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A jam submission

An Ordinary Business LunchView game page

Dine with Don Belphegor in a cordial business lunch.
Submitted by Yannan Ma (Mayan), MegaMelone, RedSmiley — 22 minutes, 33 seconds before the deadline
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An Ordinary Business Lunch's itch.io page

Game's Take on the Theme
A lunch themed boss rush using a Lazy Susan as the main game space. All mechanics revolve around manipulating and spinning the Lazy Susan strategically.

Did your team make the majority of the art and music during the jam?
No. The only aspect of the art that we worked on was the boss and his animations. We didn't have the time or manpower to do much of the 3D Modelling aside from the table itself.

If not, please link to any asset packs or resources used here.
https://assetstore.unity.com/packages/3d/props/food/low-poly-food-lite-258693, https://assetstore.unity.com/packages/3d/props/interior/korea-craft-design-recommend-goods-for-korean-restaurant-252231, https://pixabay.com/ (credit to music in description)

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Comments

Viewing comments 40 to 21 of 54 · Next page · Previous page · First page · Last page
Submitted (1 edit) (+1)

This game is so much fun! Controls are so responsive that any mistake is entirely the player's fault. Visually, very easy on the eyes, and I really appreciate the highlighting of the plates when they are in front of you. Perfect implementation of the theme as well. I managed to beat the game with minimal changing of the turn direction and just pressing W/S at the right times, but I can see that someone with quicker reflexes or a speed runner would be utilizing A and D more. 

I did not know this was proper business lunch etiquette, gotta be throwing some plates in restaurants next time! Well done and congrats on a game well made!

Developer(+1)

This comment had me thinking that spinning with A/D requiring resources was very unnecessary, we'll definitely look into balancing that because right now it's not quite worth the energy cost. Thanks for playing and enjoying the game and for the very thoughtful feedback! 

Submitted(+1)

Easily the best use of the theme I've seen in the 100+ games I've tried so far. I loved the PaRappa styled animation for the boss. I loved the tone from the text and the music and the lighting and color palette.

My only critique is that the fights felt like they could go a bit long with any mistakes. I had a few rounds that felt like a war of attrition that was based on the enemy making a lucky mistake rather than rewarding me for effective play/not making mistakes.

Developer

That's a really interesting point, we really appreciate this level of thoughtful feedback we'll definitely be mulling over how to make victories feel more strategically earned rather than situationally earned moving forward. Thanks a lot for your input! 

Submitted(+1)

This was truly amazing! The theme was fully utilized, and the game stands out with its unique gameplay. I managed to beat all the phases, and it was incredible to be on the edge of death. You're healing, the boss is healing—everything is super dynamic. In the end, it all feels so alive and thrilling!

Developer(+1)

It's awesome to hear that you enjoyed the tug of war aspect of the game. The feel we wanted to get through was the idea of the high ground changing back and forth as the battle progresses, and I'm glad that you really enjoyed that aspect of it all!

Submitted(+1)

Great game had too much fun with it!!!

Developer(+1)

Thanks for playing and having too much fun with our game!

Submitted(+1)

The mechanic is definitely unique, I'm sure I've never seen a combat system like this. The game has lots of character and I love the art, especially when he's pointing the gun at you. It's fun to juggle all of the mechanics. I think that you could improve the battles by making them tend to be shorter rather than longer (by increasing damage or decreasing max hp) since the final one felt like a stalemate for the longest time. But apart from that, great game!

Developer

That's definitely the most common feedback we've gotten, which we're definitely already working on balancing. Thanks for playing the game and for your thoughtful feedback!

Submitted(+1)

This game was so unique and fun. The boss design on this game was so good and in addition the idea of mechanics was so clean and exciting . nice work

Developer

Thanks!

Submitted(+1)

Hey what a neat game you got there with unique mechanics! I loved the comedy factor in it! The boss's seemed to do the same thing and look the same except some shooting in the end.

Congrats on submission, and good luck!

I rated and submitted to return the favor of your rate submission of my game below! 

- If others read this, RATE/REVIEW my game to get me to try yours as well! Thanks!

Developer(+1)

We're glad you enjoyed the game!

Submitted(+1)

I had something like that when was at a Chinese restaurant. Game is very well balanced. Nice graphics and gameplay is easy to learn

Developer

Glad you made it out of that experience alive that must've been very scary

Submitted(+1)

Scary in a good way. Love the visual.

Opposite from my game...... 

Developer

Thanks for playing!

Submitted (1 edit) (+1)

My favorite game I've rated so far! when he hit me with the don't move for the first time it was hilarious. I did not expect that lmao. Great sound, great look, fun concept, the emails are funny, etc. The only thing I didn't love was that it doesn't fully feel like a boss rush since the boss is the same boss every time. Sorry to hear about the submitting troubles with the webgl.

Developer(+1)

That's huge praise, we really appreciate it!

Submitted(+1)

The most unique and fun take on the theme I’ve played so far! The aesthetics are top-notch, the dialogue is delightfully quirky, and the difficulty scales perfectly. The tutorial was a welcome addition as well. Excellent job!

Developer

Really appreciate the very kind feedback!

Submitted(+1)

I really like the style of this game! The difficulty definitely ramps up as you defeat more bosses. Pretty fun.

Developer

Thanks a lot for playing!

Submitted(+1)

Fun game!  Once I realized you needed energy to throw plates, it started to make more sense. I was in a standoff with seemingly no way out for a while lol. I do feel like you need the infinite energy to make meaningful progress though, especially in the last fight, otherwise he heals too quickly. Otherwise, fun game!

Developer

Thanks for the feedback! Balancing is the biggest hang-up we had, and we've already been talking about  how we could change it, so we appreciate feedback like this

Submitted(+1)

One of the more unique ones I've seen. I had a good time from start to finish. Because it was easy to understand the mechanics. I kinda liked the tutorial aswell. The difficulty also very well balanced. Makes me wonder how fun it would be in a coop setting!!!

Developer

Thanks for playing! Local/Online multiplayer would absolutely be a thing we'd love to do if we can achieve our ambition of fleshing the game out to a full release

Submitted(+1)

What an amazing game ! Seriously, I was so into it the whole time.

The main mechanic is really easy to grasp but still offer a lot of interesting situations, I felt terrible when slamming the table a little to early and failing to make Don eat the rotten plate while losing all of my energy.

The messages between fight are hilarious too.

On the balancing note, I felt like the infinite energy was maybe too powerful for its own good, at one point I just stacked a bunch of plate and waited for an infinite energy to drop so I could minigun the boss with plates, which was amazing but slightly OP.

Seriously, congrats. It really feel like it could be expanded into a way bigger game.

Developer

Thanks a lot for playing and discovering the game's most broken strategy! Really really appreciate the kind feedback

Submitted(+1)

Russian roulette but with plates :-) An interesting idea and execution. Maybe the welcoming section should be shorter for faster onboarding. Congrats.

Developer

We made the welcoming section a little on the longer side for Jam standards because we felt like the game's pace and mechanics could potentially be really overwhelming, so we wanted the player to really get comfortable with them before the first boss. But we might've overdone it in that regard, thanks a lot for the feedback we'll definitely take it into account!

Submitted(+1)

I loved this game! What a creative take on the theme, I was hooked from the start with the emails and interactions with best boss Don, what a great guy! Congratulations on this awesome entry!

Developer(+1)

I love that Don guy he's just a wonderful person. Thanks for playing!

Submitted(+1)

Wow!  This is by far one of the more unique implementations on the spin theme that I've seen.  The art is well stylized and the gameplay is pretty fun once you get a hang of the controls.  That last phase of the boss was a pretty fun touch and gave me a bit of a scare haha.  Nice work!

Developer(+1)

Thanks for your kind feedback, glad to hear that the boss' last phase got a bit of a scare out of you, we were incredibly proud of that animation! 

Submitted (3 edits) (+1)

I finally know the proper etiquette for business luncheons, playing this game has changed my life and I will finally find gainful employment. My grandmother will be so proud of me.


What an enjoyable experience. Absolutely loved the lore and the emails from Middle Manager Bill, its very well written and genuinely funny, great work. You were able to create a whole world with 3 distinct characters in like 4 paragraphs which is sick. Such a interesting take on the theme too, the game is dripping with spin, well done. The aesthetic kicks ass, the music is gnarly and adds to the vibe tremendously, the sfx are great, the art style is super unique. I think you had a solid difficulty curve and found a nice balance between difficulty and fun. The main menu is great. I pretty much loved everything about this game lol, wish I had more constructive feedback but there's nothing really standing out to me that needs improvement. Some nitpicks are that it wasn't super clear what the big pineapple or fruit platter plates did, so maybe adding a short description of them into the controls section would be cool. The boss design is awesome and it was an interesting boss rush to "wine and dine" the Don, but maybe it would be cool to shmooze with some of his underlings before fighting him? But also maybe not, it was pretty interesting to develop my business relationship with Mr. Belphegor over time, so probably don't listen to me on that one. I thoroughly enjoyed my time with this game, excellent job everybody! Keep it up!!!

edit: +1 to adding multiplayer, and just caught the Lazy Susan Belphegor reference from another comment, super sick stuff

Developer(+1)

This is such a kind comment, we really really appreciate it. We unfortunately didn't have enough time to implement character designs and animations for more than just the one boss here, but with the overwhelming support we've gotten throughout this jam so far, we've been feeling very motivated to turn this into a fully fledged commercial release with a whole series of bosses and more attention to depth and balancing within the gameplay and hopefully that'll come with some multiplayer functionality as well. Thank you so much for playing our game!

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