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A jam submission

Dungeon DuelistView game page

Build your deck and survive
Submitted by SpookySped — 2 hours, 45 minutes before the deadline
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Dungeon Duelist's itch.io page

Results

CriteriaRankScore*Raw Score
Did the game align well with the task?#933.5003.500
Would you like to see this game idea developed further?#933.2083.208
Did the secondary mechanic complement the core mechanic well?#933.0423.042
Was there a sense of progression?#972.7502.750
Overall#1013.0923.092
How well implemented was the core mechanic?#1222.9582.958

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
DUCK

Which game engine did you use?
Godot

What are your pronouns so I know how to refer to you in the videos?
He/Him

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted

I dont know if It because im tired or some bug god I kept getting rekt lol. Apart from that the game was pretty fun, loved the art, the lore (even basic, who doesn't like a good old arena theme). This could be continued in many ways and would be fun to have many weapon to chose from. AS for the Mechanics they complement well eachother and are a pretty fun. Great game!

Submitted

Got killed over and over again really quickly. Hard to tell how to kill the mobs without getting hit. But the concept with the two mechanics is pretty good. It was fun.

Submitted(+1)

I couldn't really get far as the amount of enemies increased so rapidly the limited range meant the enemies could practically always hit me. The graphics were simple, but the game probably could've used some audio. I personally couldn't really feel much impact from the cards, but that could be from the dying too early thing, so not going to take any points off from that.

Developer

Yeah difficulty seems to be the biggest complaint. Didnt playtest it all that much so I totally own that miss. Hopefully I will get to polish this some more in further rounds.

Submitted (1 edit) (+1)

Great concept and design. I got overwhelmed by tons of enemies right from the start. I managed to survive the first wave after many attempts, kinda tough enemies there, but I guess it's also due to my lack of skill at bullet hells 😅. That aside, truly a challenging and cool game! :D

Developer

Yeah I can definitely see how first wave could be difficult. Didnt have enough time to fine tune balancing. Thanks for the feedback!

Submitted(+1)

Very challenging, I love the idea of the two mechanics mixed together.

Submitted

Cool game concept! Not sure I understood what the cards were doing right away but with the tooltip you have in the bottom left along with the descriptions after each wave I was able to piece it together. I would love to see a little more player agency in the card rewards after each wave (instead of getting a random one) but I think you have a great start here

Submitted(+1)

Very nice rogue like with interesting mechanics. I enjoyed playing it. But i think, enemies are a bit hard for the first wave. Hope to see more cards in the future. Well done!

Submitted

Not a bad game, but it would probably be more comfortable to play with a Numpad (my arrows are broken)  haha, and also maybe I would want the monsters to be weaker at the start and become stronger a bit later

Submitted

I liked the game! Good job!
Only problem was I couldn't understand what the cards did :P

Submitted

I liked the game! Good job!
Only problem was I couldn't understand what the cards did :P

Submitted

Really cool game. I love the upgrades, I just wish the game was a little easier during the first wave because I almost gave up before I managed to progress with 10 gold. I'm glad I didn't, though, because the later upgrades were worth it!

Submitted

Fun game )Very cute monster designs! 

Submitted

These little monsters look cool!

Submitted(+1)

Solid game. I hope that this moves forward so that you get a chance to add more abilities and variation to each wave. Good luck!

Submitted(+1)

As a fan bullet heavens, I enjoyed this a lot! I found the deck building system to go well together with the core gameplay. I managed to only collect like 4 different types of cards, idk how many there is in total but I personally demand more. Full release, when? 

Developer

Glad you enjoyed it! Yeah there's only 5 cards right now. Didn't have enough time to fully flesh out more enemies/cards. I would like to continue this if people like the idea.