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Orblin!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #244 | 3.823 | 3.823 |
Overall | #806 | 3.538 | 3.538 |
Presentation | #1220 | 3.435 | 3.435 |
Originality | #1537 | 3.355 | 3.355 |
Ranked from 62 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Orblin is bound to The Orb, forever and ever and ever. Originally it was supposed to be a ball and chain and a prisoner, but it's morphed into what it is now over time.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
I am not sure whether you made your art by yourself as I get mixed signals here xd But they are nice. And it's one of the betther rope-like mechanics I encountered so far.
I... destroyed the... WHAT HAVE I DONE? D:
This is such a great game! The Orb's and Orblin's physics feel so great, I could stop myself from sending the poor monster all around the levels. The infinite jump mechanic was a bit hard to master, but once you know how to do it, nothing can stop you anymore!
This could really be expended to a full game. Very great job!
It's a really cool idea, can lead to some puzzles and a nice learning level curve, like the "double jump" throwing it in mid air, this was really cool, and with more levels and some bug fixes, also with the death mechanic, this can be a really intereting game. Great job!
Aye nice game! It was really fun and I loved the tether wrap-around physics. The game was especially interesting to me since we both made pretty much the same thing. Yours feels a lot less buggy though haha, nice job.
Great concept!
The mechanic of throwing the orb and picking it up was really fun to play with especially when i threw the orb into midair and grabbed it back for another jump. The mechanic might have been fleshed out more though.
I like the concept and the first few levels really did a good job of showing what you can do with that mechanic. At some point the levels got pretty hard tho and the orb sometimes behaves a little unexcpected physics wise. And i think you are supposed to lose when touching spikes or the arrows but that doesnt seem to be implemented yet?
But i think its a very nice concept and it would definitly deserve some time of yours to polish it more!
Loved the tethered movement. Pretty fun to use it to bash things with. Jumping with the orb was a little tricky but overall a good game!
Nice artstyle. The chain physics should be considered reworking a bit more, and the high leaping with orb should also be introduced.
Cool mechanic! Controls could use some improvements, but overall good game
Fun game! I wish there was a visual signal that I could pick up the orb because I didn't realize I had to be near it until I reread the game description. Overall it's a solid platformer and a good implementation of the theme. Good job!
This is a neat little game that definitely left me wanting more! I really liked how good the mechanics felt once I got the hang of them. The mid air grabbing and throwing is super cool too! Great work! Please also rate my game! :)
This one is very fun to play! A creative use of the theme for sure. It was very satisfying to throw the ball around and navigate the level using it, I think you're onto a solid concept there. I also liked how the ball was heavy enough to pull you over a ledge so you could throw it and let gravity do the rest of the work.
When it got to the levels where you essentially had to cheat (throwing the ball and catching it mid air to throw again), the controls got a little annoying, I'd have liked the throw and catch to be the same button (especially as you can't pick up the ball unless you're next to it).
Other than a few bugs here and there (mainly with the collisions, and also that you can walk really far into the doorway before the level ends), this is a very well polished game and I enjoyed playing it alot.
I liked this one quite a lot. Least favorite part is catching and throwing the ball again in air.
Moved the ball around the bit and accidentally destroyed the world. Nice game !
I loved that you made a "no pain no death" game for us to just enjoy playing around with our balls :)
I've seen this idea done a few times in the jam, but this is my favorite version of it so far. The physics feel great, and throwing upward to get multiple jumps was awesome. Great work!
Pretty cool actiony physicsy platformer puzzley thing! I think there's a lot of potential for cool maneuvers one could do with the orb, maybe letting the player hold right-click to catch it when they're near it would facilitate moves like that more.
Oh, that's actually a great suggestion, I was wondering how to make the mid-air grab more achieveable!
The midair grabbing felt a little bit clunky, but the art/humor is very nice!
I had a really fun playthrough, nice submission!
Cool game, orb was a little unpredictable and the grabbing/throwing midair felt a bit like cheating/cheese, but it was fun to play
Looks really nice, the physics feel not at all punishing and I always felt in control, which isn't the norm with these kinds of games. Really liked this one, the animations were nice and killing the enemies felt rewarding. I don't know why i should throw the orb away, or why it destroys the world, but i'm no physicist, so i'm gonna nod and act like i know what's going on. Really cool game!
Loved this one, the idea may not be super unique but the execution is awesome (the good level design helps!).
Wish that you could really die, it’d make this more interesting.
PD: and now I destroyed the world…