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BLIT2/B1OCK's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #28 | 4.271 | 4.271 |
Overall | #77 | 4.124 | 4.124 |
Presentation | #149 | 4.314 | 4.314 |
Originality | #574 | 3.786 | 3.786 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control 2 orbs. When they are joined together you become invulnerable but unable to attack. When you split them one of them can attack while the other is vulnerable to damage.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Super well concept and very well executed, beautiful appearance, sound and gameplay!
Simple & efficient concept / crazy good execution ! Loved the gameplay. Very nervous, crunchy and satisfying. Even The boss behavior is well polished.
Great job !
Beautiful, simple to understand, enjoyable gameplay. I felt like captain america throwing my shield in a neon world. So coooooool
Really fun game! Great work! :)
Really really cool. The immersion is here, sound design without any error. You deserve a top 100 for sure.
This was really fun to play! Wish movement was also possible with arrow keys or azerty, I can manage to move around with wasd sorta kinda, but the boss was too much :') I couldn't manoeuvre through that hell! :D Also maybe the joined form should have some downside attached to it, since now you can just wait in a corner, let the enemies come towards you. Wait after they shot their bullets then quickly move out and kill all of them in a clean sweep! Which absolutely felt amazing though! :')
Great take on the theme. Really fun to play, thanks a lot for making this :) The boss was hectic
This game was super fun, love the neon aesthetic. I also love how the audio defeans a bit when you aren't attacking
Such a well-made game! Everything feels great. Unlike most shooters, the enemy actually predicts player movement. One of the best games honestly.
This is excellent! The visuals, the effects, the chosen music, it all fits together really nicely and the game plays great, really cool interaction between defense and offense and it's super clever that you gain more energy for your attack by absorbing shots while in defense mode. The one thing that'd be cool is to have your attack launch with a bit more force when first sending it out, give it a bit more oomph. But, all in all, this is an excellent game, really fun to play! But, man that last boss is tough, haven't managed to beat 'em. Great work!
The game was very fun to play. It is very polished and the visuals and SFX nicely fit together.
The only thing I'm not entirely sure about is the boss fight. For me it was very heard and I haven't managed to defeat him even though the rest of the game was very easy for me.
Fun game, I like the twist on the classic. Slick and well put together
Nice game! It looks and sounds great with really fun gameplay and a unique take on the theme! I don't even have anything bad to say, great game!
this game looks amazing !!!
nice game.
Every mechanic fits together nicely. Good job!
Simple, fun, and incredibly polished. My only problem is that the boss fight discourages the style of play that it seems the beginning of the game encouraged
This feels really polished. The visual effects are really good, and the music fits well.
Wow! Just wow. This entry is awesome! From polish, to sfx, to gameplay, to the BOSS TITLE INTRO! That moment was awesome.
Two gripes though: The boss is really really hard, so not having a checkpoint soured the experience when I died to it. Also, It feels like the orb should deal damage as you pull it back towards the player. I got used to it not doing that after a while, but it would still be neat.
Absolutely loved it! The neon, the music, the satisfaction of smashing through the unsuspecting enemies. Managed to kill the boss on my second try as well. Amazing job! This is definitely something I can see myself playing outside the jam. (and that subtle sound effect when you're about to run out of energy is such a great detail and adds so much polish)