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Getting Over It Together with... Myself!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #375 | 3.704 | 3.704 |
Overall | #427 | 3.756 | 3.756 |
Originality | #569 | 3.789 | 3.789 |
Presentation | #697 | 3.775 | 3.775 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
**PLEASE READ THE GAME PAGE FIRST!!!!!!!**(some known issues listed there)You join together with your past self to solve problems!
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really interesting concept, and explored super well. Great work!
Thanks for the nice feedback! Happy you liked it!
I love the little character sprite! She is too cute and the way her hair lifts up behind her when she moves adds to that factor. <3 I love me a good platformer, and this feels really well done.
Thanks :D
Cool concept - I really liked how the mechanics evolved with the levels.
I also loved the commentary, but think it would be better integrated into the level, as the platforming is a bit too demanding to stop and read the text in the centre of the screen, etc.
(it was also too hard for me, so thanks for providing the video so i didn’t have to break my keyboard in two to see the whole game :D)
Thank you so much for playing my game and watching the video :) Definitely gonna make the commentary more readable in the post-jam version so that more people can read the stories behind the game.
Interesting concept, I think there is a lot of potential here! Nice job!
Thank you so much! Definitely gonna keep working on this game after the jam.
I liked the concept very much. The way you handeld the past version of the player, was very nice, but I didn't really understand why your past self dies immediately, when you do. Also I loved the little story bits you put in. In really enjoyed playing it.
Great game!
Thank you so much for playing my game. And yeah, that's a little bug of the animation. The past version of the player should also die 2 seconds later. I will fix that in the post-jam version.
Definitely an interesting take on this concept. I haven't seen it in the jam yet myself, but it's a cool way to approach it. Plus it's got an interesting underlying story, though I feel like most people are going to be more focused on the endless death cannons!
A few points tho (ignoring difficulty):
Overall though, other than something making it feel like I was having more trouble with controls (tried to pinpoint it), it was an interesting game with, as people have said, a bit of a wacky difficulty curve and a very different story.
Thank you so much for these really detailed suggestions. These suggestions really help in improving the gameplay. I will definitely work on these in a post-jam version of the game.
This game tells a good story and covers a lot of concepts with self-doubt and facing the mistakes we all made in our past. A good play and a good read if you can read text while dodging lasers and getting stuck! Solid concept!
Thank you so much for playing my game and for reading the story :) And yeah, these stories are easily ignored when people are focusing on solving the puzzles and I definitely gonna made the text more readable in a post-jam version.
The best "cooperate with your past self" game I've played this jam! The puzzles were all unique, and I felt like I never had to be too precise with my past self to get through them, and two seconds was the perfect time gap where I felt like I was in control but I had time to come up with a plan.
That said, there were a few bits in the later levels that felt like they required more precision and platforming skill than was necessarily fun - specifically some of the timing that you needed to dodge cannons in level 3 onward, but it was never insurmountable and the core idea still shone through. Had a lot of fun, you should be proud of this game!
Thank you so much for the feedback! Definitely gonna fix those problems in a post-jam version.
I love this idea. And you made some really interesting puzzles with it. A touch too hard for me though. Nice job!
Thank you so much! I really should've made those levels a little easier so that more people can experience the entire game. Sorry for those frustrations in game.
The concept is cool, graphics are great and the level design is pretty well made, I just wish it was a tiny bit less difficult, some parts were needlessly frustrating. Great entry overall !
Thank you so much! And yeah, I agree with you that some parts should definitely have been made easier since this is a game jam. I really should have done more playtesting during the jam. Sorry for those frustrations in the game.
I enjoy the graphics of the game and the tutorial texts, it is really cool and idea for puzzles with the main gimmick is original. However, it was hard to finish it, as there are not too many save points and death waits around every corner. Good game though, nice job!
Thank you for playing my game! And yeah, I definitely should've made this game easier since this is a game jam. Sorry for those frustrations in my game.
Reminds me of celeste ... Clever puzzles and I'd like to see more xD
A bit unforgiving but that's the fun of those games lol
( Hey why is the ahoge counts in the bounding box xDDD
Cuz ahoge is anti-physics! :) Thank you so much for playing my game.
kusa
I wonder if you've played an old flash game called "The Company of Myself"? Your game reminded me of that (but you do something different). Lots of good puzzles and platforming challenges, although I found the level design and checkpoints a bit harsh.
Thank you very much! Never played that game before and I just had a look at it. There are definitely some similarities, but I think that game is more like recording your action and then playing it back together with your current self, whereas in my game, you have to take care of both yourself and your past simultaneously, which I think are different game experience. As for the save points, I definitely should've added more savepoints which I forgot during the jam. Sorry for the frustration from that.
Wow there's so much depth to this game! Lots of new mechanics were crammed into such a short period of time. Everything was well stitched together and controls were tight enough to feel good, but just slippery enough to add to the challenge. And boy was it challenging! Level design was fantastic. My only complaint was that I wish there were more save points throughout. But if you were going for something nearing a Super Meat Boy level of challenging, you nailed it!
Thank you so much! And I also think there are definitely some problems with the save points in my game. I should've added more of them, cuz solving the puzzles should be the priority of my game rather than the precision of action.
Really original concept, and lovely design to the game. It's pretty hard, but a fun experience none-the-less
Its a very charming pixelart platformer game, i liked the calm song and the fluid animations of the player and the challenging levels , i'm definitely going to play this one again
Thank you so much! I just watched you streaming on twitch. You solve the puzzles really fast!
Holy-moly....It's amazing! Well done! :D
I would like to watch a walkthrough of it , cuz I stuck at a point. :P
Thank you! And I just upload a detailed walkthrough of my game on youtube: https://www.youtube.com/watch?v=edpFfN-48B4
Great game! 15 Stars!
Thank you so much!
i like the story elements in this game. very moody overall!
Thank you!
This game has a lot of hidden complexity, which I really like. Even just the homing cannon things are exciting enough, and there are so many cool mechanical things that can be done with your past self. The game does feel a little bit too precise though, but again it's clearly inspired by Bennett Foddy's Getting Over It so it makes sense. The only other thing that I might change would be the text, which I never really got the chance to read because it was always in my peripheral vision. A voice-over would be nice!
Thank you so much for your advice! I really had a hard time dealing with the text during the jam. I wrote the text in the last few hours before the deadline and I just could not figure out how to present the text well in the game, which wasted a lot of my time.