Great slice of strategy gameplay! Had a lot of fun, great work!
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Shared Health's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #600 | 3.771 | 3.771 |
Fun | #895 | 3.371 | 3.371 |
Overall | #1409 | 3.257 | 3.257 |
Presentation | #2861 | 2.629 | 2.629 |
Ranked from 70 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your opponent are sharing the same lifebar.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
enemys have way to much HP so half the fight is spent getting them low enough to actually start playing
Had a blast playing this, killed the boss
Yeah, right now the game has a few winning strategies (body slam, waiting for the right moment, etc) and there is almost no strategic consequence on dealing damage (and not killing). I think this can be solved with a little secondary mechanic, maybe you choose cards at the same time and one of the players has initiative? or maybe a timer? external random hazard? 🤔
but the main idea is very clever and the overall experience was fun, it has that great roguelike deckbuilding feel hehe. GOOD JOB!
Really cool concept!! Love the idea!
This clever, and well polished! I would love a full game like slay the spire with this mechanic just with some other elements.
Really well done!
I think the graphics is.... well, there are sprites that look fine, but the way they are put together just doesn't work IMO.
I like that you can steal cards from enemies, but I have no idea how can you re-activate a card so you can use it.
I don't get how you share health. Or how to defeat the enemy. I am confused.
The codework behind this must be a lot.
I would actually really like this if you made it bigger, I think. This could be something like slay the spire. Except you need to make it so that it's not only the last blow that decides the outcome of the battle. This video may give you an idea.
This could give you an idea how to make this really interesting, revolutionary and successful!Aside from the main mechanic, which was interesting, I also thought it was neat how you could influence your deck building by choosing enemies that might have the cards you want. I ended up making a build that stalls with 3 defense cards into a body slam last hit, but was disappointed to find my defense caps at 9, hah.
I'm curious if you have ideas about what sort of mechanics a theoretical full version of this game would have. It seems to me that overcoming the pretty obvious dominant strategy would be difficult.
I really enjoyed this, though, good job!
I'm glad you took the time to use the only real synergy I had the time to put in the game x)
And yeah, there is actually a huge problem in the game with the dominant strategy of waiting before striking with your strongest attack, and I'm still not sure how to balance it
Thank you for the feedbacks and the kind words !
Very nice submission - fits the theme very nicely and I really liked it, interesting concept!
Joining the health bars and deciding on the final hit is such a unique idea! Good one.
Wow. This game is really cool. I mean, love the concept and game genre, the mechanics are nice. Nice work :D
Neat mechanic. If I had to describe it I would say it's a cross between Pokemon and Hot potato. Fun stuff. :)
The mechanic is creative :D, and gives fun while playing it, great job :)
Really interesting! The presentation is a little bit ugly, but still fun nonetheless. Good work!
Really interesting concept to share both player and enemy health bar and to be the first to kill the enemy. It might be more interesting if the enemies followed a real pattern that you could abuse to win, because it feels more like they randomly choose a chard at the moment. Besides that tough really well done.
I had a lot of fun! not complicated to understand and challenging to have a great deck, it can quickly come to having a super strong blow and a other very insignificant cards in order to wait for the right moment haha
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