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Alliance Reborn's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #91 | 4.088 | 4.088 |
Sound | #110 | 3.402 | 3.402 |
Music | #116 | 3.657 | 3.657 |
Mechanics | #127 | 3.618 | 3.618 |
Fun | #159 | 3.608 | 3.608 |
Story | #183 | 2.961 | 2.961 |
Theme | #457 | 2.686 | 2.686 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game total?
2
Did you use any existing assets? If so, list them below.
Sound Effects: hit - https://freesound.org/people/CC0_Sound/sounds/610026/ (CCO_Sound) Explosion - https://freesound.org/people/morganpurkis/sounds/394127/ (morganpurkis) Laser shot - https://freesound.org/people/djfroyd/sounds/348163/ (djfroyd) Engine Sound - https://freesound.org/people/phantastonia/sounds/270595/ (phantastonia) Free Unity Asset Store credits (removed from source project) Explosions - https://assetstore.unity.com/packages/vfx/particles/fire-explosions/fx-explosion-pack-30102
Link to your source?
https://www.dropbox.com/s/ej9s0j34xbgdc28/Alliance%20Reborn%20Source.zip?dl=0
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Comments
I enjoyed playing it, it's not really my favorite kind of game but it's well done
Glad you liked it even though it wasn't your style!
I finished it! Yeah!!! Very catchy, I enjoyed it a lot! Great Game! Congrats!
Thanks!
Very nice game! You could make easy make a full game out of it! I remembered the X-Series!
If you have the time, could you play and rate my game, please?
Thanks, appreciate the comments! I rated your game as well, good job!
Love the overall of the game, was bit confusing at first but I got the hang of it.
Thanks, glad you were able to get the hang of it!
Loved seeing this in the livestream, and absolutely love the look and feel of the game. Great, great, great, job!
Great to hear, thanks for the comments!
This is a spectacular space shooter with awesome MUSIC by Paul. The ship handled nicely their was a variety of different things to do. There was upgrading. Nice switch between control schemes. The only thing I had that went wrong was I ran from a group to go and repair and the hud did not accurately indicate where the ships where. It still only pointed where they had spawned at. I was never able to find them to kill them all. Great Job, very fun!
Its funny, when given limited time the most simplest functions you forget such as having the enemy return to the spawn point! They are probably out there still flying around aimlessly. Thanks for the comments!
Cool game! The graphics all come together very nicely, and the radar/minimap icons are very intuitive and helpful.
Thanks, appreciate the comments!
I love space shooter games, there are a lot of room to improve but it's already a good foundation.
Definitely a lot of stuff I would like to go back and restart from the ground up with a different angle. Thank you for the comments!
Nice game! I really liked the art and music!
Thanks!
Tried to play it but it wouldn't load, just stayed with an open bar. Videos looked great though
Sorry to hear that! I've been hearing some OS's and browsers might be having oddities but couldn't replicate with chrome or firefox on a windows machine. I do have optional downloads for Win, Mac, and Linux though if you would like to give it a try. Appreciate you stopping by!
Great game, with awesome soundtrack, congratulations! :) However, the map could be a little more smaller, it takes too much time to get to the station. Also, player range could be shortened, because right now I can kill the boss without it actually appearing on screen.
Thanks for the feedback! The range could probably be made a little shorter. Distance wise I think the planets might start to collide if they were closer..lol, its all procedurally created at run time.
Also, right now the enemies have no impact on the game. You can just jump back and forth the levels, because each time it generates from zero, so you can just farm meteors infinetly. I think it would be nice if you had to kill all enemies before leaving the level and they would not regenerate, to restrict abusing meteors. Maybe enemies could spawn near meteors too. All aside, I really like your work, it's absolutely fantastic for a gamejam game, so I hope you do not take my feedback in the wrong way :)
Love this game! Great design of the planets and like the Nav indicators. When I upgraded my ship's shields I didn't expect to need to "repair" the ship to get the additional shield bonus when my shield's were already full. Not sure if this was intentional or a bug.
Thanks! The repair/shield upgrade was a recent change because Upgrading ended up being a better option then ever using the repair button :). Didn't think about that unintended side effect when shields were already full. Ill look into that.
A nice space harvesting-shooter entry! I once made a game like that myself, so I really enjoyed playing yours. Nice graphics and music that put you in the space ambiance!
Thanks for the comments!
This game looks gorgeous and is really fun! I love how the story is interesting and fits perfectly with the theme. Really nice work there, congrats ^-^
Thanks!
Haha our game's backstories have a lot in common, nice work!
Thanks! True about the backstories but completely different takes, I love it!
Well this was a lot of fun! I really enjoyed playing it :D
Big reminders of Free Lancer, Elite days :D
nice work!
There was a big purple triangle in the first system however? not sure why. you had to just fly away from it then it was fine?
Great game :)
Can you please vote on my game? :)
Thanks, appreciate the comments! You are the second one to mention the purple triangle but I have still yet to figure out where its coming from. I will keep hunting!
This was a lot of fun. Keep fleshing it out and you have a full game right there. :D
Thanks!
Really good work here, had fun playing forgot I was playing because of the jam for a bit and was focused on what I was doing in the game. Improvements I that could be made I would say is the movement system is odd as you can travel backwards as fast as forwards etc, and I never used the repair button at a station as upgrading shields was so much more worth my credits so I would recommend balancing that somehow, maybe make the shield upgrade not restore shield? also maybe and a rate of fire upgrade or a weapon upgrade of some kind for more juicy gameplay. I cant say much on the dying mechanic as I only died once but when I did I was much more happy with my new ship so ill say its a great mechanic! >.< Great work!
Thanks for the feedback and 100% agree on the shield vs repair function. I just added a new build where upgrade no longer repairs the shields!
This is pretty cool, I really like the planet graphics. Something that would have made this game something great is newtonian physics but given the timeframe and the scope you already have I understand that not everything can be top notch. A for effort!
Thanks and appreciate the feedback! The movement part is the one thing that has always bugged me with this project but definitely was too late in the week to redesign it. Definitely will do it differently the next time.
Nice work and commitment!
Thanks!