super fun and unique, love the mechanic of how you can be too powerful picking everything up and not dropping it. great take on the theme
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Power Packers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #65 | 4.100 | 4.100 |
Originality | #94 | 4.067 | 4.067 |
Presentation | #186 | 3.767 | 3.767 |
Fun | #205 | 3.333 | 3.333 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
You have to regulate how much power you use while moving furniture.
Comments
So fun! I was a little confused when everything seemed in its place already but then I realized only one thing gets given to move at a time. Music feels like it's ripped right from Mario Party 5, love it. Great job!
Woooow dude! I'm amazed by how nintendo coded this idea is! I had a lot of fun getting things flying out there and all the elements made me feel like I was playing a great party game!
Serious stuff. It took I while to understand how to play, even thought most of the time the controls were explained in my face. This mechanic and the whole game design are totally nintendo switch couch co-op material. Outstanding entry here.
I really love how incredibly goofy everything is! Throwing furnitures accidently across the room made me laugh every time, it was an amazing experience lol. I agree with the camera being a little hard to control while carrying objects, but other than that I think it was perfect. Good job!
very funny game! music, sounds, funny physics, sent a bed into orbit and didn't find it. fill and balance are great, cool!
This is a fun idea. The chairs were super hard to pick up and the controls took some practice. It would be cool if the stuff snapped into place when it was near its designated area. Beyond the controls, the concept is a fun one! I think rage flipping everything was just as fun as playing the intended way. :D
A very nice short game with a fun take on the theme. I love the chaos of chucking things around at lightspeed if you mess up even slightly. And its pretty funny that placing stuff in the wrong orientation still count.
Ooooo, a nice spin on the theme! It took me a little bit to adjust, but after I played for a bit, the control scheme started making more sense. The visual style and sound design is well done! Great work!
This was pretty cool. Definitely took a bit to get used to the controls, but once I did, it made a lot of sense.
That was fun, but I wish I could look around a bit easier when carrying something - I could never see where I was aiming for haha. 5/5 though, the music was a good touch too!
Really fun! Never thought that carrying stuff around could be turned into a game mechanic that feels good :D
Great idea! The visuals were fun and the music was spot on. Had difficulties carrying stuff, but that did not matter. Because it was just as fun to just throw furniture around. Nicely done!
Thank you for playing! Glad you enjoyed it. Balancing the power is intentionally quite tricky as we felt like accidentally throwing furniture was the best and most funny aspect of the game. But it was also tricky for us to find a good balance where it's at least some what controllable but funny accidents still happen :D
What an awesome game! I loved the element of chaos your throws have.
1) I really liked throwing stuff in its place. Even though it would often end up upside down, I got the +1 point which was satisfying but also funny. That was a great decision not to punish for wrong object rotation.
2) It's also satisfying to intentionally fail pick-up checks by using too much force in order to move a thing just a bit forward.
I'd add a little instruction which explains what you should do. On my first launch I thought the goal was to remove the furniture because I didn't notice the transparent copies. Then I thought these copies were the "original places" because I picked the already set furniture from it's spot.
Anyway, after restarting the game and trying the second time I realised that the next "target piece" spwans at the door and then finally understood that once you pick it up it shows you where you should put it.
All in all, a really satisfying and refreshing experience.
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