Fun and well-done game. I constantly forgot to do my movements before attacking and basically lost because of that :') but gaining new attacks & trying to be strategic to efficiently eliminate everyone was entertaining.
Play game
Unyielding's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #41 | 3.409 | 3.409 |
Overall | #52 | 3.482 | 3.482 |
Would you like to see this game idea developed further? | #54 | 3.591 | 3.591 |
Did the secondary mechanic complement the core mechanic well? | #61 | 3.364 | 3.364 |
How well implemented was the core mechanic? | #69 | 3.500 | 3.500 |
Did the game align well with the task? | #86 | 3.545 | 3.545 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
VOICE
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
He/Him
Will you continue in GDKO if you were selected as a Wildcard?
Absolutely 100%
Comments
This is really neat! I hope you continue to work on it. You could have a very interesting tactical sim type game here :)
A very impressive and sophisticated turn based battling system! Super fun and pretty well-balanced. Had a blast playing. Great job!
Great to see your work again Keltfire! Great work on this one, solid gameplay with many options to adapt your strategy! The tooltips were very helpful especially how to cancel an attack, and how much damage things did. Very promising!
Just my type of game. I think you covered task well for round 1. I really want to see it juiced up for round 2, it would really take this to the next level. Some animations, more audio, attack/healing effects would go long way. Fantastic, I spent a little too long playing this one.
Very nice strategy game. I liked the amount of different abilities that i could use. Well done!
This game is awesome. I love the strategy of it and it's very fun to hit a big group of enemies with a juicy fireball shot. Could definitely see this being expanded upon with more enemies and cards and levels. I made it to wave 27 with 167 kills. Great job on this it was a lot of fun!
I don't play these types of games that often, but this one was fantastic. Well done! Love to see more :D
Good battle game with a nice strategy angle. I think you covered the task very well and made something interesting and fun.
Love this idea and I would play a lot more but.... currently at work lol. Love the mechanics and getting to choose which upgrade to get each round! Would love to see how you progress this!!!
Was a ton of fun playing this on stream. Felt like a cool mix of like Runescape and Civilization (which sounds strange, but totally works).
Was able to pick it up pretty darn quick. Mechanics all made sense. And I felt like the genre you chose was a bit deeper mechanically, so kudos there!
I think you're on to a really unique and interesting turn based strategy game here. Nice work!
I like this game! I think it works just right mechanically to keep me going for the next rounds! Each new ability makes me want more haha If you have time to make anymore tweaks (or taking suggestions for round 2), could i suggest a little bit of wait time between ending your turn and seeing the effects of the enemy's turn? I like that the enemy's turn doesnt take up time, but the effects of their turn happen like maybe even before the game displays that its their turn
Thank you so much for playing, and glad that you enjoyed it! I hope to be able to add even more abilities and enemies to keep that interest going even further.
I like your suggestion of the added wait time, that should be very easy to add! I think at the same time I could also add a fast mode for those who want to keep it not taking up too much time. Thanks again for playing!
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