of the catacombs, trying to climb his way out.
Using the essence of the ghosts that dwell down here you combine them to unearth new powers. That should be more than enough to compensate for your weak new form.
Experiment with the elements, discover the possibilities.
Controls:
WASD/Arrow keys: Move
Spacebar: Action (jump, dash, roll, transform etc...)
C: Cooking
R: Restart
Mechanics:
Explore our ghost cooking system and experiment with the different actions
Extra Notes
Thank you for playing our game! We hope you enjoy :)
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Comments
Good creative puzzle. I like how the game allow many solutions to solve a puzzle.
But the player character physics is a little rough and not sliding on the wall or the ceiling. It would be more better for the character to have a proper control despite the whole level doesn't have a single slope.
The game may not look very polished but I can see some effort put into making this game. Well done.
Thank you for playing! The collision when being close to a wall can be annoying yea! We are fixing that, don't worry :)
What do you mean about not having slopes affecting control?
Awesome game!! It took me a while to figure out the crafting/cooking mechanic, (ig i should have paid more attention to the tutorial xd).
Woohoo! Thanks for playing! Don't blame yourself, if you didn't get it, it's bad UX from our part! A forced tutorial is probably needed for a game like this, you're definitely not the only one that struggled ;)
Fun game mechanic. There's a bit of trial and error in the approach which is nice to see.
The jump sound was a bit agressive, at least for me.
I'm pretty sure speedrunners would love to optimizing this.
Good job!
Sound mixing could have been better, I agree (or adding more sound effects for different movements to get some variety). I've speedran it myself so I hope speedrunners would love this!
Thanks for playing and for the feedback!
I really love the idea of exploring the level and then trying to find the ring combinaison for every upcoming challenge. I didnt know you could check the level at first, so maybe a slow autoscroll to check the level out could be nice.
I can already see where this could lead, many other type of ghosts and more challenges.
The baby is a fun idea. A bigger game could really encourage finding the right hero to bring players into the story.
Good job, I liked it :)
Thanks for the good feedback! Everyone struggles with the scrolling, I think we will start by making it visually clear you can scroll through the level. Glad you also see the potential, this is only the first chapter of Ghost Soup!
Neat concept!
I like the idea of combining ghosts. Although as with any combination mechanic I would like to know what the particular combination does without needing to craft and use it.
Ghost abilities control smoothly, but I think the little guy’s movement is too sluggish and becomes a little annoying.
Controls themselves could use a little work:
Also, it’s not immediately obvious that the grave sprite is your objective. It doesn’t help that the very first level has some sort of alternative path, which is just nothing.
Nevertheless, great job!
Thx for the great feedback. We are planning adding more dimensions so you don't always have to combine the smaller ones to get the lvl2 ghost. So when you unlock them you can click them in dimension 2 and also combine into deeper lvls. Thx for playing!
Game isn't correctly cantered and feels a bit too zoomed in.
Sorry To hear you didn't like the camera zoom. Maybe we will make the camera scalable with the scroll wheel, could also help with the planning phase. Thanks for playing and the feedback!
Love the cute designs for the ghosts, very interesting concept and good execution. My wish is that the gameplay would be a little more intuitive, it never occurred to me to mix ghosts, and dragging them into the pot felt a little clunky, but cool stuff overall!
Thank you for the feedback. We are thinking about just clicking the ghost making it float to the cooking pot.
Good game !
Read in case you are a necromancer stuck in a catacomb in baby form is halla specific LUL
I like the interaction you can create mixing different ghosts power, and how the work even mixing the same one.
I feel like you could have been more hard on player and put a limit on possible "mixable" ghosts for each lvl even at the start.
That said, the game is fun, art is nice, and music really fits ! GG
Thanks for playing!
We are planning to make it more limited and to give the full game more progression, but since it's our first game ever and we had no idea how to do anything, we tried to focus on making a proof of concept first. Thanks for the feedback :)
Brilliant game! Very creative mechanics and really fun trying to puzzle the levels out in as few moves as possible. Great job!
Thxxx, glad you liked the concept!
This is a complex and very cute little puzzle game. I could see it being a legit full release game. Very polished, and a fun take on the theme as well.
We will definitely try to expand it with more ghost and a world for a full release. Thanks for the nice comment!
Like the ghost cooking part, and the puzzle elements.
Thank you for playing!!
This game was super unique! babysoup..mmm.
I liked all of the different combinations! very creative and I can see how it would allow for tons of variation in level design, but superjump may be OP.
I did have some weirdness with crashing into ceilings as the small ball, not sure if that was intentional or not.
Thank you very much, yeah normally dash double should only go horizontal but we forgot to change the vertical axis. So now its the most OP ghost overall haha.
You have to use your noggin and get cooking for this one! Lovely puzzles, beautiful art, perfectly grotesque babyman! Great concept and a clever take on the theme! Good soup!
Thank you. We are most proud of how we combined the two themes into one mechanic, so thanks for the compliment!
I was a bit confused when trying to start, possibly introducing the 3 ingredient ghosts slower would help new players understand their functions.
Thanks for playingg, maybe the basic ones could be explained in the beginning. But later on I love the idea of experimenting and finding out yourself.
Unfortunately, I couldn't figure my way around one of the levels. However, the concept was great and I had a blast. A very cool idea that has a lot to it with a simple mechanic!
Thank you. Yeah, difficulty is sometimes hard to set, especially when made by yourself as everything looks straightforward.
The idea and mechanics of this games are great. I liked a lot and it have a lot of cool mechanics that can be explored. I would love to see more combinations (maybe more ghost ingredients or combine 3 types of ghosts). Congrats, amazing game!
Thanks a lot. We were planning for the full game to have many layers in ghosts, with a branching way like infinitecraft.
Interesting concept! Game looks great too.
It felt very hard, I think I'm really bad at this as I started needing ~15 ghosts every level after the first 3-4 levels ^^'.
Would just add some QoL features : allow jumping a bit after leaving a platform (Coyote time), more "tolerant" hitboxes for collision, etc... but apart from that, loved it
Thanks for the comment and playing the game! Yeah next time we will try to stop pumping in more ideas and also look into more QoL improvements before the deadline comes haha
The graphics and the gameplay ideas are really nice. I think you can improve the player experience with a better tutorial other than the book. It took me a while to figure out how the upgrades worked. I loved that the player's sprite changes based on what ghost is currently being used. Good job! keep making games!
Thank you, Yeah some text on the first level would have helped the player a lot.
Interesting platformer! I'd love to see it fully ironed out, good job!
Thanks for playing the game, stay tuned for more!
Clever game that may look like a simple platform game, but is much more than that. You definitely have to use your brain and challenge yourself to discover new ways of finishing the different levels. Well done!
Thank you, we tried to make the game playable in many different ways!