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Lab. -1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #135 | 3.893 | 3.893 |
Sound | #137 | 3.554 | 3.554 |
WOWIE! | #155 | 3.589 | 3.589 |
Creativity | #164 | 3.768 | 3.768 |
Fun | #187 | 3.554 | 3.554 |
Topic | #190 | 3.696 | 3.696 |
Simplicity | #410 | 3.536 | 3.536 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I Made The Music Myself
Credits
Marxy 37 (Art by 0x72)
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Comments
Great game, very creative, visuals are super impressive and polished, it was a bit hard for me to complete but the hints helped a lot!
love it!
I'm glad to hear that!! Thanks for playing my game!! (^D^)
Great game! The music is upbeat but also creepy at the same time. The mechanic was very interesting and I find the idea of bringing items between levels fascinating. My one issue with the game (which didn't take away too much) is that there were long platforming parts. It's not that platforming is bad, just that the coolest part of your game was the dying part. Still an amazing game and I really enjoyed it. :D Also great graphics and polish/.
Thank you for your amazing feedback llamaking!! I'm super happy that you liked and enjoyed the game!! (^D^)
Ye, you're right: I should had pushed more the dying mechanic!! The only reason i didn't do that is because I'm not very good at designing rooms (My best skill is programming :P), so i preferred to make a few good rooms, rather than a lot of okay ones, which is better for the overall player experience imo (but ye, level 2 and level -2 drags for wayy too long that they need to be :/). Maybe a maze like structure would had actually worked better, but oh well, it's to late now to change it :3
Thanks for telling me how the music feels!! I will try to make even better music in the future!! (^D^)
PS. The art isn't made by me, i just took a free tileset form the internet!! (Credits in the description in case you're interested)
The graphics are WOWIE!!! ANd the core mechanics are.... well, also WOWIE! Great job! Keep it up!
Well, the graphics aren't done by me, but I'm glad that you liked the game!! (^D^)
I will!! (^u^)
Great game!
Glad you liked it!! (^u^)
Fun Game. I really appreciate the multiple control schemes. I hate trying to jump with x, I really liked that i could jump with space as well. pretty polished. I felt like the character took off to fast sometimes and it caused me to reset a couple times, but other than that I enjoyed this game. :)
Ye, at the moment the player goes form to still to max speed instantly, so i get what you're saying. It was foolish of me ton seeing that soon :P
I'm glad that you enjoyed the game!! Thanks for playing the game, and for the feedback!! (^u^)
One of the only games I finished, now I must find the hidden room...
edit : done, ngl, there's a pretty big clue on the screenshot
Good job on finishing the game!! I'm happy that you liked it!! (^u^)
Well the hidden room isn't *that* hidden... (mostly because i wanted the plyer to find it. And ye the screenshot is a big clue ;D) Still, good job finding it!!
not gonna lie the game is kinda hard for me, so I don't finish it, but yeah great work for the game especially the atmosphere.
I'm glad you still liked the game!! And don't worry about not finish it: It's ok, I understand... (^u^)
Good game with nice graphics!
I'm glad you liked it!! (^u^)
I was quite confused at first but after I got the hang of it it was a good game :) the platforming was quite challenging tho :')
I'm glad you still like it, even if it was hard and confusing at times!! (^u^)
I'll play your game tomorrow :3
Fun, and has nice visuals, but I was extremely confused a good 90% of the time. xD Impressive amount of polish for a jam game. :)
Man, i'm sorry the game was confusing. I've tried my best to clear out every confusing part, but i apparently didn't do a good job (especially in the first part) :/
I'm glad tho you still found the game fun and polished!! Graphics aren't done by me tho :3
I don't know if this helps, because it may only be true of my experience!, but I think the first moment of confusion was that I had no reason to believe a box would "teleport" with me if I died. I assumed it would just land on the spikes if I died, so my natural instinct was to drop the box on the spikes to protect myself.
Thanks for sharing your experience and toughts with me!! (^u^) Ye, your're right i should had made more clear that you can transport the box with you when you die/win. I'm sure that your're not the only one that had this tought
PS. Sorry if i still haven't playied your game, i had a very busy day today :P
Wow. Really nice art. Good music, Controls feel nice and fun levels. Really good entry
I'm glad that you liked it!! (^u^)
The art isn't done by me tho (credits in the description if you're interested)
Wow the first level was hard, (Level 1 + Level -1) As it took me a long time to realize what to do... But I like how the game feels and looks and the puzzles are hard but okay ;-)
My view for the game was for the player to let it figure it out on their own (a puzzle/platformer): it's part of the fun. The thing is that i've tried to get two different types of audience, and i didn't do a good job ad balancing out that aspect: Some players prefer the platforming part more, while some players prefer the puzzle isntead (the puzzle aspect is kinda got lost when i addeed the hints, but trust me it's still here...)
But i've seen that some players are still confused about the first section. I fouced the hints only in the late game, because that's the part that i've seen that was frustrating to the player (the first part was hard, yes, but not frustrating that it needed hints). I should have put some hints at the start too... :3
Thanks for sharing with me what do you think of that part !! I'm happy that, even if the first levels were a bit too hard for your liking, you still found the difficulty okay and the game enjoyable!! (^D^)
Well it is surely satisfaing once you finished the section so yeah 😋 it is okay!
Hey! I have some feedback for your game.
- The first level is unintuitive. The laser is not accessible and honestly looked like decoration. What you could have done instead is something like this:
Then, you'd teach me later that the laser takes me somewhere.
- Also, the glitch that you keep facing right for no reason is *really* annoying.
- I wish I could use full-screen mode.
I beat the game regardless of those things:
Hey, Thanks for the feedback:
Congrats on finishing the game!! I hope that you still like it regardless of the "bugs"!! ('''^.^)
PS. I'll play your game tomorrow :3
Very cool game! I love the visuals and the atmosphere, the music is also a nice fit with the rest of the game. The subtle animation and the gameplay is awesome! My suggestion is to change the controls around.
Good job!
I'm very happy to see that almost everyone is enjoying it!! It makes me feel happy!! (^u^)
Thanks!! And thank you for the feedback!!
Lmao have you played kaizo mario games before? (or mario maker kaizo levels for that matter) Level -2 super reminds me of those.
I liked the main mechanic of how you could go back and forth between levels, it was a cool take on the theme. I also appreciate the large grab radius of the robot because I thought I softlocked myself by throwing the box onto the first set of spikes at first lmao. The graphics of this game are also really good, as well as the sounds!
Unfortunately I feel like this game falls apart when you get to Level -2. You had this cool idea going where dying sends you back, portals send you forward, and the objects in the world are consistent. But then when you get to this level it completely throws all of the rules you established out the window and it becomes a normal platforming game where dying just sends you to the beginning of the level, and you get your box back when you die too, so it essentially feels like a different game. I also felt like the massive amount of text explaining what to do felt clumsy. Don't get me wrong, I enjoyed the platforming in this section but it felt really inconsistent with the rest of the game.
But overall this was a really fun game! I appreciate the physics of the character (and the massive amount of coyote time) and how you weren't afraid to add a bit of difficulty platforming!
No i haven't sadly, one day i will try them tho... :3 I have playied a lot of Celeste tho, and the B and C sides get pretty hard at times. That counts??
I'm happy to see that you liked the main mechanic!! The graphics aren't done by me tho, i have to point that out...
The grab range of the boxes was increased for the level -2, but i'm glad it was usefull for other purposes as well.. (^D^)
And for the inconsistency of level -2... I totally agree with you view point!! It fells super inconsistent to the whole game concept, and like you said id doesn't respect any rules previously established. I wanted to set up the orange zappers to work as goals but one it was super weird to the player, two since this was a somewhat hard section, the players got easily frustrated. I didn't know what to do so i just opted for a simple "teleport back to the start"
The "you get the box back", it was essential for how the room works. You see, right after I've added room 2, i felt that the game was heavily going into the platformer part of the game, and since i wanted for this game to have some puzzle elements too i decided to make the final session a puzzle room (but then i added hints and the feeling of resolving puzzles it was kind lost, and now it feels like a kaizo), using the box because i felt that i hadn't used that mechanic enough. Unfortunally the box (as you have might seen *cof cof*) has a small tendency to go whenever the **** he wants (that's what you get for using physics) and softlock the run, so i needed a way to getting the box back, for not letting the player soflock himself by accident (or not)
I mean... I wasn't really trying to make a difficult game, it kinda just happened and then i left it like that because i like it how it turned out (mostly because it was fun to watch my playtester die over and over, and get better xD), but i will take the compliment anyway, so thanks!! (^D^)
I'm happy you liked the game and you had fun with it!! Thanks for the feedback!! And thank you for playing!! (^u^)
oh yeah, love Celeste and I can kinda see the influence. I only did the B sides, those C sides were way out if my skill range! I just think the item throwing and stuff reminds me of mario, especially how you have to grab it again.
Ya it's fair for you to have put the box resetting feature given how you designed the level, since levels that can get the box lost would softlock. I just think maybe there were other puzzles you can design that would fit in with the rest of the game.
And yeah while the platforming can get slightly precise, the amount of coyote time made it not so frustrating!
I'm glad then that i was very forgiving with Koyote Time... (^u^)
Ye, i could probably have but deadline was coming fast and, I'm going to be honest here, i was feeling kinda lazy and i didn't really want to code another mechanic for the game, plus i hadn't really used the boxes full potential, so box it was... (>u<)
The B sides imo are much more harder than the C sided imo, mostly because the B sides are much longer than the C sided and the skill range isn't that far off... I do agree tho that when i was doing the B sides, C sides seemed a lot scary to me too, Matt (and the other designers, if there are any) did a really good job to make them feel scary...
This was a really creative game! The mechanic of dying sending you up and down levels was an interesting take on the theme, and the levels themselves were challenging enough to make good use of it too. Having hints on how to complete some of the levels too was really nice, and it saved a lot of trial and error too, so thank you for adding those! The controls were kind of unintuitive though, since having the keys to jump and grab items next to each other made me accidentally throw boxes around a few times - just using up/W probably would've worked better there. The graphics, on the other hand, were great and I loved the little details too like the running and jumping particle effects - they made things that extra bit more satisfying. I really enjoyed this submission, so keep up the good work!
Wow, thanks for the huge feedback!! I always like to read and answer to those comments!!
I'm glad to hear that you liked my concept and level design!! Level designing isn't my best skill, so I'm really happy to hear that!!
The hints were added exactly for that reason: because people, when playtesting the game, often got confused on where to go or what to do, and close the game thinking that it was over!!
About the controls, even to i don't personally have that problem (maybe I've just adjusted myself from how many platformers I've played), i understand the issue, but i would prefer a lot more to rebinding the grab key rather than using W/up as jump: I really don't like games where the use those keys as jump, they feel much worst imo :3
Thank you, tho i have to point out that i didn't made the graphics myself, i just used a free tilemap that i found on itch (credits in the description if you're interested)
Thank you!! I'm super glad people are liking my game so far!! I'm very proud of how it turned out, and i'll definitely try to keep up the good work!!
Wow, great job! The concept is really cool and playing with the concept of death was really clever. I like how all the rooms are connected together. This looks really well-polished and the movement feels really nice as well. Overall a really fun game!
Thank you!! I'm glad you liked the concept of it, and i'm glad you had fun with it!! (^u^)
Such a tight and crunchy game although, I think it's unfortunately an example of a beautiful game that ends up lacking in execution a little. It is very possible to get stuck. I brought all the box with me into the second level, teleported back to the first without the box and with no way of going back to the second level. Also wasn't clear that you actually touch the electricity to activate power. The crunch really makes this game though and there's a lot to be proud of here.
Aww, man I'm sorry about the softlock!! I didn't knew that taking the box on the level 2 was a possibility at all, because normally you need two boxes to even reach that point, so i didn't code anything to prevent the softlock!! From what i've seen you still enjoyed the game a bit, so i hope that it didn't ruined your experience too much!! I'm also sorry that this game was krunchy/tough to control, I'll try to improve the platform controller on this aspect in my next games!!
Thank you for playing my game!! I'm super proud by how this game turned out!!
PS. I don't know what you're talking about with the electricity, but there is written "press Z to activate power", so i thought that it was kinda obvious that it was an interactable object. Sorry if it was not :P
I definitely enjoyed the game :) Thanks for clarifying!
I really liked the idea of transporting boxes through levels! Awesome!!
Thank you!! I'm glad you liked it!! (^u^)
Really good gamefeel! I can see that you implemented the tips from the video you sent me! Fun to see that it made a huge difference, now I will definitely add this to my game after the jam! :D Thank you! :)
Took me some time to figure out what to do with the box in the start, but when I figured that out the game was really fun and creative! Well done :D
Ye, those 5 tips make any platformer instantly feel form "meh" to "good": They are totally worth it, and they took less than 10 mins each to implement.
Ye that pad in the top right corner is a bit too hidden imo (i should probably have made it glow or something), but i mean, it's a puzzle platformer after all: discovery is only a part of the fun...
I'm glad that you liked it!! Thank you for playing!! (^D^)