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The 100 Ears' War's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #11 | 4.755 | 4.755 |
Overall | #202 | 4.101 | 4.101 |
Enjoyment | #347 | 3.856 | 3.856 |
Creativity | #1148 | 3.691 | 3.691 |
Ranked from 139 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A reversed tower defense where the prey becomes the hunter.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great take on reversing the Tower Defense genre. Also love the paper art style!
This game is one of the best game I played on the jam. I loved the art style and the game provided a challenge, but didn't make it almost impossible. Props to the whole team!
I really liked the art style, and everything was really well polished! Nicely done
The art looked amazing and the game was super fun! I love the style of it and the music/sound effects too! Amazing game!!
Absolutely bonkers of a game. So beautiful and bunny... I mean funny.
It was a fun experience and something that feels and plays like a released experience. Good job!
Haha good joke, made me laugh. Thanks for playing !
Your game is very beautiful.
It was too hard for me and I feel like you should have used at least free music to add to it.
I didn't understand what the lightning spell did, it was difficult for me to face the fact that towers were aiming at the first bunny and I had no control over whether the first one was the toughest one. After c couple of buildings, the troops mixed together and I could lose everyone because the tank wasn't the target. Felt out of my control. It felt like I lost because of some random values.
It was also uncool to have my troops stand in a place around a building where they could be reached by other buildings when there are clearly safer spots that other troops have taken
Your comment makes me a little bit sad 😞
I don't understand your suggestion about the music. Our game already got amazing music and SFX, made during the Jam by our very talented team mate Tom Clay-Harris, so maybe your sound was off or you disabled it at the start by mistake? So far, no bug was found on this subject, it would be a first.
I am really sorry you find the game too hard... It can take retries to get used to some mechanics but I can assure you the game is really accessible and doable. We just wanted to make it a little challenging, it's a strategic game after all! If you're having trouble finishing the last levels... Well, we believe we've done our job properly.
If you are willing to try again, I recommend you to visit our game page where we explained everything about the different mechanics, especially the spells (the lightning and snowflake button). I hope you will have more fun next time 🫶🏻
I'm sorry you got sad because of my comment. I can see you've poured lots of love into the game.
Perhaps the web version decided against loading the music. Maybe the sound effects were there and without music, they felt insufficient.
I feel like this game is not my cup of tea, so I'm ok with it being too difficult for me. I like very few strategic games, I'm more of a tactician - Frozen Synapse and Into the Breach are at my wavelength.
I know how you can get used to a certain way of viewing your game so my purpose was to show another perspective, not to rain on your parade. You've made a game that feels polished and it is a big feat!
Actually, you're right: the troops can have a bit of random positioning. If you're unlucky you can definitely lose some units.
Unfortunately, I realized this issue near the very end and I was short on time to solve it :(
I suspect that's an unpleasant realization. The more complex your game system is, the more risks there are.
I'm still impressed with how hand-crafted the game feels.
Oh, I must ask: did the foxes show themselves as crafty during the later parts of the game, and how?
Interesting take on reversed tower defence games. Despite I saw this as an inflated idea, the realization here feels somehow original. The art style is amazing, and the new original mechanic such as the retreat one give uniqueness to this game. That said good job!
Great idea, but I didn't understand about the retreat mechanic. I was able to use it once, but the button disappeared and got killed.
I had fun with it, great job!
Hey 👋🏻 I am so sorry your Bun Bun troops are dead... but you can only retreat once per level 😔
That being said I hope you'll try again and have even more fun with our game 🫶🏻
Love those visuals, and the animation is really smooth. And let's not ignore that beautiful game-page!
This game is incredibly polished, i love the graphics, the concept is really interesting.
awesome game! I like the paper art style and the catchy marching music which adds to the gaming experience. the mechanic is easy to understand and this is a reversal of a tower defense game it goes well with the theme, this has great replay value and is a well made game, overall I enjoyed playing this one ! congratulations! keep it up!
wow nice paper graphics work i loved the concept and GUI plyus gameplay, good job dears <3
game felt a bit too difficult to me personally but i love the polish when it comes to the sound and visuals.
Thank you for your comment 🥰 If you are willing to try again, come take a look at the page! I gave little tips and explanation, in particular about the spells and the retreat mechanic which can help you get better.I hope you will enjoy the game a little more 🤗
Very nice game, the retreat mechanic is very creative.
I love the art style and gameplay, great job guys!
Very fun to play, the difficulty is well balanced.
Good game, good work !!
Knew I was in for a treat just from the thumbnail. Amazing looking game, reverse tower defence is a fun idea. Tank bunny + mage is such a strong combo. Great job!
Very nice game! I'm surprised at the amount of levels you brought out in 48 hrs
So great! Artstyle is clearly the game's best asset. And reversed tower defense is a really good idea. Congrats!
Love the presentation of this it looks so well done! I'm not sure I was playing it right but I noticed I couldn't recall my bunnies after the first time I did so. Probably need to spend more time playing this. But great job everyone!
Thank you for your comment! Do you mean... you tried to recall them twice in the same level? If so, you can only recall them once per level, that may be why you couldn't do it again?
Ah that'll be the reason then! I was being too hasty then. Beautiful game though.
Thank you 🫶🏻