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A jam submission

Heart of the StormView game page

A silly active tower defense made for the Brackeys game jam 2024.2
Submitted by Team Broodrooster (@BroodroosterDev), calsmurf2904, Silthas, ViolentSempie — 9 minutes, 11 seconds before the deadline
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Heart of the Storm's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#1693.9243.924
Game Design#1713.6063.606
Theme#2843.4853.485
Fun#2993.3793.379
Innovation#3713.1523.152
Overall#3853.2453.245
Audio#10501.9241.924

Ranked from 66 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There is a calm phase, and a storm phase, where enemies appear and things get hectic. Also, a storm has a heart!

Did you write all the code and made all the assets from scratch?
Yes, except for a few sound files (attributed) and the font (no attribution necessary)

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Comments

Viewing comments 35 to 16 of 55 · Next page · Previous page · First page · Last page
Submitted

Great art and theming ! really great job

Submitted

The game is really fun, but it's missing some sound effects. The graphics are great, and a tutorial would be a nice addition.

Submitted

a little difficult to get the hang of but once you do the concept is cool and the buildings look great! loved the phsycis on the firehouse water hope to see you continue developing it after the jam a little tutorial would benefit it alot!

Submitted

Loved the art, really cute :D

Submitted (3 edits)

Fun game, although it is lacking in some ares, it makes up for it in charm and creative game design. I love how the buildings turn to weapons and the animations are all very cool. It's a shame we don't have anything for the enemies though. Also the UI could definitely use some work. And finally, it goes without saying but you really need music and more sound effects. That seems like a lot of complaints but I still really liked it! Congrats on the submission!

Submitted

cool game, just wished there were some enemy sprites.

Submitted(+1)

Amazing submission! It looks great and I love the choices and the general gameplay

Congrats, I love it!

Submitted

The buildings transforming and being used to attack was really cool! It wasn't clear how to  change to them or rotate them though.

Submitted

Cool game. Loved the art, though the enemies broke my immersion a little. I was also slightly confused with the hotel as I did not understand what it was supposed to be doing.  

Submitted(+3)

Wow, I really love defense games like this so I really liked it!

Some feedback:

  • There should be a crosshair at the cursor's position during the combat phase. At the start, I thought this was one of those tower defense games where the turret shoots automatically, and coincidentally my cursor was at the bottom where the enemies were, so I waited and then eventually realised I had to move the cursor to aim. This part wasn't clear and by then I lost a lot of health.
  • It wasn't clear to me how actions or upgrades worked. I selected a second home and built it, and I thought it would give upgrades but then it didn't, and then I selected the original home and the Dad/Mom upgrades were still locked.
  • I think the fire station is spraying in the opposite direction by default. The default orientation is that I expect that me placing it on the left, it defends on the left, but instead it shoots to the right.
  • It wasn't clear until I saw your other comment that I can change buildings' direction but that isn't known as there are no instructions indicating the ability to rotate it. 
  • Having at least just a bit of music or sound would be nice, as I thought my tab was muted initially. Even just a shooting sound or an ambient background track would make a whole lot of difference and really elevate the mood.

What I liked:

  • The Mom and Dad upgrades being called that is pretty funny haha.
  • I loved that I could upgrade the main turret. Was wondering if I can upgrade the buildings too.
  • Also loved that there were different buildings with different effects. Fire station to slow the enemy, hotel to chomp on them (which is pretty funny) haha.
  • I also generally like the idea that you're building some kind of highrise building in the middle of the storm? Though I couldn't quite understand what the storm is doing or why there's cubes attacking the heart.

Overall, a very cool game and if an improved version of this gets made, I would totally play it and check it out!

Developer(+2)

Wow thanks for the detailed feedback! We had some issues during development causing us to lose some time, so almost all UI stuff went to "Nice to have" instead of "Must have". For example, we wanted to add a crosshair, change how to switch between buildings instead of what we have now, also give hotel a way to switch directions, add more instructions etc. We also had our sound guy drop-out pretty early on so we really missed out there sadly :/

You can actually upgrade all the buildings but they are unlocked for that specific building only. That way you can for example choose the right tree with one fire station and the left tree with another. (My favourite to upgrade is Bowling Alley, it has some stupid funny upgrades near the end). We also had planned some more upgrades (our initial game idea was even that after X amount of waves everything you have build would combine into a giant Mech).

Anyway, thanks for the feedback! We'll probably make some improvements after the two weeks period has ended

Submitted(+1)

Ah totally understandable and makes sense to prioritize the important things and the good thing is the heart (pun intended) of the concept is very clear! XD

Ah I didn't get to try the bowling alley but now I'm curious heh, also the idea of upgrade paths is very cool, reminds me of Bloons TD which I also really enjoyed. 

I thought the idea of building a highrise building will be cool but that giant mech...wow, sounds like a really sick idea!

I look forward to being able to try the game again with the improvements if they get made! :)

Developer

I love Bloons TD! We definitely mentioned the game more than once when discussing upgrade paths! It was quite a struggle to develop all the unique upgrades within the time limit of the jam. I guess it was a little ambitious to begin with :) but we're happy with where we landed

Submitted(+1)

Haha Bloons is such a classic. Also just gave your game another try after your comment. Not sure if to edit the original comment with my new learnings but I'll just write it here!

I think I understand how actions work now: You gain 3 actions per day, but picking a card costs two actions - which explains why I could sometimes upgrade and sometimes could not.

I think it may need to be clearer conveyed that cards cost action points that also can be spent on upgrades. The moment I realised that I was like "ahh, now I get it. I can choose to place a new building, or get upgrades", and then it opens up a new way to play! It makes the game a lot more strategic and opens up more avenues on how I can spend my points! This game is actually pretty strategic, which is cool, it just needs to be clearer that's all.

I also tried the bowling alley. I couldn't unlock the later upgrades. I think they cost more action points? If so, I think it would've been nice to include the cost below the upgrade name as you have a text placement for a Description it seems. Also I'm not sure if I can do it but it would be nice to save up Action Points to rollover if indeed the upgrades can cost multiple points. I had one point and couldn't seem to spend it. I did manage to unlock up to the third upgrade before the square one for the bowling alley, and boy I think the bowling alley is my favourite now! I just love the way it bounces and gets bigger, and it can even push enemies in addition to damaging the little annoying flying critters that are unfortunate enough to be in its exact path as it lands? WOW! XD

After I learnt from your other comment that I can rotate buildings, it also made my second attempt a lot more fun as previously I had all my buildings facing the right haha, and so my left was pretty much undefended. I made it further this time and it was also a lot more fun for me!

Your team should definitely be happy and proud of what you've made!

Developer (1 edit)

We do have cost on the blueprint card in the top right, but it's probably a little too tiny. And if you hover over a blueprint card (or upgrade point) the cost of the action points light up on the action point dots. But I agree about the point cost on the upgrade menu, it was another thing on our nice to have list to redo the entire menu. I think half of the upgrades don't even have descriptive texts! Oops. 

Thanks for playing it a second time, we really appreciate you taking time out of your day to write such detailed feedback and we really enjoy reading your comments! And thank you so much for your kind words. You and all the other kind commenters are absolutely making my day, week, month, probably even year.

Submitted(+1)

Ah, I hadn't noticed, whoops! Well, I might have to play it for a third time to check those out HAHA.

Also, I'm looking for feedback on my game, which also happens to be a building game in a different vein (more resource management) as I'm also looking to learn and improve on my blind spots, if you have not tried it and want to give it a go! No obligations of course, just thought maybe we'd have similar tastes in genre as we both made building games haha.

Developer(+1)

I'm going to check it out right now! I think the rest of my team is too, when they have time. We had already talked about doing so on our discord a few hours ago !

Developer(+1)

Amazing feedback, thank you so much. Like Cal said, we pretty much agree with everything you wrote!

Submitted

Interesting idea - its a little too fast paced, I wasn't able to kill anything before they dealt damage to my heart. Also it could have used some music or sound design. The graphics (apart from the enemies) were great!

Submitted(+1)

Interesting idea, I hope I can change direction for bowling, fire station and hotel, the game is well polished. I love it :)

Developer(+1)

Thanks for the review! You can change your "active" building with A/D or Left/Right. When the Bowling Alley or Fire Station is active it will point to your mouse cursor so you can easily switch direction. The hotel doesn't have a way to switch direction sadly

Submitted

Cool thank you

Submitted

Interesting idea, I’d like to see this game more developed in the future and with sound effects too, but I enjoyed playing it :)

Submitted

Very cool and interesting idea! Even without sound,  the presentation is pretty good thanks to the pixel art. It was a fun time, although since I'm playing on a somewhat low-end device, the game gets really laggy during the storm phase, so maybe it could use some optimization.

Submitted

Cool concept! Would love if the game have some audio feedback, but overall its great and fits the theme well!

Interesting gameplay, i like it. Now it's ur turn to try & vote us. Thank u

Submitted

Interesting concept and nice art. The game would be lots of better if added more audio and visual feedback when impacting an enemy. But it's still fun!

Submitted

The graphics looks very great and there were some very clever ideas

and the skill trees were pretty easy to understand despite lack of descriptions (Bowling is op)

great job!

Submitted

I really enjoyed the pixel art and the game was quite fun. The game probably need some background music and more sound effects though. Cool game :)

Submitted

Took a couple of tries for me but figured it out. Chill game, some more audio and it's there!

Good job!

Viewing comments 35 to 16 of 55 · Next page · Previous page · First page · Last page