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The Longest Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #616 | 3.094 | 3.094 |
Audio | #657 | 2.781 | 2.781 |
Game Design | #721 | 2.781 | 2.781 |
Overall | #795 | 2.651 | 2.651 |
Fun | #845 | 2.469 | 2.469 |
Innovation | #846 | 2.406 | 2.406 |
Theme | #926 | 2.375 | 2.375 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Through the players' sense of urgency and crisis regarding the impending crisis
Did you write all the code and made all the assets from scratch?
NO
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Comments
i didn't see any storms bro
My game is LITERALLY the word storm
In principle, it's cool, but for some reason I didn't register a hit from a machine gun, but I liked it so much, good job:
Great atmosphere. I encountered a few bugs though. When a zombie walks into a building it simply disappears, HUD rendered behind buildings and sometimes I could not reload nor shoot my gun even though I had plenty of bullets.
I love the design however the zombies wouldnt die so I lost early
10/10 would get eaten by the invincible horde again
Good idea, game feels good to play. Some sort of objective instead of just surviving would have been cool, also the prep phase seems a bit long.
Small issue: The HUD is not always on top, i.e. it can be obstructed by the high buildings.
Thanks for the feedback, but I made the UI an object by vibrating it in order for it to follow the camera as well, that's why it's being obscured by the object, and I haven't found a suitable way to deal with this at the moment
Not sure how Unity handles this sort of stuff, but you should be able to have a HUD / UI canvas layer that is independent of the game world and is instead drawn on top of the camera view. That way it should always be on top and visible (and stay in the same place on the screen).
Art design is great, top down, 3d mixed with 2d, great lighting
preparing was fun but lasted a little long
my gun did little to nothing to the zombies, i got stuck when they grabbed me and nothing happened
ticking clock is a great audio device along with the threatening music
I like the art style but maybe its coz i am dumb but i cant seem to shoot and my character gets stuck when attacked
Lovely concept, but I have some issues with the camera - borders are cropped and full screen does not work:(
I loved the 2D design combined with the 3D buildings. The art was cool, and the soundtrack really helped me feel immersed. The only thing I missed was some responsiveness when damaging the zombies—maybe a blood effect or something. Anyway, good job!
Thank you for your feedback. There were many features in the game that were cut due to time constraints, which I also find very regrettable.
I liked your mix of 3D and pixel art! I also liked the game more as the days passed. I struggled at first because I didn't know what to do, but I started to love it once I got into the night/day system. Well done!
The art style chosen is pretty cool and unique but when trying to shoot other guns than the pistol I could not do any damage to zombies. It seemed as if I could only kill them with the pistol.
Otherwise great game
The game is fun. I got stuck at some points, especially when zombies were too near and the shot didn't work. But pretty good job.
pretty fun game, got stuck in a few places where i was just trapped by the zombies where shooting didn't do anything but overall pretty cool how its 2d and 3d at the same time, great job :)
I really like the top down aspect and also the day cycle, a really nice game
A pretty nice implementation of the theme but a few little bugs can be fixed to make the game more better.
Keep it up. Be sure to check mine
Thanks for the feedback, I'd really like to fix these bugs, but nah there's not enough time, maybe I should think about the volume of the game
I enjoyed the games look, ran into some jank but overall a good game! Good job!
Hi, hope you had a great time during the jam. Pause doesn't really pause the game... haha. Also didn't know how to pick up stuff at first. But also WEIRDEST top down game ever since it also is 3D haha. This is not bad, very good innovation and idea!
Try Tornad.io and leave a comment about what you think about it! :)
https://itch.io/jam/brackeys-12/rate/2973771
Thank you for your feedback~ I also just played your game, and it's great too!
Super cool how you integrated the 2D and 3D styles in the game. I´m not sure if it was an error on my part but I couldn't find any bullets that fit the gun I had and couldn't pick up new guns. If it´s something I´m missing let me know because I would love to play the game fully. It seems really fun.
Thank you for your feedback. Actually, in the game, you need to pick up the weapon first before you can collect the corresponding bullets. I apologize for the oversight, and I will add a reminder on the game page. Many elements in the game are my first attempts, so there may be some bugs. I hope you can forgive me for that.
Really like the style and i always love a top down game. I'm not sure if i did something wrong but the shotgun and rifle didn't seem to do any damage, only the pistol. But overall great submission, nice work!
Thank you for your playing~
Got stuck and couldn't move in a few places, but overall I really like how the area looks and the mechanics is pretty fun - nice job!
Thank you for your feedback. This production has been quite a challenge for me, and the functionality is not yet complete, but I still appreciate your playthrough!