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Puppet Lich up the Hill (UM-Flint GameJam 12)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality: Your game presents very fully original concept. | #7 | 4.040 | 4.040 |
Theme: The game creatively uses the Jam’s Theme. | #7 | 4.040 | 4.040 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #13 | 2.600 | 2.600 |
Determination: You clearly challenged yourself. Not an easy game to make. | #13 | 3.760 | 3.760 |
Emotion / Mood: The game has an emotional impact. | #17 | 2.400 | 2.400 |
Overall | #18 | 3.200 | 3.200 |
Environment: Art, level and enemy design, placement and pacing of challenges. | #19 | 3.080 | 3.080 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #20 | 3.000 | 3.000 |
Gameplay: The game is fun to play and engaging. | #21 | 2.680 | 2.680 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
N/A
Your Name (Required for CSC 355 Students only)
Noah Helzerman
Theme Choice
I used both themes
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Comments
I love the idea of having to control a puppet to move yourself. I think this could be a very unique game.
I liked the idea, but I was unsure of how to play at first. The objects didn't stop you and there was no progression, but I think there's a good start here.
Fun game concept. It would be interesting to see what else you have in store if you ever end up finishing it
I like the idea behind this game. I did read the description so I see you couldn't put the full game loop in but I see the potential. I think getting what you did to work so far was good. I did see you really thought about the theme as well and implemented it in a unique way. Good Job.
I felt this game had a good setup and you were heading in the right direction. I liked how when you select a player, it displays the red box along with the UI of the details in the left corner. This would be nice if you were able to finish.
I like the concept and this was going to be like the game I wanted to design originally. I see that you weren't able to complete the game however I do see the strong foundation that you were going to use for the game.
I had a hard time with controls at first. The game looks nice, but it should have some challenges to make it more fun. I was only moving around the map without a specific purpose.
It took me quite a while to figure out how to move the player, but the idea was super original, I liked how you could select objects and I can see how you could build this idea out into something really great.
It took me a moment to figure out the mechanics of the game, but this is a cool concept and tied in well with the theme of the jam.
The idea is cool, the map/background design has a certain deliberately-90's charm, and the UI elements are nice and clean. But the camera's a bit sluggish and I'm not clear on exactly what we're meant to do. I'm sure with more time you'd have put this pitch way up in the cheap seats.
The controls and instructions were a little confusing, but good prototype! I would suggest stating the objective and controls clearly before the start of the game. Can't wait to see where it goes.
Good concept and prototype for this game. But, it is a confusing game.
Good prototype and could be a good game with some more work.
I like the concept, I bet if you had the time to flesh it out and develop it, it would be an amazingly unique game!
Interesting concept!! I like the controls of the game and the player and puppets move very smoothly. What has potential is the environment, there are no barriers on the game scene or no colliders on the objects in the game scene. Also a title screen and instruction screen would add to the game. Nice work!
I like the controls for the camera movement. The map is nice as well and I can tell that the brown texture would be a higher section of ground. The prompts work well too.
It did take me a minute to understand what was happening but I feel that the mechanics were very smooth. I wish there was some type of story or objective to really keep the player engaged. It is an interesting concept and I feel if you polished it out more it would be a really great game.
The mechanics are really neat and it seems to work well. I read in your description what you were planning in terms of gameplay/challenges and that kind of makes sense, though it would have been good to see a prototype of some smaller version of that for a "complete game loop" as you said, even if a simple one just to get the idea across more. But the UI works well and makes sense, would be very cool to see more!
I think this would be a good idea from what you explained. It took me a minute, but I managed to figure out the mechanics which were pretty smooth. I'd definitely would like to see this if you decide to finish it. Great job!
I think you have a great idea here! I like what you did with the interface and the method for moving the character around was super creative. I wish you could have at least implemented some very basic storyline elements, just to help the player get a better idea for what this game might eventually feel like.