Impressive functionality implemented (particularly the zoom in/out of the map). Also really like how the level/difficulty select is environmental/baked into the map. Might be worth playing around with the rate of decay on the dock % when the ship isn't present (slowing it down) and/or adding numerical or segmented health to fine tune the overall difficulty rate. Very solid concept :)
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AstroDrift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1270 | 3.185 | 3.185 |
Presentation | #1529 | 3.250 | 3.250 |
Overall | #1558 | 3.196 | 3.196 |
Originality | #2016 | 3.152 | 3.152 |
Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The goal of the game is keep a connection to a StarStation. Once the connection reaches 100%, the station will open and the ship can be docked.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
I plan to expand the game after the jam is over, and I will be adjusting quite a few aspects, including how fast the stations lose connection. Other players have seemed to dislike the lives system as well, so I probably will be implementing a health based alternative in future builds.
Thank you for taking the time to comment! I greatly appreciate it!
I like how fluid and seamless the whole game is designed - and how the music supports this. No menus, no options - just flying and finding everything intuitively. Good job! Now comes my "play alike" - I am a big fan of Kerbal Space Program. At one point the studio (Squad) co-oped with Nasa and introduced challenges for catching asteroids. Your game reminds me of that part - I like it!
If you like astro-games, orbital mechanics and really tough challenges, you have to give it a try. But be warned. I once found a statement about this game - can't say it better than this: "KSP doesn't have a learning curve, it has a learning wall!" :-) But it is so rewarding digging into it, can highly recommend.
Am i the only one who can't land on the gold challenge? lol
My lack of skill aside, the movement is really fun and has a lot of potential! Keep updating this game after the jam and add more contents!
Bugs aside, I really like how you used the space for your menu (pun intended!). I think there's a lot of room to grow. Good job!
I dunno why but the game keeps resetting adn everytime the music plays on top of the existing one which it's a bit sad cause the music slaps. I love the mechanich and the playable main menu tho!
Fantastic concept with a really cool main menu! Aside from the restart bug, I think it has great potential!
Nice little game ! The concept is cool, the gameplay is enjoyable and I TRUELY DEEPLY LOVE how the "menu" is integrated with the gameplay and has the role of a tutorial. That is GENIUS, really. The fact that the first screen looks like a normal menu, but when you click on "tutorial" you realize that it actually moves the ship and you actually were in the game the whole time, that's a 9000 IQ move.
The restart bug is really a pain however. Even if I know what causes it, it's difficult to avoid. I'll come back after the jam to play the fixed version =).
@IdeasPerSecond great game loved the tutorial part, I think the ship moves a little too fast but overall good game :D
It's pretty cool how you designed the menu as part of the game. The controls were good, but the acceleration was a little bit too strong for my taste. I also liked your music selection.
Awesome game! Really banger controls, and the art work looks neat as well! Amazing stuff!
Cool game! The mechanics were interesting and easy to pick up and understand which I enjoyed, as well as the seamless level transitions from the main menu!
I had a few issues with how far the ship could accidentally start moving. Perhaps slowing acceleration down quite a bit or capping it would help a fair bit with that. There were a few audio glitches like the music stacking which was a tad annoying, but not the end of the world. The last thing that might need polishing was how slow the restart was, putting me back through the splash screen. That should probably be sped up.
That said all those problems could easily be ironed out and the game expanded on post-jam to be something really fun!
Good job!
On one hand, the ship moves way too fast and objects are only on screen for like a second until you crash into them. On the other hand, moving at light speed is super fun. The gameplay, once you got the hang of it, was pretty fun and I like how everything is integrated into the main game instead of just a menu. The restart animation was a bit too long (Every time you die you have to wait through a bunch of splash screens) and I think the music was playing twice at the same time for me. Overall, a fun game!
Thanks for the feedback! I didn't have time to test the game properly, so there are a lot of issues, especially when restarting! A more developed version of the game would have different ship types, most of which would have a speed limit. Thanks again for checking my project out! Your feedback is very valuable to me!
Nice idea, good controls, also I like how you made your main "menu" integrated directly into the game. Restart bug is ruining experience, however I still see that the game is very nice. Good luck in further development!
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