The graphics section is very good and the controls are easy. It's fun!
As for the musical section, the track is very good, but it made me want to do "a cock battle" rather than fight a boss. I think another style would work much better. Congrats!
Game's Take on the Theme
Semi Bullet-Hell Isometric Boss Rush
Did your team make the majority of the art and music during the jam?
Yes
The graphics section is very good and the controls are easy. It's fun!
As for the musical section, the track is very good, but it made me want to do "a cock battle" rather than fight a boss. I think another style would work much better. Congrats!
It is a tough game but man it was fun to play! So colorful Great Job! (ദ്ദി▀¯▀)
Gameplay is dynamic as hell, there are many games in this game jam that have similar revolver mechanic (one even has the same name as yours) the vfx, art style and music are great.
wow your game is insane, its really fun i have played many games in that jam but this one hits different fr, good job man u should get a high rank
I managed to one-shot the final boss, which was awesome. Love the art style and the color mechanic (super hard to pay attention to along with dodging) was fun to get right and get the powerup.
Really fun game, and out of the games that use a revolver mechanic this Jam, this has been the most creative I've played thus far. I feel like my main issue with this game is the boss speed and spacing of the bullets. I was able to beat the final boss, but I doubt a lot of people would take the time to learn this game's feel during the Jam to get there. Not an issue for the game itself though, I appreciated the challenge! Also I was able to shred the final boss's HP after reaching the Burst State then parrying his bullets while shooting. Great job overall!
Really good visuals and music and it was fun, I beat it. But man the difficulty of the bosses is really high. The first boss with the rolling attack and rapid fire circle bullet patterns is insanity :D Increasing the movement speed on the player would also be beneficial I think. Personally found the last boss the most fun, as its moves felt the most fair. Second boss had a cool design, but really hard again. Didn't really find myself using the melee attack either. The color mechanic was really interesting and it was fun needing to shoot with the right colors.
I really like the bullet matching mechanic, the shooting feel incredible.
It's a little laggy on browser and failed to load on firefox, just so you know.
Great job on the game tho, Well done!
The game concept is really interesting, and the controls feel pretty smooth! The color mechanic should be more developed. I was able to finish the game quickly by just spamming my shots without considering the colors. Great job nonetheless, the music is very good!
Feel free to come and test our game and give us your feedback!
Great game overall! I say the menu is the best and I can't really think about any obvious downside. I guess I could enjoy more shooting because now it felt like 95% you are dodging and managing your bullets. If there were more targets, so you had to choose between who to shoot or skip the bullet it might be more interesting, because now it's more like you have a good bullet you shoot and a bad bullet you skip.
We both did similar things with revolvers and colored bullets, but I love how you made them more necessary to think about!
I like the sound design, and the bullets with colours <3
Cool game, with great design. Only a bit annoying was the game freezing on boss start. I liked it overall !
Love the interpretation of the theme on this and the golden bullet hell! I did have to launch this in Chrome (failed to run on Firefox). I found the character freezing upon getting hit a little jarring in the context of the fast paced action. There was also some freezing when particles first spawned in. But overall, a very unique and polished experience!
The melee parry mechanic was a really great design choice; It really let me pick up the speed of the game and play aggressively! Great game, well done!
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