The full inventory crash bug makes the game unplayable D: and i was really liking it. Hopefully the dev who works on this game is currently working on a bug fix.
Base Building, Crafting, Adventure & Secrets! · By
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Hey! Found a new bug. I had 2 eggs and when I right clicked one of them, nothing happened but it made a sound like it did and it used it up. Then I tried the second egg and it gave me a NO_STRING_FOUND error and crashed the game. Like a dufus, I didn't screenprint the error log. I'll come back to paste it here once I manage to re-create the bug.
I've gotten pretty far in the game, I think I'm at level 13 or 14. When I try to enter fullscreen I get this:
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I'm trying to make a tree saplings but it crashes -_-!
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FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
I try launching the game and this happens, reinstalled multiple times
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ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
Hey everyone!
Just wanted to let you know that I am almost done working on these bugfixes. The new version (Alpha 5) will be available to download this weekend!
Please susbcribe to this mailing list so it notifies you and you don't miss it!
when ever I try and use an item when I only have one left I get this error
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Mouse Event for Left Pressed for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000) at gml_Script_RemoveItem ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Script_RemoveItem (line 0) gml_Object_objRingMenuItem_Mouse_4
alpha 4, attempted to make gold hammer
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############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
Like many others I have this problem when I have full inventory :
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FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 101042.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_50
Hey, just thought I'd report this, apologies if already mentioned! I harvested wheat with a full inventory so I decided to eat up some mushrooms to make room, aaand it crashed with this error:
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FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 100882.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51
That was when I tried to eat the last mushroom. It did the same after loading it up again too. Also throwing it away does the same.
(further tests) Throwing anything and eating anything does the same. Some pieces of the wheat are following me two islands away when I try get away haha. It really wants to be in my inventory!
found two more bugs, the first one is with foreging items like chiken and mushrooms, there is like 3 peaces of meet/mushrooms but then picking up you only get 1. The second bug is super enjoying and envolves with the market. After selling/dropping/crafting an item you will have an empty slot in the middle of your inventory, if you then try to sell this empty slot all of you item the the right of your inventory will disepear. Only once where I able to get them back but only once, have experienced this bug a lot and it's so annoying then all your item disepear and you will have to recollecting all the items
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
got this then I tried to learn the ""all the minarel gives coal. After starting the game again I hadnt learnd that and the game told me I couldnt choose another one, because I didnt got any points to spend.
Alpha 5, whenever the last item in a stack leaves my inventory, some of my other items in the inventory disappears(they are still registered, there is just no way to see them or use them in ANY way), and it only reaprears again if I get a full inventory.
What also happens because of this is that my inventory gets all messed up, as an example, my bricks disappears thanks to this bug, and I pick up a new brick, I get a whole new stack of bricks, if I have gotten my inventory back, this new stack is the one prioratized if I want to pick up more bricks. Also, the stack of bricks that came back with the rest of my inventory is connected to the other stack. If I hold the bricks that has disappeared and reappeared, and try to throw it, it will throw the new stacks bricks, if that stack of bricks becomes empty and I pick up a brick again, everything is fixed, as if nothing happened, except for the fact that ANOTHER part of my inventory disappear since I threw out all bricks. This "works" with all items except for the tools(I think).
I hope you understood what I meant and hope it gets fixed in the next patch, since I can't play the game until it's fixed.
Im are in level 18 and im trying to buy more land, i already got 10 lands if u count the main island. When im trying to buy more im getting this bug report
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FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objPurchaseLand:
room_get_name argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Script_roomdog_paste_room
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_roomdog_paste_room (line 0)
gml_Object_objPurchaseLand_Mouse_4
idk why but this message keep appering. (im not into coding and dont really knows what it means)
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Sorry for possible double post, maybe you delete bug-reports that are already fixed ;)? Or better: do a bug thread for each version :)
in Alpha 5, the inventory is buggy too. When I now eat for example the last berry in my inventory the item after the berry or at the last inventory slot will just disappear, it is all lost then.
Additionally the item stacking is not working fine in alpha 5, i have gold bars in 3 slots. Look at the image.
When I go to full screen. lots of items on the ground +full inv
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Here are a few bugs that I've encountered in Forager v5
Two inventory bugs. Items stack weirdly. My gold ingots for one, would stack up to 32-36 and then make another stack of 6 and then another stack of 100+ I've had this bug with all items though. Not just Gold ingots. The second inventory bug is that half of my inventory bar will just randomly disappear, causing anything that was in that portion of the inventory just deletes.
The System button doesn't work. Easy as that. I can't exit unless I manually close that game. I've only played this game in one large sitting because I don't know if the game autosaves.
Those are the only bugs I've had so far. I would really love to see this game grow into full amazing game so please fix them!
See ya! -Reactivity
Thanks for updating the game! It's great you fixed the bug that caused the game to crash when inventory was full, but now and then i would notice a few items would just disappear.. When you use/throw away something there would be a gap left there.. Sometimes i would end up with two stacks of one item.... Also, unless it was your intention, the player doesn't give as much warning anymore when low on energy, the player would warn me just a second or two before i lost a heart and it was too late
I've found two major bugs.
1. Inventory bug. I've heard other people talking about this, but I think I know what the problem is. The inventory grows as you collect more items, the problem is, the growth seems to be based on exactly how many items you have. So if you have 20 different items, you'll have twenty slots. The problem with this is that if you get rid of a stack completely that isn't all the way to the right, your inventory will shrink down anyway and you won't be able to use or see your rightmost item anymore. Get rid of a few slots at once, and you can lose several valuable items and stacks of items. Whats worse is that if you collect the same item that got lost in your inventory, it wont stack properly, meaning that once you fill your inventory up again, you will have two different stacks of the same item, which causes its own issues. This can make it seem like your items are disappearing at random. You could fix this by either adding an exception so that you will always be able to see up to the slot that has an item in it, or making items automatically move to the left. Or just not hiding all the extra inventory slots at all, and have them and their empty circles visible at all times.
2. Save bug. The game can save into an unwinnable state. I had to restart because my first game autosaved on a game over screen, so every time I load it, I instantly get a game over. The game is effectively permadeath.
When an item is consumed, all the items do not move up one, instead the spot in the inventory that was consumed remains blank and the last item is deleted temporarily. For example *=Item, X=Blank spot
* * * * * *
six items
* * * X *
item four is consumed leaving and open blank spot and item six disappears
But when a new item is discovered
* * * X * * *
Item six reappears but Item four still remains blank
------
I think this may cause the crash when inventory is full as there could be the possibility that the inventory is full but the last item is invisible because of the bug, so when you pick up a new item, it doesn't say inventory full because the last item reads as missing, but then it adds the new item and the last item and then there is one more than the maximum and the games like, oh no that doesn't work.
Hope this helps
Hey there, just thought I'd let you know that there is a bug that causes the players inventory to randomly disappear for no real apparent reason, the inventory returns upon hitting max inventory but then will shortly vanish again. Also, in your next patch I'd recommend creating a save and exit feature (or even just an exit feature really, having a system button that does nothing doesn't feel too good) All in all keep up the good work and feel free to ping me in the /r/GameMaker discord (@Hatsune Miku#5092) when you push a new update or what to ask a question ;)
The inventory system is quite interesting. The way it behave by increasing the inventory UI on the bottom, but the management of the items seems to lose reference. As a game programmer for an Alpha5f, I advice:
This should be an easy issue to solve! Releasing a fix update to Alpha5, would be nice.
First id like to say I am loving this game and the idea of it and I really want to see it flourish! I want to share the bugs and issues ive had to help further the development of this game so that (hopefully) the full finished product will be available sooner :)
Here are some of the bugs and/or issues ive encountered (Alpha 5)
- Inventory issues where it makes 2 separate sections for the same item. Such as ill have a spot with 8 iron and another with 1 and when i craft it will only read the pile with 1. I have to throw them all and re collect them to fix this.
- inventory vanishing periodically and reappearing. Almost like cropping out my inventory..
-mills and other buildings requiring oddly specific spots for placement. mills most often will place only when on 1 square of water?
-I would very much like to see a increase to space or a way to make something for storage. I haven't finished the whole game yet so im not sure if there is and i missed it or idk
- occasionally it will let me place something (mostly bridges) in between blocks
- keeps not allowing me to build bridges vertically. Like if i want to make a line of bridges going up, i cant
-Is there a way to destroy furnaces and forges? Right now the only way i have been able to destroy them is if i place something in them and then hit it while the item is loading.
- there should be a way to type in or select an exact amount of an item you wish to create. Such as i have 100+ gold and i just need a few more pieces to make a golden shovel, but my only options are 1, 50, or 100. but i need 4? So i have to go to 4 different furnaces and create 1 in each. Its a little annoying
alpha 5
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ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
this happen often when working badly with memory pointers. if not handle right, it causes leaks that result in this situation. He programmed to erase one position at the end, but he miss the sorting to make sure the position at the end is empty and your item is save. When erased the slot, the item is lost in memory, but when you pick up an item somehow (code) he recover the lost item in memory. pretty odd!
It appears that if you put Forager Alpha 5 onto a flash drive, your save files will NOT move with your between computers. If you start the game (all game files on a flash drive), shut it down, and boot up the game onto the second computer, you will have no loaded save files. However, the save file on the first computer remains: they just simply do not transfer between computers.
i have the same problem that these people have for example anytime i do something something like this happens
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FATAL ERROR in
action number 1
of Mouse Event for Left Pressed
for object objRingMenuItem:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 3.<unknown variable>(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objRingMenuItem_Mouse_4
otherwise AMAZING GAME
Now i know that he is using Game Maker.
Now i'm getting the point. must be a For using an index to go through a list of items inside a queue.
the index must be receiving the length of the list instead of receiving the length minus 1, resulting to an position beyond the list. Dev, Look at this! this is a simple fix!
this has already been reported but i feel like i should explain it more (some people might have explained it perfectly before)
this only started happening when all my inventory slots were used
ANY action that freed a slot (eating an item i only had 1 of/forging max i can/throwing an entire stack) made the game crash which makes it impossible to basically do anything
(i'm not sure if this had been fixed in alpha 5)
Hello, i'm having this error when i try to eat the fruit (alpha 4)
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Right Button
for object objPlayer:
Push :: Execution Error - Variable Index [20,0] out of range [20,-1] - 100955.inventory(100048,640000)
at gml_Script_RemoveItem
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_RemoveItem (line 0)
gml_Object_objPlayer_Mouse_51
edit: it keeps happening when i try to eat/use something that only have 1 of it in my inventory, like berries or gold bar. My inventory is full and i can't pick up anything else and can't empty any slot now.
edit again: my bad, playing in alpha 5 now it seems that it's fixed
So far I've encountered times when I try to cook a fish and it says I have a negative number of fish and also one of my bridge tiles are bugged and I can't walk over it. I can walk on the "empty" tile below it though and can not build on the tile that the original bridge occupies or the "empty" tile below it. Also, if I zoom the camera out and click on a building that produces a menu the camera resets (this may not be a bug but it is an extreme annoyance).
When loading up a game in progress in Alpha 5 (LVL 11, 7 tiles I think bought) and then maximizing the window:
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I have a a funny one with picture
sometimes the game does not stack resources together but
seperates them into new stacks, this confuses the game as the
game only sees one stack as the true stack and ignores the other
stack.
As you can see in the picture I have a 6 gold bar stack and a 4 gold bar stack
I cannot craft the pickaxe because it only reconizes the 4 gold stack as my
"True" stack.
I had this happen with multiple resources sometimes tossing them restacks them
properly.
new error message
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FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Hi there!
First of all, congrats on the amazing gameplay! It is original, simple, addictive and offers many hours of play content - everything you can dream about.
I played quite a few hours, mostly on alpha5, so after reaching level 24 I thought I'd make my additional feedback to the thread :
Bugs
Slight lacks of balance
Tips & workarounds
Beside all this little problems, the time playing made me discover a few features, tweaks and workarounds, which seemed obvious later on but might help someone else from the forum :
Keep up the good work, loving it so far! Can't wait to see updates and the final game!
PS: what is the generator for?
Thanks a lot for the great feedback! This is insanely useful!
Here is the building efficiency math:
Base efficiency: 100%
Blacksmithing skill: +20% (Forges & Furnaces)
Engineering skill: +30%
Generator buff: +180% (doesn't stack with other Generators)
So the maximum possible efficiency for Forges/Furnaces is 330% and for every other building is 310%.
Another cool thing to note is that Generators also increase Mining Rod's attack speed!
I have played to level 40 last night. I have some thoughts. First, I consider the market fairly cheaty for gaining levels - once you have the sales price upgrades and the selling = xp upgrade you can buy and then sell high value items every 5 minutes, times however many markets you care to build at only a slight loss on some items, and a gain on yet others such that you can gain XP very quickly and gold at a slower pace but still positive. Since this is scalable, I view it as an exploit. Gems appear in stacks of 30 or so in market. Keys appear in stacks of 20 or so in market. I think their appearance is level dependent not just getting the "stores have gems" upgrade. In any case, keys are 40 regularly and gems 60, and can be sold for about the same. With several markets I can level up every 5 minutes provided I had a good stack of gold (like 5-10k) to start with. This is vastly superior to any other XP gain method I have found so I am going to say probably an exploit vs. intended balance.
When selling 30-60 gems or 40+ keys, the resulting stack of gold is extremely laggy until I pick it up. No crash yet from this however I'd recommend as others have to spit out a 10 or 100x coin object when selling if the sale exceeds the amount, as lag prevention.
I do see lag from the world as it grows, if not picking up items constantly from the mines. Some method of picking them up from mining automatically, perhaps into a chest or something, would reduce that problem, or consolidating items into stacks.
Another thing I noticed is the ability to walk inside building tiles that are on top of rafts, meaning the building is partially solid.
Rafts and roads can be spawned mid-block, but should probably snap to the closest tile visually. I haven't figured out what the function of the roads is, but I was going to test if I can stop resource spawning with them everywhere except a couple of areas where I want to concentrate the spawns for mining.
Finally, if you plan to implement the combat, a pause feature is essential. Right now only going to skills seems to pause the processing. Toggling with say "P" is an easy way to do that. I did notice you don't consume energy when not moving or performing actions so in the current mode it's less of an issue to AFK.
Also, would like it to not reset my zoom level every time I interact with buildings.
I read in another thread that the roads are purely for decorative purposes as of yet, but they're intended to speed up your movements and/or diminish energy consumption later on.
Just being curious, did you discover anything noticeable between level 20 and 40? I got a bit bored and thought I'd wait for the next update...
Ok, I made a little more testing to check where and how exactly this happen!
I noticed that the game self resize the window so it doesn't have this black spots! Sound like you did this on purpose @HopFrog, idk why maybe you can tell me! hehe But that's it! this black area on the right side causes the crash!
Version: Alpha 6
Bug: Performance issue
This one is related to performance! As I now have 4 mining rods, if I don't collect them, the game starts to lose fps!
One thing i think you should do @HopFrog, is deactivate the renderer of the object that is not inside the camera! I don't know if you do this, but as i saw your concept of map, you'll have a big issue with performance since there is an random spawn of objects (Trees, rocks, etc) over time, and the player will be navigating through the map while the rods will be mining, but not collecting them. Deactivanting animations, renderer letting only the logic information of the object remain on that coordinate, will increase performance!
Another idea is to give a despawn time for every collectable item. this way you'll keep the gargabe in-game clean and the memory usage pretty well.
Just tested alpha 6, and after 30s I noticed the last item you get just disappears .
Below you can see how what I fished just didn't get into my inventory :
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ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
i keep grtting this how do i fix?
After updating to alpha 6 My game is frezzing and it takes around 1 second until I can move again. the frezz happends every 10 seconds so its very anoying and makes the game unplayable. Have a good gaming pc so the computer isnt the problem. happends on all my saves and I started a new save but the frezzing still happening.
How can I fix it? deleting all the save file? if so, where?
Pardon me posting my video over here (feel free to delete if it's an issue!) but I'm running into an inventory issue with Alpha 6, and being that I ran across it mid-video, it's easiest to explain this way hahaha.
In Alpha 5, items would oddly vanish and when that item was picked up again and actually placed in your inventory, it would trigger the reacquiring of the "hidden" items of its kind; ie., if you accidentally "lost" 5 berries, made space and got a new berry, all 6 would appear in your hotbar. However, in Alpha 6, if your toolbar is totally maxed out and full, it seems these items actually get deleted and are unable to be "retriggered." I tried to explain it around 4:00-6:00 in this video-
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Alpha 6,
1. building/crafting item requirements overlay is out of the window frame, so basically player cannot see what is needed in order to build or craft. I dont know if this may just be me. on 4k monitor.
2. system menu does not load.
3. when having a tool and craft the same tool again, there is no way to drop or sell the extra tool.
4. maximizing the window causes crash.
When I started playing today I noticed that all my buildings were severely damaged. It's been at least 15 hours since I last played.
Also, when trying to repair furnaces, forges, mills and markets it just opened up their crafting/buying windows. I figured out that if you start a crafting process, you can't access their windows and you're able to repair them. This does not include the market obviously, still haven't figured that one out.
I got this one on Alpha 6, I assume it's either a new item slot bug or related to Maket selling 8 items......
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 101683.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
alpha 6
Can anyone help, i switched off my pc last night went to sleep, i woke up earlier and found i couldnt play the game any more, i keep getting this error message as the game starts to load into the menu
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
I got the following bug when:
hope this bug is fixed soon,
love the game,
bye.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I down loaded alpha 5 and that fixed my no ground issue. I played a little while in A5 then opened A6 to see if there was ground. My save carried over and everything worked but the items that were disappearing and coming back stopped coming back so any invisible items would still get picked up only to be deleted immediately. I was only at lvl 8 so I tried a new save file. right after the first lvl up i got a fatal error. Still very excited to see progress made on this interesting game!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
This happens immediately upon load of the main menu, upon choosing ignore on the error report, it will load a new error every time the main menu animates.
Found out the reason!
I had played on a save on alpha 3, and recently updated to alpha 6, alpha 6 had succesfully recognised there were previous save games, but was looking for game objects that have since been renamed or are no longer used.
The solution for windows was to go to the save game folder (C:\Users\username\AppData\Local\Forager) and delete any previous saves, seemed to be the only thing that worked.
I start game. Screen is small and windowed.
I press F to make it fullscreen.
Game lags in full screen for some reason.
I press F to make it windowed again then press the maximize button to make it large and windowed.
Game crashes.
Can be repeated at will.
I'm new here so if I am missing something please tell me what else would help.
=)
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 121565.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
Alpha 6
Game crashes.
I'm using windowed mode. I think it crashes ( it happened a few times ) when my cursor goes outside the gamewindow or gamescreen ( on the right ). I get this message:
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Hey, the game just srashed out of nowhere, got this from the log. Hope it helps
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############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Another one :P
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Please check on this. Experienced it on Alpha 6 release:
Steps:
1) Get a bottle
2) Fill bottle with water
Result:
- Hotbar cursor will go to the last hotbar, regardless if it is empty or
Expected result (??):
a. Stay on bottle if you have more than 1
b. Go to hotbar of water bottle if you pick it up
(a. is more reasonable, I think)
Tried with the same result as above:
- More than 1 bottle, hot cursor will not stay on bottle
- Full inventory (water bottle drops)
The same goes when you used water bottle on tilted dirt.
Also, is there a collation of bugs like a spread sheet or something. Might be better if we have one to limit duplicate report or something.
Thanks for the game btw.
TY
get this when i try to "maximize" the game... my computer runs in 3840 res so the window is very small without maximizing it...
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
My game crashed for some reason. Here's the report:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Hope this helps!
I had obtained the supply skill (shop will hold 4 more items) Once I clicked on the market I was greeted with this error code
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 190751.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
I was welcomed to the game with this error message... All I did was load a saved game...
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Just downloaded the game and had some fun with it. Unfortunately I tried going full screen and got this error:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Apparently the game crashes when you try to hit an object that has just been deleted by the mining rod thing:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Unable to find any instance for object index '132188' name '<undefined>'
at gml_Object_objPlayer_Mouse_50
############################################################################################
Probably easily solvable by checking if target isn't null when mining..
On the chest island here you need to hit 4 pillars with a hammer, after completing the puzzle natural resources can spawn on the sunken pillars making it so you can't hit them without trying to hit it while the cursor is going between 2 tiles, which is pretty hard to do. Also when trying to place bridges quickly a similar thing can happen and the sprite for the bridge isn't aligned with the hotbox, but the sprite blocks you from placing a bridge on whatever tile it ends up on
Didnt see that existed a bug post lel
1-
I was spam clicking to build a Forge, but when it was done, i continued because well, ... humans you know, so i managed to start crafting 2 golden shovels, but i lost my hammer and my shovel (as the hammer was a crafting ingredient), i broke the forge and it dropped 2 regular shovels, and now im with no hammer. ;-;
2-
You may probably know this bug, because its way too common, but sometimes stones spawn on top of other things, like trees or other stones
Game crashed when i was at the buy island menu and touched the right side of the screen with my cursor
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
Two bugs. First happened when I was an hour or so into the game and a chest appeared after a puzzle on top of my character and I was stuck inside of the chest, thus ending my game.
The second came in the form of an error code when I was only 20 minutes in and just walking around.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
crash happened when i broke a rock at the same time that a mining rod shot it. hope i can help. loving the game
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Unable to find any instance for object index '150842' name '<undefined>'
at gml_Object_objPlayer_Mouse_50
###################################################################
crash happened when i broke a rock at the same time that a mining rod shot it. hope i can help. loving the game
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Unable to find any instance for object index '150842' name '<undefined>'
at gml_Object_objPlayer_Mouse_50
###################################################################
Im unsure if this has been posted before, but here goes:
-If you ctrl-buy somthing in the market you can go to negative money. This doesnt crash you, but its obviously a problem.
-You can ghost through buildings build on bridges.
-If theres a "pressure plate" from a puzzles and a trees spawn onto it messes up the hitbox a bit.
-On occasion a rock and a tree stacked up, seen it a few times, idk when it happens though.
-(Is this a bug?) You can more or less farm exp, if you have the "taxation", "gemtrade", "trade" you can just buy gems and sell them for exp. You lose a bit of money, but nothing compared to the exp gain.
If the EXP bar is filling and you gain more it doesn't add it to the total. Also the recipes have disappeared from my game for some reason. Also major lag on lots of items usually caused from selling as I'm sure you are aware. Bigger unlying issue there but in the mean time maybe larger currency so you don't have 200 coins laying on the ground. [edit] Also they system button doesn't work. All in Demo 6
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
This Error happened when i had 3 heart containers and had 2 heart's, and my food was 0%.
(Forager Alpha 6 DEMO)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 115630.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
Alpha 6
Not really sure what's caused this, but the game is no longer showing item requirements while crafting.
Same result when starting a new game.
----------------------------------------------------------------------
Edit: Deleted and redownloaded the game. Same problem.
--------------------------------------------------------------------------
Edit 2: Removed all traces of the game from my computer, including all registry entries. Problem persists.
Tried compatibility mode for win 7/8, and running as admin. Problem persists.
I got this while selling items. Maybe I sold too many?
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 101476.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
I've got an error message
__________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I was zoomed out trying to buy a new piece of land at the time of the crash
I bought 3 items from the shop, and spent my level up on +4 items in the shop. If it is important, I opened it before the timer resetted the shop. Crashed my game with the following message:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 143539.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
# After gaining level, enter the skill tree, when putting the skill LAMBERJACKING the game breaks, and to the initial again the skill is not enabled, and its point to habilitates no longer exists, having to add new level to try to talk it again, breaking again not being able to qualify. The same error happened with the skill, SUPPLY. # Character took half-life damage by cutting a wheat with the pick, as life was below half, thus causing a heart to lose. * Sorry for some error I'm Brazilian and I do not know English very well.
Alpha 6
Error happened when I tried to open the market after the "market sells 4 more items" upgrade:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 130077.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
Hello! I have a very small minor bug that wont happen to very many playing the game correctly. In Alpha 6 when filling on cherries (i would assume it works for other food items) if you spam right click to keep trying to consume the cherry. The moment the game allows you to eat the cherry and fill up a bit of your energy, you can keep on spamming right click to keep eating the cherries and it will waste the cherry without giving any energy. Not that large of a bug, most likely will never be found during a playthrough, but I thought it would benefit posting this here.
got this error when i was in the by land meny?
___________________________________________ ############################################################################################ FATAL ERROR in action number 1 of Draw Event for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32) at gml_Object_objGame_Draw_0 ############################################################################################
I dont know if these are bugs or beta locked but I have a few that would be helpful if fixed and or explained more
Seems the island cap is 12 even if the max islands in inventory states 69.
Skull dungeon cant be re,entered when completing maze, (forgot to sacrifice hearts for stuff and wanted to re,enter since i fount the heart container.)
I always get a Fatal Error whenever i try to make the game Full Screen on my 4k Monitor.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object objGame:
instance_exists argument 1 incorrect type (undefined) expecting a Number (YYGI32)
at gml_Object_objGame_Draw_0
############################################################################################
I had two fun little bugs today, the first was whenever I started a new game in the left-most slot, it spawned me in a blue room with nothing in it. I could move freely, but no structures, elements or sprites were loaded besides my little dude.
The second one was a double tree. Not that exciting, but it looks cool.
Hey, I don't know if these have been reported before but I found two bugs- one where finding topaz after digging doesn't add the topaz to your inventory, and a bigger one where I bought a plot of land (the cemetery with the bells) and the 'buy land' mechanic stopped working (the squares of buy-able plots don't appear anymore.)
I need to fix it.
___________________________________________
############################################################################################
ERROR in
action number 1
of Draw Event
for object objMainMenuControl:
Trying to draw non-existing sprite.
at gml_Object_objMainMenuControl_Draw_0
############################################################################################
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Mouse Event for Glob Left Button
for object objPlayer:
Unable to find any instance for object index '110573' name '<undefined>'
at gml_Object_objPlayer_Mouse_50
############################################################################################
After beating a galaxy puzzle chest items will not go to a vault, so if there’s no room in your inventory, you can’t get the items. In the rainbow puzzle if you build something on top of a mushroom e. g. a furnace, the mushroom won’t rescanned even if you break what you built. Also, late game some animals just don’t spawn; for me it was cows. These are just some bugs/things I found annoying.
(GAME BREAKING) Every time I buy a new island, by game becomes incredibly laggy. Once I buy about 6, my game becomes unplayable
When I try to magnify the window, the game crashes (I'll post a crash log once I re-create it)
Trees and rocks spawn on top of each other
An invisible block spawned in-front of one of my smelters and I can't break it
This error happened when I have gotten the supply skill for 4 extra slot in the market. After I got the skill, when I go click on the market, the game crashed. Happens everytime.
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Alarm Event for alarm 5
for object parMenu:
Push :: Execution Error - Variable Index [0,4] out of range [1,4] - 101711.inflation(100055,4)
at gml_Object_parMenu_Alarm_5
############################################################################################
This happened when I tried to launch forager after a power cut while I was playing, I can no longer launch the game as it crashes on launch
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objSaveSlot:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadGetBasicData (line 27)
called from - gml_Object_objSaveSlot_Create_0 (line 12)
called from - gml_Object_objMainMenuControl_Create_0 (line 13)
I thought it would be cool if I built my market on a floating raft in between islands, so I built north from one of my islands, and placed the market on a raft 5x5 made of bridges. I then later remembered that you can buy land. I bought the island where I built my market, and it didn't destroy my market, and it's still functional, but I can move through my market as though there's nothing there. I'm not sure if monsters are implemented yet, but this seems like a potentially abuseable bug if I can walk through something, but NPCs cannot.
This is from the Humble Demo version of the game.
It seems if you die near the edge of the water, when you re-open the game there's a chance you'll have flown into immovable territory.
So to recreate:
1. Make slime angry.
2. Step near edge.
3. Let angry slime kill you
4. Reload. Be stuck in water.
Managed to eventually recover by adding some Bridge tiles and letting the slime jump at me some more (each death shifted me to the right slightly) but this is not ideal :)
When I tried to download the demo and open it this error page came up......anyone else having this problem?
______________________________________
############################################################################################
ERROR in
action number 1
of PreCreate Event
for object objInputSelect:
File is not opened for reading.
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadLands (line 12)
called from - gml_Script_GameInit (line 1395)
called from - gml_Room_rmInputSelect_Create (line 1)
What's the situation (I'm from China, so maybe it's slow to see, but I like this game very much, so please do me a favor, thank you).
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfigMap (line 6)
called from - gml_Script_LoadConfig (line 52)
called from - gml_Script_Init (line 135)
called from - gml_Room_rmInit_Create (line 1)
Another game crash as I'm trying to make the Robotic Shovel. As it completes the build, the game freezes and doesn't let me send a report. I have to CTRL + ALT + DEL to restart the game.
***EDIT*** Also when making the Master Gloves.
Hopefully, you can get that figured out cuz I can't progress any further, which makes this unplayable. If there's some way of sending a bug report, please inform me how, thanks!
***EDIT 2*** Now it's also crashing after opening random chests and anytime I make gear from the Forge and the Clothing Station...
beat8
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object objSaveSlot:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadGetBasicData (line 27)
called from - gml_Object_objSaveSlot_Create_0 (line 12)
called from - gml_Object_objMainMenuControl_Create_0 (line 13)
I can't open the game, please help me.
Thank you.
Mac, at level 40, after completion of skull maze I have received this fatal error and I cannot open the save game again.
FATAL ERROR in action number number 1 of Step Event2 for object objPlayer:
Push ::Execution Error - Variable Index [20,10] out of range [21,2] - -1.tool(100132,640010) at gml_Object_objPlayer_Step_2
#########################################
---
stack frame is gml_Object_objPlayer_Step_2 (line -1)
Let me know if there is anything else I can share to help identify any issue.
Thanks!
When i try to start the game
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object objIntroVideo:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfig (line 30)
called from - gml_Script_Init (line 114)
called from - gml_Room_rmInit_Create (line 1)
When i try so start the game___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object objIntroVideo:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfig (line 30)
called from - gml_Script_Init (line 114)
called from - gml_Room_rmInit_Create (line 1)
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of PreCreate Event
for object objIntroVideo:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfig (line 30)
called from - gml_Script_Init (line 114)
called from - gml_Room_rmInit_Create (line 1)
i cant open the game
I never really used the bow throughout my playthrough but now that I'm going for all the feats I'm finding myself unable to get the sharpshooter feat because my bow is shooting triple exploding shots. Even if I back up and make sure I'm only having one arrow hit, its not registering as an arrow hit so I don't think its possible to get the feat
Yesterday was playing at dawn when my game was and I forced my computer to restart and soon after that I went to open the same
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfigMap (line 6)
called from - gml_Script_LoadConfig (line 52)
called from - gml_Script_Init (line 135)
called from - gml_Room_rmInit_Create (line 1)
Hello,
I've experience 2 bugs recently. One it that in desert temple I've run trough first gate using thunder rod, not energy cube, and was unable to get out from dungeon, exiting game worked, but it was annoying :) Second bug it was that I've got achievement for getting all equipment, event so I've got one more to get (upgrading death rod). Thanks for a great game, looking forward for updates! :)
SOCORRO how to fix?
############################################################################################
FATAL ERROR in
action number 1
of Create Event
for object parEntity:
ds_list_read argument 2 incorrect type (undefined) expecting a String (YYGS)
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Script_LoadConfigMap (line 6)
called from - gml_Script_LoadConfig (line 52)
called from - gml_Script_Init (line 135)
called from - gml_Room_rmInit_Create (line 1)
hello i am a ubuntu user for 18.04 and i had the game working on steam after a reboot my game crashes at start menu and said
ERROR!!! :: ############################################################################################
ERROR in
action number 1
of Other Event: User Defined 0
for object objNewMainMenuButton:
Attempting to read from outside the buffer, returning 0
at gml_Script_OpenSaveFile
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Script_OpenSaveFile (line -1)
gml_Script_LoadBasicData
gml_Script_CreateSaveSlotObject
gml_Object_objNewMainMenuButton_Other_10
called from - gml_Object_objNewMainMenuButton_Step_0 (line -1) - <unknown source line>
AL lib: (EE) alc_cleanup: 1 device not closed
JS method call WebChat.GetOverlayChatBrowserInfo with 1 arguments
JS method call Storage.SetString with 3 arguments
Game removed: AppID 751780 "", ProcID 21995 Exiting app 751780
No cached sticky mapping in ActivateActionSet.JS method call Messaging.PostMessage with 4 arguments
Looking at the update history, I dont think this version of Forager receives updates anymore. Considering the Itch.io version was last updated in 2019 and the current steam version was updated 27th of Janurary of 2024. So, bugs that were fixed are likely to still exist in the Itch.io version. It's recommended to purchase the game on Steam for the latest updates and patches.