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A jam submission

MisunderstoodmanView game page

A short bullet hell
Submitted by CryptRat — 1 day, 18 hours before the deadline
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Misunderstoodman's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#54.1714.171
Visual#154.4004.400
Overall#264.0294.029
Audio#333.8003.800
Fun#453.7143.714

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you using any third party assets?
All the music and sound effects come from third parties, the links are in the game page.

Are you using any AI generated assets?
No

Did you use BulletFury?

No

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Comments

Viewing comments 20 to 1 of 31 · Previous page · First page
Submitted(+2)

I love the art style of this!!

The gameplay and movement is smooth and the collision detection is really good!
The fact that you did this in Java in just over a week is nuts!

Well done

Developer(+1)

Thanks!

Submitted(+1)

Very cool game! I liked the hand-drawn art style and the gameplay. Great work!

Developer(+1)

Thanks, I'm glad you like it!

Submitted(+1)

I beat both the regular mode and the boss rush. Fun and very well presented.  The art is especially cool. I give it high marks in everything, but then we come to level design... 75% or more of the screen is completely blocked off by some hazard at all times, and I don't mean bullets. Whether it is is a building blocking shots, a line of enemies that you didn't speedkill, or the chance of an enemy appearing from the sides or back (big design no-no), you end up limited to a very small part of the screen. For that reason the bosses are the most fun and fair part. Definitely a strong foundation that some better levels could be built on.

Developer

Thanks, I'm glad you like it and that's a useful perspective as past some enemies indeed being more annoying that they should if you did not speedkill them overall just giving some air to navigate is indeed not a way I really approached it.

Submitted(+1)

as everybody has said the game has cool art , the couple of frames of animation you added to everything made it feel a lot more alive and enjoyable to look at.
The game itself is also fun with you having to miss civilians on purpose (though i'll admit on hard it is a tad overkill) and helicopters coming in as a distraction if you overdo it

Thank you for adding the boss rush, it makes it easier to see the entire game, my favorite parts was the godzilla segment.

Developer

Thanks, I'm happy you mention the godzilla part as changing things I did not like about it was the last thing I did along with bug fixes.

Submitted(+1)

I love this game! Just seeing the art I can tell it’s your game, I really like your art style, is super unique and recognizable. The gameplay was great, super cool patterns, it felt difficult at first but then you really get used to it and I found it well balanced and had me really tense by the end of the map, the deer had me dying hahahaha The boss rush is a really smart addition as it makes possible to see all the endings, which are pretty fun as well. And damn there where some bangers. Overall a wonderful experience. You really outdid yourself with this one, I can see the growth since last year ^^

Developer

Thanks a lot!

Submitted(+1)

Honestly one of my favorite games yet, the art style is unique and consistent, the ui is clean, the game play is easy to understand and I love the idea of different ending based on how many casualties or enemies you kill. Overall amazing job!

Developer

Glad you like it, thanks!

Submitted(+1)

I have a particular appreciation for the art style of this one because I used marker in the concept art for everything in my entry, so I feel a kind of kinship between our entries. I thought the gameplay was fun, a lot of the bullet patterns were very well designed and I enjoyed the variety that the obstructing buildings brought.

Developer

Thanks, I guess directly using the concept art is saving time ;) .

Submitted(+1)

Such a cool game, the art style is unique and it's well polished! I really love the different paths available depending on how you play, a great way to implement the Jam's theme into the game. Definitely on the harder side but it's bullet hell so fits the theme perfectly. Nice job!

Developer

Thanks!

Submitted(+1)

Wow the hand drawn art is just phenomenal!! This game was very fun and your use of the theme is the best I have seen so far! Great job!

Developer

Thanks a lot, I feared the use of the theme might have been more frustating than anything so I'm happy when people like it.

Submitted(+1)

I loved this! Everything was just great! Thank you for giving my eyeballs this pleasure! Even though the art was drawn simple it made me love it even more! Great great game!

Developer(+1)

Thanks a lot!

Submitted(+1)

Nice style, very polished, thank you for including the boss rush right away for everyone to experience.

If there's anything to critique, the player sprite is a tad too big. Or I'd have moved the hitbox more up to his body, perhaps doing double duty as his superhero emblem.

Developer

Thanks, I'm glad you like the game.

You're right it's too big but the full story is that it's the only sprite I did not drew myself, teammate drew it very big and it looks great so that's as small as I could resolve myself to make it.

Submitted(+1)

Distinctly presented, the hand-drawn artstyle made me think of some old Flash shmups in the same aesthetic, and the goofy enemy designs reminded me of Dr. Jekyll and Mr. Hyde.

It seems that the game was designed with Easy difficulty in mind - higher difficulties were very punishing, dying once meant losing a lot of power with little opportunity to get it back, and would quickly snowball into being unable to kill anything. At the same time - avoiding civilians required a degree of precision that is difficult to achieve with how large and relatively slow the player is, while killing everything in sight would snowball into being completely swarmed by army forces with little to no breathing room.

Among other things - random civilian spawns killing the player with collisions felt unfair, and strongly discouraged claiming space to the right. I would suggest removing collisions with humans at least (or make them die on contact instead of you) - they will still jump in front of your shots, but at least they won't prevent aggressive positioning.

In general, seeing the enemies together with civilians/cat/structures felt a little off - aliens are everywhere, civilians are everywhere, yet they do not interact with each other at all (as if they are allies). For example - wouldn't it make sense for the godzilla miniboss, instead of walking next to buildings gracefully, to walk among rubble of said buildings?

On a positive note, I think the presentation and the ton of variety with enemies/civilians works really well for the game's setting. Lets your imagination run wild - are you a hero? Are you a villain? Are you just passing by, or tripping balls, or are you just so badly misunderstood that everyone is trying to kill you..?

Solid amount of content with a healthy dose of imagination. Not regretting giving it as much time as I did. Congrats on finishing the jam!

Developer(+1)

I'm glad you enjoyed the game. 

You're right about the difficulty, although at least I can beat my own game in normal this year, last year I barely tested and in fact couldn't.

Thanks for playing and all the pretty good suggestions!

Submitted(+1)

Awesome style and game. Great submission for Bullet Hell. Great work with adding a tutorial, as well as power ups to get. Slightly challenging on the Godzilla like boss, with the buildings, almost needed a little more space to maneuver around. But overall great and fun game!

Developer

Thanks, I'm glad you like it.

Submitted(+1)

The art style is awesome, I loved it  and I loved how you should avoid shooting the civilians and the buildings 
 the music is relaxing and matches the hand drawings i loved it, I loved everything abqout it. keep going mate! 

Developer(+1)

Thanks a lot!

Submitted(+1)

Really like the art style. This was a bit challenging and i love it! I think you made great use of the potential contained in the theme of Jam.

The gameplay felt really nice for me and had a lot mixed possibilities when fighting with different patterns.

 Good job!

Developer(+1)

Thank you, I'm glad you like it!

Submitted(+1)

Extraordinary art style! Not boring at all, nice theme implementation. Enemies were sometimes really tough. Overall great job.

Developer

Thanks! The game sure is not easy.

Submitted(+1)

I really love the "paper draw" art style! It is awesome! Also the animations are perfect with the art style (love the background animation as "pen colouring").

For a ten days dev there are  a lot of variety!! The bosses are different, both in projectile patterns and artistically speaking (fat Godzilla and humanity tank are my favourites!)

The gameplay is very fun, I preferred boss rush but is my personal taste (like bosses rush in general).
The main mode is a bit chaotic but that's the beauty of it!

I liked the tutorial, although I thought it was sometimes difficult to read (maybe a white border to the font would be enough I think).

Overall is an awesome and fun game to play. I really liked it!
Thanks for create and sharing it!

P.s I love those stick figure men on the ground :D

And I hate all those people who start skydiving during an alien invasion! :P

Developer

Thanks a lot, I guess these people really like danger and adrenaline.

Submitted(+1)

Interesting concept, i like that you have to watch where you shoot to avoid casualties among the insane level of alien chaos that’s happening, plus in a way it kinda adds a bit of humor to the game (seriously why are there so many people going sky diving in the middle of an alien invasion ? XD)

Other than that the gameplay is pretty solid, and i like that the hitbox is visually shown to help you navigate the patterns.

The hand drawn doodle - ey artstyle certainly has its charm as well.

Good job :)

Developer(+1)

Thanks, I'm glad you like the game and its silly tone.

Submitted(+1)

No problem dude always up for some silly games :p

Submitted(+1)

I liked the game, I think it lacked more game fuel or juice, because sometimes I shot at the enemies and it didn’t seem like they were taking damage, especially I loved the art, it’s funny and well done (I loved the big rabbit), in terms of bullethell it was also good, it fulfills the genre, there is variety, that said, the only thing I could play was the boss rush, because the normal gameplay mode was too complicated and confusing for me to understand what was happening in the gameplay, many objects without knowing if they were enemies or some support for the player, but the game was cool.

Developer

Thank you!

Submitted(+1)

Awesome game - super well-integrated theme! I love the art, especially the way that it's animated. Markers are so nostalgic. The gameplay was very fun as well! I wasn't able to get through the main level (though I beat godzilla!), not even on easy, so I'm grateful that you included the boss rush which allowed me to fight all the bosses. There were some lines of enemies which frustrated me as it felt like once they start shooting, I can't break in, but I had tons of fun anyways!

Developer(+1)

Thanks ! You're right about the lines of enemies, I thought that was meh yet for some reason never thought of changing them.

Viewing comments 20 to 1 of 31 · Previous page · First page