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A jam submission

Power OopsView game page

Submitted by Ded-Reflection (@DedReflection) — 5 hours, 19 minutes before the deadline
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Power Oops's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#1683.4743.474
Presentation#2473.5263.526
Theme#2963.2373.237
Originality#3203.3423.342

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
Power—collect power-ups to overcome levels and change the game.

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+1)

Love the windows 9X aesthetic! Combine that with hotline miami? This game gets me

Submitted(+1)

This was really fun. I really, really loved that the enemies could take each other out. It was such a nice little perk that was really fun to try to take advantage of. The throwback aesthetic was well implemented, and the choice of power ups were great. I also appreciated how the game teaches you to play very clearly and concisely. Well done!

Submitted(+1)

Cool UI ideia. I enjoyed a lot the way you teach how to play the game. It's usually something that we underestimate but it's a big deal skill to know how to do tutorials without actually stopping the game flow.

Submitted(+1)

really fun game, i love that you can dodge the bullets it feels badass

Submitted(+1)

found this game to be extremely fun, especially when trying to do runs without guns

Submitted(+1)

Pacifist + Bulletproof walls OP strat, I was unbeatable!!

Submitted(+1)

Yes! It's like a Hotline Miami rogue-like! Very cool idea!

Submitted(+1)

Placing a turret ahead of me? Spawning 5 boxes? Love these kinds of power ups. Nice job!

Submitted(+1)

having a passive option as an alternative thing was a super fun way to get through the levels! 

Submitted(+1)

Had fun doing a pacifist run!

Submitted(+1)

Loved it! Liked the old Windows aesthetic and the connection to Hotline Miami with upgrades!

Developer

Thanks!

Submitted (1 edit) (+1)

This is really sick, very hotline miami with a few extra layers - I think if you beefed up the juice and added some gamefeel/feedback stuff like screenshake, this could be big. And the old Windows-style UI is really great.

Developer

Thanks! It's cool that you tried this build

Submitted(+1)

I loved the option to go passive and the extra challenge it provides. The boxes are pretty cool.

Submitted(+1)

Those boxes are indeed pretty cool, I actually thought they were very strong since you could lock the enemy AI with them ;) I think reset could be put on a hold to reset type of deal, there were times where I would instinctively try to reload with 'R' and restart the level, and some indicator for where the exit is would be nice but I suppose you want the player to explore around the map. I like that there's various builds you can try, I had the pacifism and dash which worked well with my box tech. Nice job on the game!

Developer

Thank you! Yes, the restart on R was definitely a mistake

Submitted(+1)

Nice aesthetics, and a solid gameplay loop.  Good work!

Developer

Thanks!

Submitted(+1)

very nice my friend, hotline miami roguelike type beat

Developer

Thanks!

Submitted

This was very fun to play! It seemed like I had one bug where the pacifist perk wouldn't grant the extra money. But I just swapped out for other perks and that worked great. I appreciated how the enemies could get caught in each other's crossfire - really incentivized me to play differently and stay nimble!

Developer(+1)

Thanks for feedback and playing! Yep, pacific perk not working correctly, it counts any kill on the level, you only need to count kills from the player's hands

Submitted(+1)

i really like the idea and aesthetic! its a bit too hard for me but thats probably because im a casual haha

Developer

Yeah, the game turned out to be a bit complicated and clumsy, thanks for playing!

Submitted(+1)

Wait, Action Balatro?  That sounds so awesome!  Is that what this project started off as?

Nice level and game design.  The AI works well.  The game really makes you think hard about whether to stealth or risk shooting a precious bullet.  Limiting the power ups, again, requires you to think carefully.  Lots of interesting decisions through out.  Really great job.  Amazing feel to it.

Recommendations:

- "R" shouldn't be used for retry, as it's so commonly bound to reload weapon in shooters! 

- Enemy attacked while I was still reading the instructions.  Maybe pause the game until player clicks on the instructions to proceed.  Also, clicking ok fires off one of the precious few bullets!

Developer(+1)

Yep, I wanted to experiment with the Balatro meta and action gameplay. I've had an idea for a long time about emergent/immersive gameplay with a random set of abilities, with the help of which you have to creatively solve problems with a limited number of resources, for example, my other game from the jam is designed in a similar way, but it's a puzzle platformer - https://dedreflection.itch.io/jam-dev-sim. But I was thinking about how to solve the problem of the meta structure, the draft of abilities and modifiers, and decided to try the Balatro meta at this jam. Thanks for the advice!

Submitted(+1)

I enjoyed the view and using the shooting - quite fun overall! probably could do something more with this in future - great job

Viewing comments 29 to 10 of 29 · Next page · Last page