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Loop Tower's itch.io pageJudge feedback
Judge feedback is anonymous.
- GDD: Document seems too short. Perhaps add section of art to give it more context of the game design and maybe some ingame images of the game for describe game mechanics would improved the description of the game loop. I would suggest to add an development timeline to showcase the game's state. Game: I think the game's aim target function should be directional than enemy-clicking. So like I can hold the mouse down in one direction and the arrows can just fired that direction endless than click on enemies. That would resulted a better game experience. Perhaps also have upgrade for more towers. I think the game would benefits a lot from having a skilltree for the basic upgrades and then having the shop for the rare resources / upgrades. Also I think it would be nice if I had some soldiers for protecting farmers against ghosts when I am taking care of the spiders. Bugs: * when all people died, the ghosts just stand still. * ghost health is higher than spiders
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1-HM_0uczV93vfuRCKslE-Ud3QjJ3Em8Xlu-ZvVLAknk/edit?tab=t.0#heading=h.nlbkdmjn061a
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
You are a sentient Tower that defends its village against waves of enemies while collecting resources to buy upgrades.
Click on Deploy and your Villagers will start collecting resources
Defend them! Click on Ghosts and you will start to shoot arrows at them.
Retreat and spend gathered resources on Upgrades
Repeat
Please explain how your game fits the theme:
In strategy games, a common mechanic involves placing towers to defend a village. These towers usually fire automatically at incoming enemies while the player manages the rest of the village. Loop Tower flips this script: the player directly controls the tower, while resource collection happens automatically through villagers.
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Comments
I don't think it was expected for people to play to the point that the workers all turn into sonic the hedgehog but here I am. Addictive and simple loop - plenty of space to expand and polish post jam but a very fun little game!
Really fun incremental game. I kept playing for a while after seeing the tree upgrade just cuz I wanted to get more upgrades. It's really satisfying once you one shot everything with an auto tower and your workers a running at hyper speed. Great work on this!
I played until the very end and then some just to get a billion upgrades.
Like everyone else, I played more than I thought, very well done. Make it shoot auto instead of having to click and I think I would play it even longer lol.
Thanks! In case you missed it, the auto attack is already an upgrade you can get in the shop :)
Ah ? I did not see it, I saw the tree item that said " it's end of the jam version. " So I stopped thinking there was no more upgrade, will try again :)
Fun game for sure!
Gets pretty hectic
Even in this relatively simple state, I'm loving it and craving more. I really hope you continue working on it. Well done!
Loved "breaking" the game!! Got my villagers so fast they picked up every grain before the ghost even arrived.
Basically, I played a lot. Nice concept would be even better with more features. Hope you can get around to them would love to play again :)
Hey we made similar games just 3D vs 2D!! The platforming feels really good here. If anything the bounce on the extension feels like it adds the bounce later than I'd expect, and some of the pathing got confusing, but I love all the small touches you added like the little sword face and the collectible coins!!
PLEASE MAKE MORE! I NEED IT!!!
It's the type of game that I would play for hours straight, simple visuals yet really fun mechanic that can be expanded in many ways. Good job on creating this!
The game seems rather simple at first but it got me hooked for longer than I would like to admit. I got to a point where I tried to break the engine by stacking villager movement speed but didn't seem to manage it. Very well done!
Amazing game, I played this for ages. Very addictive.
very fun game i played till the end :) i wish there was some more poolish like music sfx and some animations to stuff but other than that a fantastic addicting game!
Wow i liked this game. i'm keeping it open in another tab while i'm reviewing more. really good job!
That was super fun! Very well made and I had a blast!
Very fun game loop, the scale did feel a bit off initially but it grew on me. I would say that given how empty everything is the brown houses throw you off because I felt like it had a purpose which I was missing or didn't know about. Great job and it was a lot of fun!
This has for sure been one of the most fun games. It really sucks you in. I definitely feel like there are some balancing things that need to be tweaked but those are always hard with this type of game. For example if you get a few of the basic upgrades and then just focus on movement speed you can clear the level so fast all the other upgrades seem pointless.
I got to the point where I was clearing a map in less then a second, and rarely even firing at any enemies.
I still had a ton of fun playing and would love to see where this goes in the future! Great job!
That scale:
Good game, generally on tower defense like games you get resources for killing enemies but on this one you get them by harvest. Makes the economic upgrades OP in my opinion as those were the ones I focused on.
One Note for the UI for itch.io, the top right corner is unclickable because of the submission. Making it full screen could do the trick
Also , what are the brown houses?
Thanks! Also thanks for pointing out the thing about the submission button.
The houses are just decoration :)
I sat down to try a few of the recent submissions and ended up playing yours for like 20 min. So far my favorite entry I have played so far. I really liked the mechanics. Early on it started pretty challenging but once you get bounce its so nice! Auto shoot was sweet as well. Really great job with this. Would love to see how this progresses as you keep working on it. Great job!
Thank you so much! That's nice to hear :)