Thanks for playing it last year! We're very grateful to have been included in the bundle :)
Zwinzler Games
Creator of
Recent community posts
https://zwinzlergames.itch.io/when-the-river-runs-dry
We'll be releasing more updates to this project as we finish them, but we would love to contribute to this bundle as best we can. Either way, thanks for organizing this!
Your game is very memorable, and you communicate the different aspects of the game well through your trailer without overcomplicating things. Good work!
A couple things:
- You might want to link your demo in your tweet instead of your press kit so people can download/wishlist your game more easily
- It takes a lot of effort to download and unzip your press kit, which might keep people from looking at it. You might want to host it on somewhere like Google Drive or something like that
The graphics are really cool, and I think the way you made your tweet makes it very intriguing! It had just enough information to peak my curiosity.
It would be helpful if you labelled the link in your tweet as a kickstarter link - people will be less likely to click on it if they don't know what it is.
Pitch deck and press kit are both really good, I think you would be able to use those to sell your idea really well to customers or investors.
For your tweet, you could try to figure out what hashtags work for your game genre. And add a catchy trailer to draw people's eyes and show them what the game is all about!
I really love your trailer and how it shows so many different scenes and mechanics from the game! I also think your game idea is great, and it ties really well back to classic games just like you said in your pitch.
A couple of notes:
- If you have space in your tweet, you should include a link to your steam page so people can wishlist your game
- I think the trailer and story could be tied a little more closely. There wasn't a lot of transmutation or alchemy going on in the trailer
Still, this was really great and intriguing! I think your game is headed in the right direction to be successful :)
Really cool game idea, and I like the way the gameplay looks in the trailer. Your itch page is also really nice and descriptive.
I don't mind the sarcastic pitch in the tweet, but I don't think it grabs attention as well as something else might. You could maybe try using something about how adventuring is no longer heroic, but rather just a looked-down upon way of life? Or something like that.
Also, it would be nice to have some music in the trailer to go along with the sound effects. I think that would really help your trailer be even better.
Really like the art and game pitch from your press kit (specifically the "epic game of tag" description)! I think if you included that in your tweet instead of the current tweet text and logo, it would be more descriptive and intriguing.
Also, the tweet link from the itch page for your game is broken. Just so you know :)
I really like your art and story! The writing for the pitch was really good and intriguing. You also communicated the gameplay really well, and how the choices the player makes impact the trajectory of the game.
I think it would be helpful to have a trailer, even if it's just small gameplay moments with music in the background. Might help communicate the creepy vibe of your game even better.
Cool game idea, and I really like your trailer and all the different scenes/gameplay it has in it! The screenshots are also really nice too.
A couple notes:
- You might want to include a link to your steam page in your tweet so people know what platform it's for and where they can buy it
- Is the logo for your game any type of copyright infringement? I'm not a lawyer or anything but it might be something to think about if you haven't already