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A jam submission

AstroDriftView game page

Slide To The Stars
Submitted by Ideas Per Second (@IdeasPerSecond) — 45 seconds before the deadline
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AstroDrift's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#12703.1853.185
Presentation#15293.2503.250
Overall#15583.1963.196
Originality#20163.1523.152

Ranked from 92 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The goal of the game is keep a connection to a StarStation. Once the connection reaches 100%, the station will open and the ship can be docked.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 24 to 5 of 64 · Next page · Previous page · First page · Last page
Submitted(+1)

Impressive functionality implemented (particularly the zoom in/out of the map). Also really like how the level/difficulty select is environmental/baked into the map. Might be worth playing around with the rate of decay on the dock % when the ship isn't present (slowing it down) and/or adding numerical or segmented health to fine tune the overall difficulty rate. Very solid concept :)

Developer (1 edit) (+1)

I plan to expand the game after the jam is over, and I will be adjusting quite a few aspects, including how fast the stations lose connection. Other players have seemed to dislike the lives system as well, so I probably will be implementing a health based alternative in future builds. 

Thank you for taking the time to comment!  I greatly appreciate it!

Submitted(+1)

I like how fluid and seamless the whole game is designed - and how the music supports this. No menus, no options - just flying and finding everything intuitively. Good job! Now comes my "play alike" - I am a big fan of Kerbal Space Program. At one point the studio (Squad) co-oped with Nasa and introduced challenges for catching asteroids. Your game reminds me of that part - I like it!

Developer(+1)

Thanks for the feedback, Humane Tiger!  I really wanted to make the experience as simple and as clean as possible!

I never played Kerbal Space Program, but I have heard nothing but good things about it! Mabye it's time I finally give it a whirl!

Submitted(+1)

If you like astro-games, orbital mechanics and really tough challenges, you have to give it a try. But be warned. I once found a statement about this game - can't say it better than this: "KSP doesn't have a learning curve, it has a learning wall!" :-) But it is so rewarding digging into it, can highly recommend.

Developer(+1)

I have to check it out now! Thanks for the recommendation!  

Also, walls don't scare me.......yet

Submitted (2 edits) (+1)

Nice idea but this game resetting bug is quite annoying ;\

Developer

It is unfortunate that the bug made it into the jam release, but I will be releasing an updated version after the jam if you want to give it another whirl! Thanks for Posting!

Submitted(+1)

Am i the only one who can't land on the gold challenge? lol

My lack of skill aside, the movement is really fun and has a lot of potential! Keep updating this game after the jam and add more contents!

Developer(+1)

Some of the gold challenges are so hard, I can't even finish them, and I made the game! 

I do plan to release an update right after the jam! Thank you for taking the time to stop by and leave a  comment!

Submitted
Deleted 3 years ago
Developer (1 edit) (+1)

Thank you! Funny enough, I actually have your game in my "Games that looking interesting and need ratings"  collection that I haven't finished yet! I your game icon and it looked really cool! I will definitely be dropping by!

Submitted(+1)

Bugs aside, I really like how you used the space for your menu (pun intended!). I think there's a lot of room to grow. Good job!

Developer (1 edit)

I hope to expand on the game soon! The menu design has been a wild success, so I will probably be expanding in it in some way! 

I really appreciate the time you took to comment and leave feedback! Thank you!

Submitted(+1)

I dunno why but the game keeps resetting adn everytime the music plays on top of the existing one which it's a bit sad cause the music slaps. I love the mechanich and the playable main menu tho!

Developer (1 edit) (+1)

Unfortunately, there was a game-breaking bug that got by me when I submitted! There is a workaround if you read the game's description, but regardless, I grateful you still gave the game a whirl! Thanks for the feedback! 

Submitted(+1)

Fantastic concept with a really cool main menu! Aside from the restart bug, I think it has great potential!

Developer (1 edit)

Thanks, Blocker226! I hope to continue development after the Jam is over!

Submitted(+1)

Nice little game ! The concept is cool, the gameplay is enjoyable and I TRUELY DEEPLY LOVE how the "menu" is integrated with the gameplay and has the role of a tutorial. That is GENIUS, really. The fact that the first screen looks like a normal menu, but when you click on "tutorial" you realize that it actually moves the ship and you actually were in the game the whole time, that's a 9000 IQ move.

The restart bug is really a pain however. Even if I know what causes it, it's difficult to avoid. I'll come back after the jam to play the fixed version =).

Developer (1 edit)

Thanks for the kind words, SpicyFrog! I am so pleased that everyone has found the menu so intuitive and fun! I will be updating the game as soon as I can, so thanks for sticking around! I might even have some extra content in the game by then!

(+1)

I enjoyed the concept of the game, similar to landing toy helicopters. Every time the game restarts whether due to losing all the lives or clicking on specific spots on the playfield, the audio would restart and play over the top of itself.

Developer (1 edit)

The restart of the game is completely broken right now. I recommend just refreshing the browser if you play again. I will have a fixed version out when the jam ends. Thanks for your feedback!

(+1)

The UI integration (tutorial and menus) are FANTASTIC! It denotes a lot of design knowledge. Also the gameplay is fun too. Very good job!

Developer (1 edit) (+1)

Thanks for the kind words! I'm very pleased you found my game to be enjoyable and well designed!

Submitted(+1)

@IdeasPerSecond great game loved the tutorial part, I think the ship moves a little too fast but overall good game :D

Developer(+1)

Thanks for the feedback! Your Input will really help me to make AstroDrift a better game in future releases!  Thanks for taking the time to comment!

Submitted(+1)

It's pretty cool how you designed the menu as part of the game. The controls were good, but the acceleration was a little bit too strong for my taste. I also liked your music selection.

Developer (1 edit) (+1)

Thanks! Everyone has seemed to enjoy how the ship feels, and as for speed and acceleration, I    plan on adding new ships to the game where both are limited.  Also, I was pleased with how the music worked in this game,  and I'm happy you liked it too! Thanks for taking the time to comment!

Submitted(+1)

nice game.

Developer (1 edit) (+1)

Thanks for playing it!

Submitted(+1)

Awesome game! Really banger controls, and the art work looks neat as well! Amazing stuff!

Developer (1 edit)

Thank you! I'm happy the art turned out as well as it did in the short amount of time I had!

Submitted(+1)

Fell victim of restart bug many times, so did not finish, but it felt good to play. Tight and responsive

Developer

Thanks for staying with the game for a bit, despite the bugs!

Submitted(+1)

Cool game! The mechanics were interesting and easy to pick up and understand which I enjoyed, as well as the seamless level transitions from the main menu!

I had a few issues with how far the ship could accidentally start moving. Perhaps slowing acceleration down quite a bit or capping it would help a fair bit with that. There were a few audio glitches like the music stacking which was a tad annoying, but not the end of the world. The last thing that might need polishing was how slow the restart was, putting me back through the splash screen. That should probably be sped up.

That said all those problems could easily be ironed out and the game expanded on post-jam to be something really fun!

Good job!

Developer (1 edit) (+1)

I plan on fixing all of the bugs after the Jam is over, and I even have plans to expand the game! The speed of the restart has been a common complaint, so I will definitely be speeding it up, if not removing it entirely. Thank you for taking the time to leave such a detailed response!  

Submitted(+1)

On one hand, the ship moves way too fast and objects are only on screen for like a second until you crash into them. On the other hand, moving at light speed is super fun. The gameplay, once you got the hang of it, was pretty fun and I like how everything is integrated into the main game instead of just a menu. The restart animation was a bit too long (Every time you die you have to wait through a bunch of splash screens) and I think the music was playing twice at the same time for me. Overall, a fun game!

Developer

Thanks for the feedback! I didn't have time to test the game properly, so there are a lot of issues, especially when restarting! A more developed version of the game would have different ship types, most of which would have a speed limit. Thanks again for checking my project out! Your feedback is very valuable to me!

(+1)

Great game, very enjoyable despite the restart bug. For once, I think it might have been a good idea to limit both the acceleration and the speed to some degree, so that the player is protected from themselves. Then again, it was fun to mess about at high speeds.

Developer(+1)

Thanks for the feedback! Limiting the speed of the ship is a great observation!  I think a great way to expand on this idea would be to create multiple ships in the game, each with a little less of a limit than the last.   You have given me food for thought, KingPieEater! 

Submitted(+1)

Nice idea, good controls, also I like how you made your main "menu" integrated directly into the game. Restart bug is ruining experience, however I still see that the game is very nice. Good luck in further development!

Developer

Thanks, I'm glad you found it interesting!

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