Hi, everyone. Name's KayZaman. I'm just a noob RPG Maker but.......please to meet you.
Hello Everyone! I'm new to itch.io and look forward to seeing more about your games, as well as upload my own! I started making games somewhere around 8 years ago (mainly gamemaker 8 and bge games / projects) and currently I moved on to godot engine and finally I've released my first game Neon D-Fence YAY!! xD (it's $1.99 for Windows, Mac, Linux, and on Google Play Store). Anyway my small team of 1 / 2 and I are planning on making an RPG that's filled with Chaos and Magic Mwuhaha, It's not gonna be easy. . . but we'll do our best, and if not then it was a fun learning experiance Lol Thank you for reading my introducton, and I hope that I can join in a cool community of game devs / gamers.
Hello, I'm Alejandro and I enjoy making videogames. I am in the process of creating educational games for my school using Unity. I like calling my studio/work-area Boss Studios and have been working on making more educational games on multiple platforms. I'm not the best but I'm getting there, tutorial after tutorial.
Hi to everyone.
I am Corthès, I am a lover of Graphic Adventures, and for some time, I am working on a project which is to recover those lost or forgotten games, within this genre, so that there is a minimal internet and in Spanish. For that I created a YouTube channel called "Juegos Perdidos", in which I'm uploading games, both classic and little-known games.
Within the channel I want to include a space for indie games and it will be a pleasure and an honor to try some of the games that are around here.
So as not to get longer, thank again this great opportunity and with your permission I leave a link to my channel
https://www.youtube.com/c/JuegosPerdidosHD
Forgive my English, I use the google translator.
Hello, my name is Markus. I'm an austrian artist, independent filmmaker and game-designer.
I like itch.io a lot, I think it's a great and very creative place for many talented people, so I decided to join you ...
You can download my RETRO-RPG here: https://markusbruckner.itch.io/tambarin
Yesterday I made this Comic, representing my mental state after reading about Indie-Game-Marketing ;-D
Hiya. I'm Sam and I've made a ton of games in the past and am finally sharing some of them with the world. I love stories, especially when they're incorporated into video games. I'm remastering my favorite game that I made years ago because people seemed to really enjoy it. Why don't you check it out? Maybe you'll like it too :)
Hi I'm James,
I am one of the team at Monster Finger Games in the UK.
We use Clickteam Fusion, personally I have used Clickteam products for 15 years although I would same I'm really still only beginner-intermediate.
We started by putting games on the Ouya which went pretty good actually, went to Googleplay after and not enjoying that so concentrating on the PC Market now instead.
A few games we have made with links
Finally our most recent project Super Bombardier which is still in Early Access
Hi!
I'm Andreas, an amateur game designer and a professional electronics engineer, who thinks he's a professional software developer as well.
I suck at being in forums and large discussion threads, so don't expect to see much of me in threads.
I joined because I needed a platform to host my first Ludum Dare project: https://ldjam.com/events/ludum-dare/40/catdventure
Now I seem to have been bitten by the bug and like it here, so I'll try and get some more games out and see where this goes.
:)
Hi everyone, I am an amateur game dev hobbyist, I am creating small games over 15 years. I started with RPG maker, now am working with Clickteam Fusion for the last 3 years. . I'm non-English gamedev, I'd like to share my projects with the world too! My personal site is http://nightkeep.rpg2heaven.com.
Wazzup! I'm James from Bloody Pommel Studios.
Eventually I want to make skill based combat games with unique mechanics but while I'm gaining experiance I'll be making simple fun 3d games inspired by 2d classics.
Currently I'm working on 3D flying snake, It takes the snake concept in to 3d with flight controls.
Hey, I'm Tim, I'm a solo indie dev from germany, and i just released my first game.
I would like to make games all day, but atm i first need a job in real life, because being fulltime indie for 9 month burnt all my savings, and now i struggle a little, but will eventually get up again :D
Damn, it's my first day on itch.io and i already like it!
I'm CaptainAlvy from Divided By Zero Laboratories! We are a top quality video game development, marketing, and publishing company. Visit our website eventually - www.dibyro.com - Thanks!
No they are not, for the whole world knows i am a scam artist on religious games. Listen, we the whole world start like scam artist, then we become more more legit. I am very sorry I am a faker. But the world knows that. But honest to truth. I desire to make AAA Pentecostal games for Jesus.I don't give a care what people say, think and scream because I am religious man; so bad people can stay away from my life! I still desire to make religious games for what I believe and bad people stay away from me and my family. So yes no games.
I love making religious games anyways!
Hello everyone, im Eien, I've started to developing game 3 years ago i think, but nothing really concrete before nowadays. I work in UnrealEngine 4, Blender and AssetForge,and im in love with LowPoly style.
I enjoy to create everything in a game and i will release my first game soon ;)
PS : Sorry for my english, im French.
Hi my name is Phoenix, I play games and upload them to youtube. So far all the games I have played are amaing and huge shout out to the devs of 'A Curious Christmas' because I personally love that game! :) Channel:https://www.youtube.com/channel/UCHHE7NlscACHWtV-sAeKLjg) Im open to playing any games, message me if you would like me to play and upload your game :))
Hello all, as you can probably tell by looking you can call me Keero.
I've just started working with Game Maker Studio, well, I say just, it has been around 3 or so years and I know that seems like a long time to not already have a game completed but what can I say slow learner? I did almost complete a platformer game as my first ever project but at the last stretch it turns out there were too many technical complications and it didn't feel right in the end so I dumped that but kept the experience and tried again! This time succeeding with my new idea for a Bullet Hell / Puzzle platformer. Titled Giga Gear. It's in the final phase of development now and I have a small sample demo to play so It'd be great to get some feedback on it, and I hope my time in the itch.io community is well spent!
Hello'' I am Pourush Pandey 9th std. student from India - Among the youngest Indie game devs. of world Appreciated by India Book Of Records, I create educational games from Unity and am a part of itch.io for releasing my games since last year.. I am a self programmer, animator- overall developer and publisher...
Hey everyone, brand new to Itch and releasing my work in general. Already finding this a really cool site!
Been developing for years and was in the AAA world for a while. Since then sold everything to live the dreams of being creative.
Released my first prototype on here, you can find it here: Is This A Game
Currently working on a new prototype and documenting my development in a video dev log: Escape Earth and First Video Dev Log
Glad to meet you all :D
Hi!
My name is Noa Tugy! I'm a musician, an artist a writer and a game developer♥
Art and music is my biggest passion and my dream is to work with a game team and to sing and to draw for them and to write stories for them♥
I'm working on confession for quite a while and I'm having SO MUCH FUN! <3
Here's my devblog for confession: https://confessionvn.tumblr.com/
and my discord server: https://discordapp.com/invite/X3hEz7f
You can check my social medias here: https://t.co/CNxA56zNgw
Hello,
I am Richard from Boston and Florida. I am a game investor at Good Shepherd. I have recently invested in "Transport Fever", "Crush Your Enemies", "Diluvion", "Milanoir" and "Where the Water Taste Like Wine".
I really like Autonauts a lot and was trying to get the developers to submit the game to Good Shepherd. If accepted, I feel that Good Shepherd would be most helpful in getting this game produced and greatly successful in bringing this great game to market.
Whatever path the developers choose, I wish them great luck in this venture.
Perhaps Game Maker might be a good pick. It's very beginner friendly and is perfect for 2D games such as the ones you mentioned. It also has a ton of great youtube tutorials (Shaun Spalding is my recommendation).
Happy coding!
Hi, my name is Stavros. I started programming at age 16 when I made a luck game with PowePro's scripting language.
Later on CS university where I learned to code in C and C++ I made another 2 games which I plan to release soon, a Word Guessing game for 2 players and a mastermind clone with time limits and scoring system.
Then I made an automated media importer for the home theater software MeediOS. Here is the link to the plugin's forum thread. I was making this for nearly 3 years and it was my only project that was used by many people and received sufficient feedback. Unfortunately MeediOS is dead now so I stopped developing it.
Later, after playing a ton of mods for The Elder Scrolls 4: Oblivion I decided to make my own mods for Fallout 3. They are Unmarked Quest Objectives: Treatment and Unmarked Quest Objectives: A Nice Day for a Right Wedding. They both add quest objectives and map markers to the game's unmarked quests.
Lately I made another two games, a small 3-minute long game made with Bitsy which I published to itch.io and a tetramino puzzle game with powerups and spells (named Magic Bricks) which I plan to publish soon after some finishing touches. The first took me about 1 hour and the second took me about 1 month to make.
Here is my itch.io page if you are interested.
Cheers!
Hello I am Dumpling Buddy 1 and I enjoy weird indie games that really have no meanings. I've learned HTML, javascript, and python over the past couple of years and hopefully will create and share a game here.
Hello I am Dumpling Buddy 2 and i enjoy aesthetically pleasing games also dating simulators. Over the past months i have also been learning HTML and Computer Science, I hope to share my website soon and post about it here one day.
Follow our blog to see our recommended games.
Become our Friend!
Welcome! There's a discord server you can hop on here: https://discord.gg/bBTZGTb
Hi everyone! My name is Jeanelle and I've been working in mobile app marketing for 4 years. I'm here to help out any indie devs to get their apps increase in search rankings in the app store. My friend who is very active on itch.io suggested that I sign up to help any devs in need. You can email me at nextstopcomarketing@gmail.com for any inquiries!
Aside from marketing, I love to play horror games on Steam and PS4. I also make YouTube videos of my food adventures (@jeanelleats)!
Hi everyone! My name is Leigh. I am a senior in college student studying Computer Science. I recently got into game development because I wanted to learn how to use Unity. I am currently working on a simple game called Sky Yonder and will be releasing it soon :) I'm looking forward to chatting with all of you and playing your game(s)! I've seen a lot of creative games here on itch.io!
Hi,
my name is Emmanuel and I have a German Visual Novel wiki called Visual-Novel.de where everyone can list and review visual novels.
Some time back I also made my own visual novels, 2 of which I have also uploaded here (one is in English and one in German). However I originally created them almost 10 years ago, so don't expect something mind blowing... but if you like them, I might start making new ones again and make longer ones ;-)
Heyo! I'm Henrique Campos, and I manage Pigdev Studio. Our mission is to create and promote freedom in the game industry. We make games using open source tools, and all our games are MIT this way everyone can tweak and make their own versions(even sell their own version) of our games. We even canon content through our GitHub projects <3
Our toolbox to fight this battle for freedom includes:
And many others, but mainly these :)
The idea is that we will create ever growing games that improve along time. Our strategy is that we will through improvement cycles fund the amount needed to push the games roadmaps to the next release! And new content (new games) are developed through patronage :)
That's it, keep developing and until the next time!
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Hey Guys!
My name is Joe, and I'm new to game development. I dream of making the world's best rpg, a ground breaking rts, and a new fps that will blow every other out of the water! Until then, I'll keep learning the ABC's of gamedev. I try to work on my projects everyday and I love the learning process and the hard work it takes to be good at this! I look forward to bringing you guys awesome games and to play your games as well. Happy developing my friends! :)
Hey everyone! My name is Lee and i'm a 22 years old programmer. I've been learning game dev for over 3 years now, i've won a couple of game jams (Including global game jam of the last year).
I'm currently working on a game called "Biomind". https://leexx.itch.io/biomind
Its still in its early stages of developpment.
I'm really enjoying this community!!
Hello, I'm Marian, 28 years old, experienced and currently full-time working as a designer/web-developer, new to game dev.
Just a few weeks ago I've released my first game Laser Asteroids.
If your interested what I'm working on now, please visit me at twitter: @marian_pekar
Y'ello - Jamin from Superstring here.
In the day, I work for a publisher on AAA Brand Management, whilst evenings and weekends I beaver away on Headspun, which - it just so happens - I've just created a home for here in itchio.
I'm big into narrative games and anything which pushes the envelope of the medium in interesting ways.
Looking forward to having a chinwag with you all.
Wanted to take a minute to introduce Redonkulous Gaming, for those who are already not familiar with us:
You can find us at https://redonkulousgaming.com/ and our mission is best summed up by our tagline: Indie Gaming, Developer Interviews, & Exclusive Content - By Gamers, for Gamers
We do our best to connect gamers to the developers to enhance the overall gaming experience. We have new content daily and we are always looking to partner with developers to tell their story and give gamers a synopsis of the game.
Contact us:
Twitter: https://twitter.com/redonkgaming
Facebook: https://www.facebook.com/RedonkulousGaming/
Google+: https://plus.google.com/113247538413733289198
Website: https://redonkulousgaming.com/
Email: Redonkulousgaming1@gmail.com
Channels:
YouTube: https://www.youtube.com/c/RedonkulousGaming
Twitch: ReDoNk56, Calijp
Steam: http://store.steampowered.com/curator/31387966-Redonkulous-Indie-Gaming/
Our NEW Partner Network with a list of publishers and other resources we use will be listed for the developer's convenience! https://redonkulousgaming.com/publisher-partner-network/
Our NEW Steam Community Hub: http://steamcommunity.com/groups/RedonkulousGaming
I'm Pikadude No. 1, and I love games, cuteness, fairies, and especially games that have cute fairies. I've made a bunch of Web things and put them up at https://pikadudeno1.com/web/, and I'll be working to bring some of them over to itch.io - currently none of them have cute fairies, which is a serious flaw that I will fix as a 2018 goal. ❤️ I dream of influencing the world into being a friendlier place through my games - wish me luck!
Hi. I'm a game player. My favorite games are roll the ball, neighborhood from hell, etc. You can guess that I like light and simple games. You can play those games with me at the address http://rolltheball.co/ . nice to meet you!
Thank you. My works are not so advanced, but i would like a general feedback.
https://burakaltr.itch.io/
Hi, when you have time, please review my game. https://imavera.itch.io/7th-goddess It's an atypical visual novel made with prerendered graphics. This is going to be a free game at least in its first version (kinetic novel). The focus is on story, surprising plot twists, quite a large cast of characters, extraordinary/supernatural events/powers. I am working on this every day for several hours and I hope to finish the kinetic version by the end of this year. Thanks!
Except developing I try to give my opinion on other people's games. Mostly on small games that don't have much popularity. But my games don't get much of reviews and if they do, they are mostly hypocritical and with no criticism. I would love to have someone to criticize my game. This is just an early version but if you'd give it a try would be great.
I'm just new here but i really liked this website!
Ohh, yeah i forgot. I'm Nurhan, Unity gamer developer ( self-employeed) and i made 2 games. And i currently study Android for my job career. I made a games since 2015 and make Apps since 2017. Also i made a self-novel about a girl who has a horrible past and a strange power that can transform her into a demons!.
I also enjoy, reading manga and novels (Mystery and science fiction) , watching Anime (Japanese and Chinese) and Dramas (Japanese). I'm big fan of Agatha Criste books and watched all her dramas and films. My favorite film "Murder on the orient express" and my best drama "Then, there were none".
This is my community page:
https://itch.io/t/228608/my-games#post-418185
This is my page:
My games:
1- 3D theme park: ( Google play, Windows, Mac)
https://hana-chan.itch.io/theme-park-3d-game
2- Dead Elixir Game: (Mac, Windows, Linux)
Hi my name is Davis. Nice to meet you all.
I wan tot tell you I like creating small nugget worlds for a living. Almost like a novel for games. And I only spend 3 months on each project. Right now I have one project in my portfolio. Like The Unspoken Valley 4.3
While back I was very crazy on the internet in 2017 because my doctor didn't help me with my schizophrenia. I am more calm and relaxed and professional than ever. I have new doctor to help with my illness. I am not a monster you know I am a person who has scary thoughts at times.Creating worlds get's my mind out of crazy and stupid things even though I am a art nerd. hehe
What about you? :)
Hey there. I just recently joined and thought to stop by and pop a 'hello world'. I'm a game dev from Croatia. I've been using Unity for over 12 years. I'm currently exploring Godot Engine. I will be releasing a demo of my upcoming game soon (page is still a draft until i get some proper screenshots and gameplay video).
Awesome! Take a look at Godot Engine. It's completely free (open-source) and no royalty cut if you succeed. It also deals with some nuances that Unity has (moderately advanced stuff). Offers 4 languages (visual script, gdscript, C# and C++). Visual script is like blueprints in unreal. gdscript is their own dynamic language (much like python + javascript kinda thing), C# - well, no need to explain this and C++ - they call it GDNative. It's their own system that allows you to create custom nodes (base entity in godot) in C++ without recompiling the entire engine .
Hey!
Yeah. I tried Unity when it was v 2.3 (mac only). The reason I switched was because my team switched projects and I ended up on Unreal. Having used Unreal for a while, I got the impression it is way too bloated and an overkill for most of the thing you want to do. Searching for free alternatives.
I found Godot which blew me away with its scene/node paradigm. It's very light (barely 40MB). Took me around 10 hours to go thru the docs and about 4 hours to make my first game. The thing I like the most about it is that EVERYTHING is a scene (think unity PREFAB, NOT unity scene) and can be instantiated as a node (think unity gameObject) within another scene. Also, scenes can be inherited (unity prefabs can't) and you can nest scenes (can't nest prefabs without losing connection of nested prefabs). Another thing is that it supports 4 coding languages: VisualScript, GDScript, C# and C++.
Also, it's open-source and has no 'success fee' (like Unity's 100k or Epic's 5% cut).
I haven't tried Godot but I've seen some videos + your opinion on it and it looks great. I've been using Unity since I started, a bit more than 2 years ago and I never thought to switch to another engine. Maybe because it took me some months to understand it in depth. I had knowledge in C# before finding out about Unity and it was just great for me because it used putted in use all my previous knowledge. Do you suggest me to give it a try and maybe switch over or I should stick with Unity? I mean, is it easy to start using another engine after you get used to one?
An about the fee, I think that Godot is fairly new and it is looking for more users and it will have a fee later on... Just my personal opinion.
Since Godot is open source - it will probably never have a fee. Whether you should switch is entirely up to you. I would definitely suggest to at least give Godot a try (a week, maybe two) and see if you like the scene/node paradigm. Two years of Unity is enough to get to a point where something starts annoying you (e.g. we've been waiting for nested prefabs for years). But, don't force yourself. I had good reasons and I don't regret doing it. Who knows, I might go back to Unity if professional (9 - 17h) work requires me to.
Late to the party but maybe I will have the pleasure and someone will still be interested to read it. I'm a 18 years old developer from Albania. I've been developing games for like 2 years but I published my first game 1 year ago and you can check it out in my old profile. I've been using Unity since I started but before that I was into programming and I also made a some models with Blender. Than I realized I could put my character into live by combining it with programming. My games are improved a lot since then. I'm currently working on a huge project and I think it will be great if it get's a bit of attention. I could say for sure that marketing is not my thing hahahahaha.
Hi there , Adwit here from Bangladesh!
Being a full time student and a game developer is a hard thing but I am loving the vibe here and the community, so I hopeful of the future. I use Construct 2, so if anybody wants to collaborate or just uses construct as well, then hit me up. I would love to know about your work and learn something new.
Discord: adwitr#1164 and you can find me on my instagram as well.
Hi there everybody!
Let me briefly introduce myself! I'm Elias Luukkanen from Finland and I compose music as my profession. I especially work for video games and animations. If you are interested, check out some works of mine at my website: https://www.eluukkanen.com/
I have heard about itch.io for a long time, but never really came here before. But now I decided to come in and meet game creators, gamers and more
Looking forward to discuss and perhaps collaborate! :)
Hello Everyone! My name is MR Games, an indie game developer and all around tech software developer. But you can call me Steve. :D ... I'm working on a 3D baseball type of game currently and it's going quite well and a lot of fun. I generally like sports/ physics-based games mostly though not only. I built my own 2D/3D game engine over OpenGL ES 2.x+ for mobile devices primarily, with custom rendering pipeline, before I decided to give Unity a try and think I'll stick with it for a while due to ease of use, large community, etc. Looking to get this game released soon on itch.io. Hopefully soon really is soon.
Hi Steve =), nice to meet you, its awesome that you used to make your own engine, i always prefer to make my own things (2d sprites 3d models etc you know) and while i never did my own engine, i used to use dark sdk that is like a directX wrapper that saves lot of work, but yes i agree with you, after trying unity it seems a lot better due its visual interface and built in features like physics particles etc. Sports and physics games are really fun, i made a racing game (in steam for now), I hope you complete your game really soon and can distribute it here with steam keys (i want to do that too due its protection feature), i hope you can share your experience when its out, good luck!! =)
Hello everyone, my name is Jaime, I am an indie dev who likes action shooters. I am currently working on a monster arena game where the goal is to survive waves of monsters with your weapons at disposal and stealth skills. There are still more levels that I cam currently working on and weapons. I have released a second update to the game so just wanted to spread the word and become part of the community.
The game was built using Unreal Engine 4 in around 1 year. It has been fun. This is my first and the current goal is to keep improving it and myself.
Hi folks! My name is Gary Alfonso - also known as Gary The Bard.
I started my artistic journey as a Music Composer, but I'm now tackling my childhood dream of becoming a game developer. I've created and released two completely solo Indie Game Projects. Both are platformers of the artsy kind.
I have aspirations to make RPGs and VR games, but for the time being - I'm focusing on builder smaller, artistic games, until I have the resources and abilities to tackle some of my more ambitious ideas.
Check out my games folks!!
Sincerely,
Gary
My name is William, I make 2D and 3D (Mainly 2D) games for MoredGenis Games.
I make little games for people to play and I make most of them free unless they are SUPER good and have a good game page and even when I do I make sales a lot so that people can get them for cheaper than their cheap price is. I have my own company called MoredGenis Games and we are currently looking for a team willing to be for free. Check out my profile for more. I am trying to port my flash game to PS4 if I can but I am sure it is impossible. I also make tools and operating systems which I make available for free.
Hey, just wanted to introduce myself and point you towards a game I'm working on. Here's a should video so you can see what I do. If you like what you see please check out the devlog I'm putting together: https://multi-core-collider.itch.io/mcsquared
I’m Electofunk, I exist and I’m bad at it. I run this thing called ‘Jude’s dumb dare’ in which I make a game over a week and then me y mis amigos play that game on ‘the youtubes’ for other people’s entertainment. I make games in unity using c# and I’m amazed that I haven’t been banned from itch.io for making bad games. My page is ici.
...tadah?
Hi ! I'm Adrien. I'm and passionated by independant and old school game. I'm a french independant graphic designer and made pixel art for hobby or personnal projects. I'm here to combinate this open community exchange, the passion of the different states to make a game and. They are really good project here It's a good way of motivating exchanges ! Can see my fist work here : https://smartchip.itch.io/vintage-nervous-shooter-essential-kit
I am Sarainia, Single, from Canada, Um I'm new to this site I think I signed up like yesterday or the day before so yeah very new, I just came to this site to upload and sell my game lols, other than that I am not much other than a game designer! I am working on getting more games up and eventually making them all free but I dunno how to make them free and still have food on my table lols I dunno if I want to add ads to my game as people find those a turn off in most cases! :) I am not a coder by any stretch the best I can do is Drag and Drop stuff like RPG Maker or BuildBox! I wish I knew how to program because then I can customize things even more :)
Hi everyone, I'm Chukobyte. I've been participating in game jams and making small prototypes with GameMaker and Godot for about 2 years now. As of now I focus mainly on 2D pixel art games with Godot. I also compose music as well (mainly chiptune). I'm currently working on releasing a roguelike dungeon crawler.
I'm looking forward to participating in this community! If you would like to learn more about me feel free to message me or check out my profile.
Hi, all. My husband and I just joined itch.io to publish our first game, Sarah in the Sky. It's a simple maze game. We chose the simple format so I could learn the process as well as complete the project in timely manner. I wrote the stories and designed the levels while my husband did the rest. We really enjoyed the experience, so we want to continue developing games. In fact, we want to make a rpg next and have been brain storming a lot. Cheers, to all the hard working game developers out there!
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Hey everyone. This is Kid Thunder Productions, which has been on itch.io for about a few months. KTP as of now, is a one-man indie game studio. I have released my first game, Kiberki, a turn-based RPG game which was done with RPG Maker. However, I am trying my best to learn additional engines like Unity since I have a solid interest in creating games of other genres, particularly shoot-em-ups. I am a pixel artist, 2D artist, and a sound engineer (particularly music production). My first game, Kiberki took years to make simply because of play-testing and buying a new PC JUST to continue working on my game as well since I started working on a computer that is years old. Also, there had to be some subtle revisions in the writing. I initially started the Kiberki project while I was attending school for game development and was partaking in other activities outside of working on my game. Sadly, Kiberki was in development hell, but in August 2015, I started back on this project and completed it within 2+ years.
As for industry standards, or simply being an indie developer, I am literally a generalist. However, I find myself a bit stronger in 2D art/pixel art as opposed to 3D, which the most I can do is vehicles and environments. As for my sound engineering capabilities, I am a chiptune musician and I mainly write 8-bit and 16-bit tunes.
Hey everyone! My name is Jenny and I'm one half of Woodsy Studio: http://woodsy-studio.com/
My partner and I were writers before we made video games, so we focus primarily on story and narrative integrity. Some of our releases include Serafina's Saga, Serafina's Crown, and Echoes of the Fey.
Nice to meet everyone!
Been here for some time, never really used this app or played the only game I have downloaded on it.
Hi! I go by ReadyPlayer7. I love editing and writing. Cyberpunk, vapewave (no as in vape pens, but the vapewave aesthetic) is something I've loved ever since I was a kid, which was frowned upon because no 4 year old girl should love Batman movies with futuristing cities, or want to partake in the Matrix when a bit older.
If it has cyberpunk in it, I've most likely watched, played, heard, or dabled in editing music, visuals, scripts, etc on it. Currently working on some things related to that aesthetic.
I'm here because of a game that the developers suggested we download to play while they update (it's still a w.i.p, but it's come a long way). Maybe some of you can guess from my username, most likely no one cares, and that's just as fine.
Anyways, I hope to make an army of friends someday in a pretty cool community.
Hello Everyone!
My name is Amelea but you can call me Little Missy Otome or LMO for short :D
I am a Digital Artist and an Indie Game Developer for Visual Novels.
I'm currently working on my first non-commercial game which will be uploaded on 08/08/18
You can follow me on
My facebook page: https://www.facebook.com/Little-Missy-Otome-249230175882587/
Or
My Deviantart: www.deviantart.com/lmo888
I look forward to working with some of you in the near future ^_^
Hello let me introduce myself. My name is David Campo and I'am from Campotech. I have been developing computer games for 20 years now and I think after making games in discs for so many years I thought it would be time to go digital. I really hope you play my games and you enjoy them as well. Mostly I like to do old school Atari or odyssey games. In fact I was thinking of doing Fairchild channel F type games if anyone is interested in that. I design games with GMS 1 and 2 and RPG Maker 2003 and MV. Just follow me or check with me once in a while. I'll be around if you have any questions or comments you like to share with me.
Hi, everyone! My name is Jun. I'm enjoying game development.
I made a simple racing game, mower race battle. I want everyone to play.
Feel free to reply the impression of playing this game.
Hi! I am Gene and here I am trying to sell things off of my itch.io store.
I am a Unity (game engine) developer and am an intermediate at it. I am trying to get good at pixel art too. I also have self-taught myself some Game Design and Quality Assurance.
I have 70 credits towards a B.S. in CS but might also get an A.A.S. in CIS soon.
At my itch.io store I sell (for a price or Name Your Price):
Please see my store!!
Hi I'm g420©®™#0420 on discord app. and g420 here! I'm C.O.O. For the Cryptoinfo network and Info coin blockchain lead developer! Games and game development is an area of interest for me. Always looking for some new creative ways to use our blockchain in order to reach more community members join us in my discord group! We feature 2 tipbots and over 20 supported cryptocurrencys! https://discord.gg/7Xf5Zp7
Hello there.
I am TheCrafters001. But you can just call me TheCrafters.
I am big into software/game development. I have made games in the past but nothing I would play. But I finally have something I play/make. I have knolage in VB.NET Codeing in VisualStudio. I also know a little bit of BATCH in windows, and I use RPG Maker XP for my most recent games. I plan to get RPG Maker 2003 because it has been features in the RPG Maker line. I got RPG Maker XP while it was on sale on Steam.
I hope to see you again soon!
- TheCrafters001
-- TheCrafters
Hello folks, I am Hayo, 35 years old. I started making games in 1996. Way back I made games like the Fishhead series and Bernard & Hank, games that looked pretty good but had boring gameplay. Eventually I got a bit better at game design and such. I sort of quit in 2009 to focus on my fulltime teaching job and educational material development. I partly quit that job now so I ave time for game development again. Just finished my first game in 9 years (Roving in the dark) and am in the process of finishing another one (Fishhead 4). I use Clickteam Fusion for games (started with Klik&Play) and Construct 2 for educational material.
Hello to all! My name is Giovanni, i am from Italy and i am 36! :D I am programmer when i was 5 ^^.... I programmed with Commodore64, the first time :P I developed so many games but, after 2 years, i decided to propose to you all the my last game...Holy Warriors. I am here because i want became happy the players :P All my games have new ideas (i hate the world 'copy') :O
I hope my ideas will enjoy you.... good game to all! :P
PS : Sorry for my bad english but i studied it to school only and i don't use google translator :P
Hi! I'm Josh Arnold, and I used to make small games in Gamemaker 8 when I was young. Since then, music has been my main passion. I'm in an alternative rock band, but mostly produce EDM. I'm in my last semester at MTSU about to earn my degree in Audio Production. I recently rediscovered my coding talents and have been spending a ton of time working on an epic side-scrolling rpg defender. It's the first large scale game I've ever worked on and its coming along promisingly! You can see and play it here: https://josh-arnold.itch.io/the-chosen-one
Nice to meet you!
My name is Leo, I'm 18 and I'm struggling to figure out my future at all. I go to a professional highscho that focuses on programming, and I only went there because I was naive and thought game making was easy. It's not.
But it's great to see so many good games be created every day, so good luck to all!
I love history and murder mysteries, and Warcraft 3 was the defining game of my childhood. I wish I could create a world so vivid one day.
Hi everyone My name is Davis I am a Unity3D Visual Novelist that focuses on camp, Romainglish , rock-solid Christianity, and endless expansion of Virtual Kingdoms.
Having a game dev walk is to grow as a stronger game developer in the Indie gaming industry.
What about you new comer? I want to know more about you too guys and gals. To be welcomed in this indie family. We are all here to make what we all love to do for a living. To express the art we carry in this dev journey.
>;')
Hello everyone. My name's Ben, and I'm from the UK. I'm a freelance classical Composer/Conductor/Orchestrator with nearly 20 years experience behind me. I have been involved in music and Videogaming almost my entire life. I grew up with them and they became part of me. Being a musician and a music lover, the music/soundtrack of a game for me, can be the ultimate factor in a good or great gaming experience. The music always sticks out for me. I saw the 2011 E3 event and was so taken in by the incredible Nintendo presentation that I knew that working in the Video Game Music world was my calling, one hundred percent. This is where I believe that my future lies. I was contracted to compose/arrange for the Legend of Zelda "Symphony of the Goddesses" Concert; co-writing the Skyward Sword Movement.
I am looking to promote my musical work and credentials, to develop my professional network in order to bring my work to as wide an audience as possible, and invest in a musical future with certainty. I have a website, Twitter, Soundcloud and Facebook profiles which contain examples of my music. I would be very interested in becoming part of this community and linking win with everyone, and hopefully working with others to create music and good games!
Pleased to meet you all! :)
I know I have already made like 50 posts on here, but I wanted to rewrite my thing so...
Hello everyone,
My name is William, I usually go as Devil Minty online.
I am a Game Developer/Software Engineer who loves programming, writing, and drawing. I also love music and I make beats for fun that I will release and sell every so often. My soundcloud sucks rn, so I am not gonna mention it but anyways, I make games mainly for MoredGenis Games and release them. I am starting to work on 3D Unity Games and I will release some of those soon. If you want to contact me, hit me up on Discord, my username is William#0383 or join my discord server! Feel free to chat with me just for fun and for serious discussion.
I have some 2D games on my profile right now, so check them out if you can. I am not new to game development or Itch. I also hope I see you on my discord. I will do jams now and then. So you may see me on a jam.
I also have a (WIP) website for my game company, it is pretty cool and has stuff like a forum, account profiles, and the new private messaging so check it out!
Peace!
Thanks,
William // Devil Minty
Hey guys I want to market the living out of my games and friends both Christian and Secular Indie studios. So!... What is Camping Grounds Game Studio? Camping Grounds Created in Chicago Illinois owned by me Davis Don on a mission to create Unity3D Visual Novels. Background themes are camp, Romainglish, rock-solid Christianity, and endless Expansion of Virtual Kingdoms.
Please spread rumors about my studio and yours too! ^_^
Happy Developments!
Hello,
I have programmed noncommercial computer games before and even significantly participated in the development of the multi-player online roleplaying game project Illarion until I passed over the development to a new team around 2003. Illarion is still actively developed by later generations of developers so you might
call it a success.
Right now I search for a second activity next to my technical software development job that comes with less bureaucratic burdens. So I decided to invest some of my available time in games development and see where it takes me.
In the beginning there will be small games that are created more to get used to some recent technology in graphics and sound, deployment to mobile platforms and trying out different computer language choices.
The scope of the games will be restricted to small games with hopefully nice ideas but no highly sophisticated graphics or sound (as I don't expect to have funding for artists). Likely products will be puzzle, educational or strategy games. For learning some recent techniques also clones of old computer games are possible.I also have a website for Sandcastle Games which I use as brand for the games.
My skills currently are in the Java programming area with no specific knowledge about external libraries. In the past I tried to avoid external libraries and do everything on my own, but for the first game here I used OpenGL as well. There is another puzzle game in development with an original idea that I had for many years.
I have already seen that I will have problems promoting the games as I am a social media skeptic and don't use Facebook, Twitter etc. Maybe some networking here will help a little.
Hello! I'm Jerry or Xpost2000 online. I'm pretty new to making video games and as of now I make them to learn how to make the next one a bit better. I'm not very great socially I suppose, and I think I may have made a bad first impression as a developer on my first released game. I wanted to be a game developer because I wanted to make my own experiences too , up until my first released game here I've never had anything I would really play myself but I figured if even I want to play it then that's a pretty good step in the right direction. Although I've got a very very long way to go!
I make games in C++ because I sort of fell into the C++ is the be all end all thing. I'm not a particularly good programmer but so far everything I've made works so that's good.
I also play video games on Steam if anyone wants to chat or play something ( I primarily play Dark Souls if that's cool ).
I am Sean, I am a magician, a cuber, a under-tale fan, a DND player and a weeabu! (So in other words I am just a massive nerd.
I like to make hilarious parody visual novel games like my new game The Story Of Maple which is really good at making fun of fan bases. The perfect game for nerds! I would love to hear some feedback on it!
Hi Tesselode!
You have lots of talents, it's cool!
I also game developer and now in process the game Wanted Raccoon, where raccoon escapes from the kennel to revenge with people. It's my first game and i will be glad for any advice or constructive critics from you)
How do you like the plot? The raccoon run to revenge with people who cut down the forest and find his divided family. It will be long way through several locations and different obstacles. Now three of them almost ready, and i believe it will like you and others who like games!
Hey!
My Name is Leah and I am the creator of Oddyssey Studio. A small independent brand creating Comics, Games, illustrations and Animations.
Currently working on a slew of projects, the most up coming is the first Issue of a comic series called Vale check out the free comic here: https://oddyssey-studio.itch.io/vale
Looking forwards to creating on here, checking out all the stuff, maybe even working with some of you in the future!
Cheers
Leah
Hey there everyone.
Goz and Dan here. We are startup let’s players, focusing a lot of our work on itch games.
We have showcased many games from this site and love to support indie devs.
We hope to get some love back with subs and an interested audience.
Check out our vids and show us some love back here :)
Reach out here to have your game showcased
We are Dibyro!
We are a St. Louis based video game services company.
At Dibyro, we focus on providing top quality content with the highest levels of satisfaction – we do everything we can to go beyond your expectations.
With many different options to choose from, we’re sure you’ll be satisfied choosing us. Look around, and if you have comments or questions, please feel free to contact us.
Customer Service Number And Email
(314) 643-7976
dividedbyzerolaboratories@gmail.com
We create, market, and publish top quality games for hire.
CREATE - We will create a game for you! Our developers have many years of development experience. We use a signature design process making it easier than ever to bring your video game idea to life! Contact us now for your free consultation.
MARKET - We will market your video game! Our customers are very loyal and are always looking for new and exciting games to play. Let us help spread the word about your game!
PUBLISH - Want to take your game to the next level? Let us help! Dibyro is a licensed publisher and can get your game on Google Play, Itch, Amazon and more! Contact us to learn more!
Dibyro means a unit that can not be defined or broken.
Dibyro, short for Divided By Zero, is an idea that a unit can not be divided or defined by others if it sticks to its core values. At Dibyro we value Family, Respect, Friendship, Quality and Co-operation. It's believed that with these 5 core values a unit can, and will, thrive.
Choose us because we believe in top quality content, top quality developers, and top quality experiences
We are professionals when it comes to entertainment, and video games are something we take seriously. We know what it means to our customers to own quality games. We value our customers and what we can offer them. As the creators of "Bloqout", the addicting, hit puzzle game, we hope to create games that everyone can enjoy. Take a look around our website and see for yourself what we can offer you.
Marcus Flakes
"I founded DBZL because I believe top quality content comes from not only top quality developers, but also top quality customer service. I value Family, Friendship, Respect, Cooperation, and Quality."
Hey everyone I made a New Studio called "Simple Games: Chicago Edition". My first %98 completed game called "Zap! ver 1.0.3". It's a top down space shooter. I used a few purchased and free assets to make this game more completed. My plan is to sell this game in every gaming market. I still have no clue how to make this game for mobile? And place ads for this game and make for free? Is their and help I can get?
Thank you.
Here's the link to my page.
I need some help of to sell my games?
Can someone give me advice?
Hello everyone. My name is Jorden and I am part of the team PairofAces. My team and I are asking the community to go and check out our Kickstarter for Mission to Mars. We only have 12 days left before the run is over. I ask that you please check it out and spread the love of Mission to Mars to your family, friends, and everyone else. Thank you to all who support Mission to Mars. Link to Kickstarter: https://www.kickstarter.com/projects/827521211/mission-to-mars-0?ref=nav_search&...
Hi there, my name's David. I'm a web developer, and making games is my hobby. I've got some games on the Google Play store which I created in my spare time. I got lucky with one of them called BotSumo and it's been downloaded over 250,000 times in the last 2 years ( I bet I won't ever be able to repeat that!). I've loved making games since I was a kid, and made loads in Flash back when that was a thing. Now I'm using Unity which has been a steep learning curve but I'm really enjoying the flexibility it provides!
Not sure what else to say about myself really. I'm probably a generalist. A bit good at art, a bit good at code, a bit good at ideas. But probably not excellent at either. Although I think a knowledge of everything really helps.
Hello there!
I am Cooper and I started Ivory Crow Games as a project to create a new game every month as I learn how to make games. I started making games about 12 years ago and have never really had much success and was tired of never shipping games because of this that or the other thing.. As I'm sure many of you have experienced. So this last year I decided to set a goal of making a new game every single month.
I started making games on codepen.io and they really weren't that good but every month I would release them to my friends. About 5 months into it I had some friends come to me and really want to participate in my projects. Which is awesome because now our scope has gone up a ton. The two of us just released our 5th game which we are very proud of. It has over 100 views on itch so far which may not seem like much to most of you, but to us it's awesome.
Our main focus is 2d games for both web and mobile. We have yet to release to iPhone because of the startup cost, but hopefully that will happen in the near future.
We try to make a new style of game each month and our motto is "Never be Comfortable" which often results in late nights at the end of the month.
As someone who has no idea how to get the things I make out there I am really excited to join a community like this one.
I'm not sure what else to say, but if anyone has any questions, comments, or just wants to say hi feel free to shoot us a message.
Thanks!
Hi folks its Dan and Goz here from 2FOR1 Gamers, We are here to help review your games and publish them on YouTube and social media, to try and show the world your game. We are still fairly new to YouTube and want to know if you have a game that you want us to review message us on YouTube or here on itch to help us and help you get more viewers :)
channel link: https://www.youtube.com/channel/UCtgLgWRkyqwNC4aS6WsA8pg
Hello to everyone. I'm Feneric (or Eric, whichever) and have been making games for fun since I was a kid. Most aren't available anywhere, but Minima is here and a random old interactive fiction sample or two is likewise still available. I tinker with lots of different technologies and game design tools and target areas ranging from retro 8-bit pixel art sorts of pieces to classical interactive fiction to immersive VR games.
Hey this is Daye, currently in control of the login for DVNC Tech. We are a Philly based VR startup. Our debut title is Superhero In Training and the alpha is actually out right now! We would love some feedback and for y'all to go on this journey with us.
https://dvnc.itch.io/sht
Our plans for the game are to make it a highly competitive online and local multiplayer experience. But of course we need the help of an excellent community. Please give it a download, beat your own best time, and train to be the best superhero out there! Superhero In Training, coming soon to Steam, Oculus store, and your local VR Arcade.
well Ill take tht as a compliment, I hear ya. I was laying in bed last night thinking of tht one button dev jam tht just stated and came up with three dif games all tugging on my heart to put on the back burner for later. I also noticed I felt like my brain was mush so I will take tht advice to heart.
Hi, I'm Morthal aka PIG (Politically Incorrect Games), I deal with the Unreal Engine since 26th of May 2018, after a pause of 20 years regarding game development, raised four kids in the meantime and such. Formerly I collaborated with Reality Factory, who made an editor for Genesis3D, one of the few free engines in the nineties. Made some tutorials for them and for Milkshape3D under the name of Soulbox.
I'm a musician as well, so I love detailed sound design in my games. Joined here for submitting to Epic Mega Jam 2018, "Unreality - Chronicles of Shae", a very short but special Jump-and-Run-Adventure.
Game channel: https://www.youtube.com/channel/UCbwGlKHPlIjfERbTNPVubxw?view_as=subscriber
Submission: https://itch.io/jam/2018-epic-megajam/rate/330918
Extended Video:
Hey..
My name is Ribin R and we are a 3 man team with story writer, Sound engineer and i do the 3d modelling and engine stuff :) We are indeed beginners trying to get into the industry but we promise to deliver the best experiences as much as possible for us. We released our first game Temporary Space for the epic mega game jam :)
Hi everyone. I'm the weird loser dork Matthew Lyles Hornbostel. I'm an indie artist (here's some stuff I posted on Pinterest) and an eBay seller of handmade art and the like, with 320+ ratings on my eBay account, 100% of them positive so far. I make some indie videos which I write, direct, record, edit, do VFX and sound design on... etc. Pretty much I do everything except fill all the roles acting, because otherwise the projects I envision simply won't get made!
I also do indie game development, and a lot of traditional art (painting, sculpting, drawing with pencils and pastels, etc). I do a lot of 3D animation in my projects and love what can be done in 3D in my creative pipeline with modern hardware and software, but I also retain a soft spot, however irrational and impractical, for extensive use of miniatures and physical effects elements.
You may have noticed my recent [substantial] involvement in posting a bunch of different stuff on Itch.IO just in the last 3 months. In that time, I've expanded my roster of games and game assets here markedly, but some of the biggest stuff was in the work for years before making it to Itch.IO. I have been doing 3d stuff since I was a teenager, and now I'm over 30. So I have a decade of experience doing this crazy stuff - freelancing for below minimum wage or just doing creative work without salary, either to help others in my social circles [friends, family] who need my assistance, or often just for the fun of it, because I have some cool idea I'd love to see realized.
I'd like my creative work to someday result in a full time income so I can ditch everything else, all the gigs around the edges and just make games and art stuff all the time basically. And if it were really to take off... well, I like the idea of supporting a long list of other people and other causes, because there's so much desperate need in the world and I like to help people. And this is what I'm good at, so if I can someday leverage this stuff into some reasonable measure of success, i.e. annual income climbing to $16k or more per year, then it'd cover my basic costs personally and creatively with extra to spare, and then that extra would be given out to everyone in some manner to thank them for all the assistance everybody's been giving me that is helping in getting me to that point. But at the moment, I'm on disability, I have some mental disorders and other weaknesses, nobody will hire me to a normal job - so I am stuck freelancing and selling stuff online and supplementing that with a bit of govt. disability cash which, I want to get off of soon by earning enough annually, over $12k/year, to get off of that entirely. And I'm not quite there yet. I do creative work for 14-15 hrs/day, average income a bit below $2/hour overall. I sometimes make $4/hr or so, and other tasks $2-3/hr, some less, and there's also a couple hours/day in there, on projects just for fun, on top of that, projects which have no real likelihood of paying off but which I'm passionate about.
So yeah. Gig economy lifestyle. If I made say, roughly $3.50 an hour on most of my work it'd get me to my target. But I don't have enough work yet that pays that well.
I am attempting some passive revenue by releasing sale items on Itch.IO but for 'passive income' it's an awful lot of work and I've averaged maybe 20 cents of income from every hour worked on the products being sold, and those items are the best cases.
So here are some notable failing [or should I say flailing? They seem to be going all over the place!] projects I've got displayed on Itch.IO (there are a few others, outside of Itch, but these ones are the most relevant to this community)
This is a first-person puzzle/adventure game I began thinking about making in 2010, and which has been gaining momentum continually since then, with over two dozen substantial areas, realized with fairly realistic looking handcrafted miniatures, extended digitally. I basically captured panoramas inside O scale models built in my garage, TONS of models, you have no idea how much space this is taking, because much of it isn't yet posted due to spoilers or other reasons. But it's been a big time sink and the costs of developing it are pretty high for an indie with a low income. That said, I'm thinking it'll be out there by the end of February 2019 at the latest even if sales here on Itch.IO don't really materialize at all to cover the remaining $235 in costs. So yeah, I guess I could describe it as having an interface similar to Myst III/IV or Scratches, but higher visual resolution than either and art made primarily with miniatures and not digital 3d renders. It's being built using Unity 2018, PlayMaker (a visual scripting system that is great for rapidly assembling variations of a lot of the most common interactions) and a few postprocess shaders. And lots and lots of scale models photographed with a knockoff GoPro style little camera locked into a position inside the miniature environment, that shoots 20-megapixel stills, it's rotated around in 15-degree increments, then the stills for every required position in the miniature world are stitched together into 360-degree panoramic nodes with the roof of the garage replaced by a digital extension, generally some sort of sky matching my vision for the particular world. So that's kind of my process here. It is pretty involved and it has to be repeated carefully for 200+ different 360-degree nodes. Right now I'm missing the last fifth of the game; the final puzzle sequence and five different miniature sets that still need to be built, captured, integrated into the project. If I really push myself though it should be possible to do within 60 days, 90 if the assembly of the remaining models is pushed back a month due to limited funding. I hope it somehow breaks even at least on the physical materials cost of making it but I'm a bit skeptical that it will.
The 2018 Triumphant Artists Complete Collection
This started around 2013, when I was selling the earliest version on eBay as a DVD product I physically shipped to customers. But it's expanded threefold in scope since that point, and dropped dramatically in price too. We're talking about 1GB of texture and stock video elements. 1250+ texture image maps, and 100+ video elements designed to be compositable for motion graphics work (i.e. cutscene videos, or visual effects work) - It started off on Itch.IO for $3.99, quickly dropped to a baseline of $1.50, and [currently] is on sale from Nov. 20-30, for 87 cents. Great Black Friday fodder.
The Autumn 2018 bonus collection.
201 additional texture image files, 15 new pyrotechnic elements shot in 60fps high speed 1080p HD. Currently discounted to 58 cents.
My most recent asset collection includes more than a dozen 3d plants and objects, for use in your realistic looking outdoor landscapes for games, architectural previz, VFX, etc. detailed enough to look decent prerendered but low poly enough to be used by the hundreds in any good game engine. .FBX and .OBJ format, mostly .PNG or minimal-compression .JPG textures. It's available for 63 cents during the current Thanksgiving week sale. I'm planning to add some more models to this soon, as in a few days before the sale is over. (I currently expect to acheive incremental updates tomorrow and on Cyber Monday to this pack in particular, bringing the total included model count to around 30 at that time)
So... that's the main stuff available on Itch.IO at the moment.
There's also a bit of other stuff though - one thing is a tiny freeware package of blood spray elements for use in action or horror videos/cutscenes... a mini adventure game project called 'Spiral Skies' in development, but kind of on the backburner until Miniature Multiverse launches... a Miniature Multiverse artbook, hint guide and 'extras pack' including a small game demo, and a last chance for people to see their names credited in game... that's showing up at the start of December 2018, roughly two months prior to estimated release of the full game. $1 batch of stuff aimed at enthusiasts.
Note that while all of these items have accumulated a ton of views, and although the attention directed towards my work here on Itch.IO has been snowballing seemingly exponentially the past week, sales volume remains weak due to absence of meaningful customer reviews or ratings. The closest I've gotten was one customer who posted an enthusiastic comment on one of my product pages. In hopes of generating some publicity and ideally provoking people to actually rate the asset packs, I posted 9 free download links on Black Friday. Still no reviews yet though. In fact, some of the free download keys still remain unclaimed at the moment.
It's also worth noting that the biggest bargain currently active is this one:
And there are additional perks for any bundle buyers, should the sale unexpectedly hit a list of sales targets, starting at $200 in total sales by end of Nov. 30.
Now, given that the sales volume across all my stuff on itch is still below $10 for the past 45 days, even this initial goal threshold seems highly unlikely to be met. But I suppose it's still possible. If the sales total hits $500 everybody who bought the bundle for $1.49 gets Miniature Multiverse for free at time of launch, along with the extras connected to it - which would, in total, add up to $6.10, not $3.60, of already arguably underpriced content for $1.49 if that actually occurred.
Not holding my breath though at the rate things have gone so far, given the current climate of passive disinterest and weary wariness currently surrounding this sale.
Still, a few of you have shown excitement about what I'm doing, and I really appreciate the positive responses when they do materialize. It makes me think maybe I'm not utterly pathetic. ;/
It's encouraging, and helps keep me motivated to continue working hard, release of new games and game assets in 2019. If this starts to go at all well, somehow, either in November or later (Christmas sales? New Year's?) then I'll probably keep at it for as long as it shows some sort of potential.
Never did make an introductory post, so I might as well. I'm DStecks. I can't stick to a project long enough to ship it so if I ever actually release anything it'll be a minor miracle. I'm working on an open-world driving game, a visual novel card game, and a secret project I'm not going to announce before I release it.
Hi,
I'm Mario and creator of "LambdaRogue: The Book of Stars", a roguelike RPG (which I uploaded to itch.io yesterday, but the game is in fact much older (2006-2012)). Currently I'm working on a text adventure made in Twine (a crime/mystery story).
I also work in flight simulations (maybe you've heard of the X-Plane flight simulator, for which I co-develop airplane addons for vFlyteAir), and write essays and books about communication & society (all in German language).
Hey everyone!! I'm Aryo. I learned about this community the first time, when I was working on the design of Lingotopia. I am also a big board game and pixel-art enthusiast, and I would like to Introduce you guys to my latest project called Paper War. It's a papercraft based miniature wargame with miniatures that can actually shoot for real! Please check it out, and I will be happy to hear your feedbacks and comments. Cheers ;)
I have always loved making games and...blah blah blah! Do you like tank trouble? Wish there was a game that improved the game drastically? Introducing the COMPLETELY FREE game Attack Beyond (Tank Trouble Re-imagined)! A game where 5 people can get together and play hard out. You can customize your controls to your desire, over 10 new game modes and weapons, more backgrounds, changing player-counts (2-5), AI TANKS, EXPLOSIONS AND MUCH MORE :D
Get it here: https://cookieroostertm.itch.io/attack-beyond-tank-trouble-reimagined
Hi, Im tormen. I just discovered itch so im new to the area. Ive been a programmer for over 40 years and finally now getting back to what got me so interested in computers and that was making games. Discovered the unreal engine last year and have been busy learning the workings of it and building my game world.
You can occasionally find me streamin on twitch.tv/tormensoth
and a link to my much neglected website
Hey everyone, we are Melon Gaming !
We are a game development company that aims to help anyone to easily and quickly develop games for the HTML5 platform. We offer our very own open source, HTML5-based game engine, called MelonJS that is perfect for beginners in game development, as it is lightweight and compatible with a lot of third-party tools. We also provide training and services for you who are new to game development.
Nice to meet you all! :)
Hello,
My name is Mike and I live in the USA near New York. I'm a hobbyist programmer and just getting into game design using Gamemaker Studio. I hope to post my current (and first) project on itch.io in the near future. It's a physics puzzle game where you have to move barriers and objects around to guide a series of falling balls into a barrel. The concept is not too exciting but I have some cool elements that I think make the game enjoyable. Cheers!
hello everyone, my name is Magher, I just joined the game design community 9 days ago, and I would really appreciate some feedback on my games to get better
I may be a bit of an unprofessional for now but I can make up fro that temporary shortcoming with my creativity
I mainly make 3D games but have been trying to get a hold of 2D games so I can make better quality games.
Hello itch.io community!
My name's Michael and I'm a self-taught artist hailing from germany. I am a software developer by day, but around the age of 14 I fell in love with 3D art. I played around a lot with 3DS MAX and later even purchased a software called "Monzoom 3D" (if anyone knows this ) for a whopping 200 €, which was quite a lot for me at that age. I tried to create some Half-Life 1 & 2 mods back then, but my ambitions were far greater than my skills at the time. After some years, my motivation dwindled as I had to focus on my studies and got more into programming.
Over a decade later I stumbled over Blender and my motivation has been rekindled. Today, stuff I was not able to figure out back then is easy as childs play (since I got stuck already at the easy stuff, haha). My main motivation is to create games in the Unreal Engine 4. To get something done I try to be as self-sufficient as I can, so I picked up Blender, the Substance Package and recently even ZBrush (benefits of having a salary ). That does not mean I only work alone, though. I partnered up with an old friend of mine working together on some first, small games as our limited time permits. I'm doing the programming and some basic art, he's contributing the more awesome art.
I'm not trying to break into the industry or anything, this is purely a self-realization/recreational hobby for me. So far it's been a lot of learning (only started sculpting a about a month ago, I'm more comfortable with Blender und UE4). I'm currently working on a puzzle game clone to get familiar with the whole process from start to finish while keeping the scope simple and small. After that I want to realize my own game ideas.
I registered here to keep up my motivation as well as to give and receive constructive criticism to improve. After all, there is nothing more valuable than sharing thoughts and opinions in a nice community, meeting like-minded people to help each other out.
Cheers!
Hello cool people!(and the not so cool people . I've got you covered)
I'm a programmer who's trying to get into game development as a whole. I'm a huge fan of mythological stuff(primarily greek because it's awesome) and cutesy stuff. Also scary stuff. The engine of my choice would be Godot. I really, really want to learn how to compose music and stuff. I am very much interested in RPGs, Action, Adventure, LNs, etc. Hope we can get along!
Hello everyone !
My name is Bérenger and I am a french developer. I made small games as a hobby in the past but lately I am making a easy to use 3D game engine. With a visual editor, an asset library and the possibility to include your own 3D art and animations.
I will try as much of your games to figure out what I have to add to make my engine useful to you guys !
I am excited to join this community :)
Hey everybody, my name is Aaron, and I'm the sole developer from Asperity Games. I generally go by the screen name Artarda; you might see me on Discord or Reddit. I am currently working on a game for the Finally Finish Something 2019 Game Jam, a project called Delve that's been shelved for years. I do all my developing using MonoGame C#, and I use GIMP as my sprite/image editor.
I joined itch.io after determining using a game jam would be the perfect opportunity to motivate myself to finish a project! As a game lover myself, I hope once my game is uploaded that it's enjoyable to play!
Hello, I'm Michael, and I'm a novelist, podcast producer, and tabletop game designer who is edging into digital game dev. I've gone and uploaded the novels I've written as ebooks under the Books categories, the ttrpg pdfs under physical games, and I'll be uploading the computer games I'm working on as they're completed.
As far as digital game dev goes I tend to prefer to work on interactive fiction and life/managerial sims, but when an idea hits me just right I run with it. I'm currently working on games set in the world of the steampunk novels I've written.
HELLO I'm Caine and I'm an artist/writer working as a one man team on a visual novel called Sinfonia! I'm working with a Tyranobuilder and trying to learn it as I go, but thankfully I'm not going to do anything overly complicated. I also have some prior experience with renpy but decided to stick with tyrano because I found it quicker for this project in particular, even if it sometimes manages to create me unexpected obstacles haha.
I'm from Finland and major in literature in a Finnish university, and my other interests include history, folklore, vintage manga (especially 70s), theater, urban exploring, classical literature & music and medical history. Outside of Sinfonia I'm also working on a bunch of oneshots and novellas with the hopes of completing at least some of them this year - I just tend to procrastinate on the illustrations.
Hi! My brother and I started making games a few years ago(Originally on scratch). We then moved to HTML, to Python, and then to making unity games. I am a now teenager and am currently developing a 3d RPG/Survivial game called Hasmon. I am currently trying to gets an enemy AI algorithm. We also use blender, although we have only published one model, a fire engine that my brother made.
I also enjoy doing electronics, and about 9 months ago I was trying to make a retro gaming console with Arduino, and my brother loves doing art and paintings!
I wrote a book about 2 years ago and my brother illustrated it, and we also could speed solve a Rubix cube(We haven't done it for a while, so we are a bit slow).
Our website is at https://www.chillitech.wordpress.com
Hi I'm Jack,
I developed a puzzle game called Mind Dots with simple idea. But it will harder than you think after completing few levels. It having 100 levels. If you interested Please check it out and download. Also support me by giving feedback for my game to update. It'll help me a lot.
Also If you interest please follow on Twitter @Nothing Box Games.