Play Jam Game
Silhouette of The Storm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #286 | 3.320 | 3.320 |
Graphics | #313 | 3.620 | 3.620 |
Fun | #373 | 3.260 | 3.260 |
Overall | #430 | 3.187 | 3.187 |
Game Design | #459 | 3.160 | 3.160 |
Theme | #475 | 3.120 | 3.120 |
Innovation | #716 | 2.640 | 2.640 |
Ranked from 50 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Saving your lost Pheonix Chick before the raging storm snuffs them out. You play as a traveler racing across the land to try and reach your companion before the rain reaches them.
Did you write all the code and made all the assets from scratch?
I wrote the code myself, with use of tutorials and such. The SFX and background music are royalty-free assets from https://pixabay.com and the stunning block textures are made by Octoshrimpy.
Link: https://octoshrimpy.itch.io/tranquil-tunnels
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Comments
This game looks and sounds great! I am pretty bad at a lot of platformers, especially high-gravity or precise ones. The wind pushing you backward was brutal, and trying to stay on a moving platform is a nightmare, so as some others have said a sort of fortified/hunker-down move would be cool.
Now if you please consult the image, you will find that the lower right platform is in-fact not real (but most wouldn't know). Perhaps consider increasing contrast between background and foreground elements. That said, the art is beautiful, and I especially liked the trees.
I used Godots tilemaps for the background and foreground I had three one was the physics layer, one was the black background and the other was the background objects, so I just forgot to change to the physics layer when I made that platform(it was supposed to look like the darkened platforms at the back),thanks for your feedback tho :)
Pretty meh platformer. Here's my criticism:
Aight bro, there is an animation for when the player moves the idle will change depending on the wind(1st level there is normal idle, 2nd level the player Is kind of slanted towards the wind to try and combat the wind pushing them backward the slant increases as the wind gets more and more intense). Brudda I don't know what you want me to do about the loading, it could very well just be your internet. I was going to add a hollow knight powerup screen but ran out of time as I wanted there to be a lot more levels. But ye thanks for rating man
Very beautiful and atmospheric, even though you didn't make all the tiles, you've selected some very fitting graphics, that compliment the artstyle.
It's very exciting how the wind keeps picking up, HOWEVER, it's a bit too hard when the dash mechanic is introduced. Maybe somekind of Hunker down move to not be pushed back from the wind while on a moving platform could alleviate it.
Either way. a very difficult, but still pretty game :)
Thanks, appreciate the feedback I was going to had an anchor move but I just ran out of time.
I liked the mechanic of the wind blowing you. I couldn’t beat the level that introduces the air dash unfortunately but I did have fun playing the game
Really nice game, the mechanics and level design is amazing
I loved the art in this game, charming pixel art like this is always a win! Also, the platforming was hard, but in a fun way, had me trying it again and again :)
Enjoyable atmosphere. Visuals and sound work nicely together, but would love a bit more contrast. Some text was blurry. Also web version breaks for me, but good experience anyway!
Some coyote time on the jump would be nice but the thing is, that idea may or may not work for this specific game.
The visuals and arrangement of the levels are really good and the effects like wind add a lot of depth to the game.
When it tells you how to double jump, the text is too high out of view of the camera and the instruction cannot be seen without already knowing how to do it, sort of defeating the point of it. Guess it was just intuitive enough anyway even without the instruction.
Other than that I think you did a great job on this game and it's fun to play!
I loved the art for this game. I also liked the sidescrolling mechanic with the wind, it added challenge but not too much challenge. Overall, it was a pretty fun game, I would have kept playing longer if I could after I reached the end fire. Great job to the team!
I very like the level design, some floors really trick me out :D. Very cute art and I very enjoy the game ! Good job guys !
It's a really aesthetically pleasing game! The controls are pretty responsive, and the art and sound design are integrated quite nicely within the levels to create a very peaceful game.
One quick observation I made is that it can be challenging to decipher which tiles are the floor and which tiles are the backdrop in some locations. It didn't happen too often, but it could definitely help to standardize which ones are which a bit.
Great work!
Loved the creativity! Super cute art as well! https://itch.io/jam/brackeys-12/rate/2973269
Cute game, my toxic trait always wants to climb the vines in the background... Lovely choice of ambient sound, overall cool experience!
Great game, sound fx, graphics are good, controls are advanced and smooth. Game is fun above all. environment is good, wind is well implemented, I love the scenery. Great job.
a suggestion: the background and actual platforms look almost the same, it is very annoying to keep mixing them up :D
The art and music are fantasic! It would be better if the background and the foreground have higher contrast~ :)
This game is truly remarkable! The creativity, design, and attention to detail are top-notch, making it an engaging and fun experience. It’s clear that a lot of dedication went into this project. Fantastic job!
Loved the background music. Sometimes, the jump would stick. Difficulty progresses at a great pace. Enjoyed the art / sound. Great job!
i like it! atmosphere is great and character is fun to move around. Was a bit hard for me, i could have used some checkpoints :D
This was pretty great! The art is lovely and the audio is very atmospheric, the player character feels quite good to control. This could be a skill issue on my part, but i think a couple more checkpoints could make the game feel even better to play
Really good pixel art! Pixel art is always on top for me!
Game is also well build and made tho one question did you code coyote jump or not? Cause I had a feeling you didn't. Besides all that music and sounds felt good only on the acide level (where I failed to get further) the sounds got bit to harsh.
Overall great game good typical platformer with a stormy twist.
I tried to add coyote jump but ran out of time XD