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Wings of Wrath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #246 | 3.333 | 3.333 |
Fun | #281 | 3.405 | 3.405 |
Audio | #386 | 3.190 | 3.190 |
Theme | #397 | 3.262 | 3.262 |
Overall | #404 | 3.222 | 3.222 |
Game Design | #469 | 3.143 | 3.143 |
Graphics | #665 | 3.000 | 3.000 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A calm top down shooter until you lose control of your weapon as you approach the storm.
Did you write all the code and made all the assets from scratch?
yes, except for 1-2 edited art/music assets
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Comments
Genuinely one of the most fun games I've played in this jam, even though I had no clue what was going on 90% of the time
A lot of really interesting ideas at work here! In particular, I thought it was fun how you implemented jumping, a mechanic not typical to top-down shooter, and it worked quite well here.
The game, art, the mechanics really blend well, it for some reason makes me feel nostalgic..
I like the tutorial, but because the character keeps shooting, it hides the message on the floor, I have to spend a bit of time walking back and forth to see the message haha.
The boss is a bit confusing at first, but I got it in the end on how to control the aim, but sometimes player character... teleports randomly? Maybe it's a mechanic but I'm not sure what cause it.
The fly mechanic could be a bit more clear, as sometimes it's hard to judge whether I'm still flying or not.
The VFX is simple but very endearing.
I enjoyed it, it's a done product. Nice work!
Edit: Oh yeah, I still have no idea what wrath does.
Thank you for playing and for the feedback!
Basically, wrath buildup causes you to die, and you have to use stamina to cleanse it by focus firing your weapon. I avoided using a death screen and went with respawning the player after their death, and sometimes I don't even recognize that I died lol. With the player character teleporting, maybe you mean the dash mechanic? I haven't run into that before but that could possibly have to do with collision with the boss character. I'm planning on removing the auto jump so you only are jumping when you choose to with Space, and also possibly reworking wrath into something that activates the hyper fire instead of just never having control. I didn't think wrath buildup -> death was very healthy after seeing a few people play through the game.
Really unique mechanics for a bullet hell game! My only issue was that in the last stage and the boss fight, it gets very flashy with the animated tiles along with how much is happening on the screen at once. I also like the music/sounds.
Yea I tried to convey that it was a storm, and probably overdid it in some areas lol. Thank you for playing!
Pretty fun game. I'm not sure what the wrath mechanic did, but hey, I got the enemies and killed and beat the game. One thing I noticed is, the boss when teleporting spawned right on top of the player character and it seemed like I couldn't move. I had trouble reading the texts as well.
Great job on making this game!
Really unique premise, and I found the flying ability to be pretty cool. The controls felt smooth and responsive and the art style was really standout. I think a bit more hierarchy in your visual design could help keep the game readable when there's lots of projectiles, but ultimately, a really cool experience.
The game is fun, I think I struggled with the wrath mechanic. Perhaps a slower tutorial could help with that. Great job, I like bullet hell games.
Yea I feel like I always force too many mechanics. It was great watching you play, Thank you!
The game is really fun, and the sounds are great and well-matched with the gameplay.
Cool game about satan blowing things up with his AK47 sword!
lol thats an interesting way of looking at it. Guess I was too extreme with the dark color/wings because I intended it to be the opposite, where its a god slaying foes. I gotta switch up that color pallet XD
interesting game man the visual is interesting but at the same time it rally distracting and confusing, but overall interesting game man. if you dont mind, you can check my submission here :
https://rizzzydi-rizz.itch.io/bad-weather-taxi
it is a game about taxi driver on a bad day with bad weather. i hope you can enjoy it
It was interesting, got stuck on E dash, 'cause haven't seen text. graphics could be a bit better. otherwise nice game.
I really wanted to add lighting and post processing to make stuff look better, but I ran out of time. Yea that text issue is pretty common from what I've seen so far, thanks for the feedback. I also tried making the dash less clunky but that also needed more time, in such a tight space the dash can't be a constant distance like I implemented it. Thank you for playing!
Yeah, I was stuck for only a minute, I didn't quite understand how the health/stamina/wrath work
when you lose health you die - but i lost all health on final boss but did not die (im not good with bullet hells)
first calming wrath costed stamina, but then it did not
about graphics, I meant doing more with less, try to limit your sprite size, colors, shapes, to get more consistent style.
Nevertheless it was very fun, thank you.
Yea so each level I tweaked the values to test a different skill so the stamina/wrath values vary. In hindsight this took way too much time to design levels, and I'm probably going to fix this and not do that again lol. I'm glad you had fun.
i really like how the projectiles work.
The text being behind projectiles made it quite hard to read.
Its quite chaotic, difficult to figure out what happens, but you still have a sense of control. Its quite odd.
Yea I didn't think the text issue would be that bad. I'm glad you managed to get through the game though, thanks for playing!
The game was quite fun, but I have some points to make. The text is bearlly readable under all the bullets putting it outside the boundries or putting it above the projectiles in the z index would be cool. A indicator for when your health is getting low would be great as I sometimes couldn't tell amidst the chaos what the hell is happening espesially that the hit effects are not really giving enough feedback and you heal all the time. And lastly put the reset button farther from main game controls when the game requires you to often change buttons so people don't fat finger the reset as it's just across form "D".
All quite valid criticisms. I did consider that R was too close to the game's controls, but R felt nice as an abbreviation to restart. I did notice the text was being covered, but I thought it would be fine, so I just left it as it. I included an indicator for wrath and stamina, and used red hits to indicate player being damaged, but a darker red would have been nice to know and make it a bit clearer. I wanted to add more feedback to bullets like impacts and damage numbers but felt that would bloat the visual space more than it already is. Thank you so much for the valuable feedback and I'm glad you found it fun :D
You cooked
The game seems pretty deep, might need to play it more!
But more importantly it's super unique and creative, which I think is what game jams are all about
I'm glad you found the game creative, as I try to create innovative concepts that are also intuitive, it means a lot that this time it paid off. Thanks for playing!
This game was chaotic for sure,
I thinnk it shows you so manny new techs that you don't even get the channce to use thhem xd
Maye the game was a bit too easy. I like it tho!
I tend to make games too hard, and I felt since there were so many new mechanics, I had to make it slightly on the easier side. Thanks for giving the game a try!