That was a really fun game! I really love the idea of you choosing your enemies based on their attck type and monetary reward. At first I didn't really get the premise so I planted tomatoes everywhere and immediately regreted my life choices. And after that I did it again! The balancing is a bit off though; On my second run I didn't plant corn because their attacks were way too chaotic and still had lots of money going into the boss. The upgrade system felt nice and after knowing what the boss had in store it relly stremlined my choices in the second run. Everywhere in the upgrades it is written as danage, which I know was a mistake but after a while it grew on me :)
I think there was a potential theme for a previous game jam which was "You reap what you sow" where this would've fit perfectly!
The audio was too quiet for me but overall a nice jam game! GJ
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War Before Harvest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #18 | 4.071 | 4.071 |
Game Design | #62 | 3.882 | 3.882 |
Overall | #112 | 3.653 | 3.653 |
Innovation | #121 | 3.565 | 3.565 |
Graphics | #257 | 3.729 | 3.729 |
Theme | #301 | 3.435 | 3.435 |
Audio | #349 | 3.235 | 3.235 |
Ranked from 85 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There is a "calm" period to place down crops and buy upgrades before the "storm" where you fight your plants.
Did you write all the code and made all the assets from scratch?
Everything was made by me except:
GUI Assets: https://mounirtohami.itch.io/pixel-art-gui-elements
Comments
Thank you for playing! I'm glad that the design worked well as it did, and the typos in the game aren't actually my fault lol. The font for some reason turns Ms to Ns when its repeated in the same label for some reason 😅
And the audio i don't really know whats happening there cuz the game sounds fine to be but, thank you!
Nice game! I loved the game loop. Would have liked for the game to force you to plant more and more each round, but that's only a personal preference. I was so amazed at seeing the game having a boss! Really really good game.
love the game, the reap what you sow thing was nice, fit the thematic. fun challenging, no bugs at all
I've played a lot of roguelikes, and one of the important things about the genre is being able to choose your own difficulty, having meaningful/interesting options instead of spamming good ones, and then the game mechanics. You aced all three of them. You're telling me I get to start Wave 1 with 12 tomatoes planted and then just break the game? Beautiful. I really hope you keep working on this, this has incredible promise. One of my favorites of the jam.
Thank you really happy you enjoyed the game, really means a lot to me. I do have plans to work on little content updates for the itch.io version here after the jam and then work on a complete game later on, I've just never done big projects before so I need time to prepare for something like that.
I'm really happy you found it to be a good roguelike, it's one of my favorite genres and I've been hoping to give my own take on it, so glad that I was able to make it something enjoyable, thank you!
Really well made and balanced game. I enjoyed it so much I actually replayed it after killing the boss. But I'm not sure about the lifetime of the carrots' projectiles as they disappear most of the time before reaching me making them somewhat useless and less dangerous then even the first fruit. Also the projectiles stay on screen after killing everything which seems like and oversight to me. Otherwise really nice game.
Yeah I've also been thinking that the carrots aren't challenging enough, I'll tweak the values maybe even make its bullet last longer.
Also about the bullets staying after killing everything, well I am aware of that issue, I just made the player completely invincible during that time so the bullets won't cause any trouble.
Thank you for playing though really happy you enjoyed!
This game is so polished! I like how the player gets to choose how many enemies they have to face. The visuals/audio are also really well done. It would be nice if there was another way to spend extra money to incentivize planting corn (rerolling cards?). Still a really fun game overall!
Almost beat the final boss! :D Was fun, I like that the play style can differ by choosing different cards. This was fun! :)
I've actually seen Atomicrops before, I haven't played it myself though and don't really know much about the game, I hope this isn't too similar, I don't want to end up recreating another game.
But yeah nice to see you're avoiding upgrades too, some of my play testers just get ton of cash and buy everything and end up getting a crap gun, nice to see that you still need to put some thought in the choices.
And I am planning on working on a full version of this game, I've never made a big project before so I'm going to do as much research as I can to prepare myself.
Thank you for playing, really appreciate it!
This game is amazing. It's the full package. The system of having the player choose their own difficulty in return for getting different amounts of money is great design. The boss fight at the end was really fun as well! I've played it a few times now, it's super fun!
Really great concept and gameplay loop! I managed to die on the boss. Really well made and i liked it. The first stage was a bit meh, and the game could use some balancing but the game has a lot of potential!
Actually had a lot of fun! I love how the enemies got harder, especially the final pumpkin fight. I think you could make the audio a bit louder and add more sound effects, like for when the boss is attacking you. Apart from that, great game!
Does fit the theme somewhat well, Awesome gameplay loop, sadly the audio was very quiet, cute graphics 7/10
This is the stuff gamejams are made of
1) simple and concise gameplay loop, yet has lots of enemy variety and weapon variety and player agency in both weapon and enemy selection
2) simple pixel graphics that convey their meaning well, all character and bullet sprites pop against the background, everything is readable. Animations were subtle and fun, the carrot cutely opens his mouth to fire.
3) upgrades are varied, weapon upgrades stack allowing you to customize the right gun for what you want
4) Player gets control of enemy placement, there is a choice to be made between how many enemies you want to face and what type. More enemies provide more challenge, but also a larger reward, however if you are sloppy more enemies might mean you just end up spending that reward on heals to make up for your mistakes, so there is a conscious choice to be made here. The value here is in the gameplay. However I noticed there is no scoring system for the game, so it is purely a metric of whether you can beat it or not, the player might not necessarily be incentivized to take on a bigger challenge for a bigger score. This is an interesting trade off, and I can't decide if it would be better to implement a scoring system because it would increase replayability but takes away the idea you that the player crafts the stages toward the skill level they would like to face. Score seekers would play full corn only to maximize points I assume
5) I thought I could cheese the game pretty easily by just circle strafing the map, but the tomatoes have great AI and get stuck on the square plots, causing them to swarm you with their high speed if the player doesn't move precisely. Carrots are easier to manage because they are slow and their attack is readable and dodgeable, a full carrot map is easier than a tomato map because youll have good upgrades by this point too. Corn completely shuts down a players circle strafe strat which is great design. Their exploding nature and speed makes planting them too close to you detrimental and if the player goes full glass cannon they'll be in a lot of trouble. I found myself needing to grow carrots close by and corn far away to get through the levels (I always wanted to plant a full map)
6)The twist at the end is great, if you specced your gun to be full spread you will be surprised when a single enemy boss hits you. Your gun which was good against swarms is now trash. I found it difficult to aim my huge spread gun despite the amount of bullets and died fairly quickly. I played again with a more modest high damage lower multi shot gun, which made the first 9 levels a little tougher but the boss easier, this is a great way to balance the game to make sure the player is mindful of their upgrades and doesn't just windmill slam every gun upgrade presented to them
7. The boss even has an additional mode where it gets a shield very cool
8. Changes I'd like to see: scoring added, maybe? A Sicko mode where you can plant all Pumpkins. The Pumpkin boss should start spawning other vegetables on the plots to attack you when it reaches lower health. Music was good but could stand to be a little more hype during the shooting phase.
All in all, great game, polished, fun and replayable
This is a lot to take in, words cannot express how happy I am right now to read this whole thing.
But yes a scoring system definitely sounds like a good idea, I do have ideas to make it so that you can't just spam corn to get high scores, I guess you'll just have to see when the post jam updates come in XD
The music, I'm not the most experienced person with music, and I don't have a proper tool like FL studio (If i did i could 100% make something better) I had to resort to budget options (BeepBox in this case, has limited options for instruments and stuff) but yeah that's something I'm really looking to improve upon.
I'm really happy you enjoyed the game, this comment just made my day :D
And the code for this game is pretty wack since it's for a jam and I had to cut corners, not the most flexible so if I were to make a full big game release (I'm REALLY considering now) I'm gonna do it from scratch, there will be little updates to make this version better tho.
Again thank you so much for this comment!
It's quite a fun game, and i really liked the enemy variations and their different attack modes (like the carrot shooting bullets gets you out of camping in one spot)
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