Like the TD concept with a twist. It is now like a game for people who love to see the foes got smashed by million free guns (which is fun, TBH). I would imagine the a cost system would make the game slightly more strategic.
Schöne Grüße aus BW.
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1646 | 3.286 | 3.286 |
Creativity | #1748 | 3.500 | 3.500 |
Overall | #1968 | 3.333 | 3.333 |
Style | #2592 | 3.214 | 3.214 |
Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Enemies get smaller when you damage them. Your towers need to be built to scale to shoot them.
Development Time
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Quite a fun and polished entry!
Gameplay-wise, I think, having a currency system or something that prevents me from spamming all the guns would make it more strategic.
Also, since you have a variety of weapons with different abilities, having in-game descriptions would be nice because when I started playing, I had already forgotten everything. And maybe the enemies could have different weaknesses but that’s probably outside of the scope of the jam.
I liked that the enemies got smaller so you have to place towers of all sizes.
Nicely done!
scaling enemies to be too small for strong towers to hit was a neat mechanic for the theme
Simple concept but I really liked the way you setup how to create the level. Very fun way of doing it. I do wish the level itself didn't have the effect on it that it has, felt like a bit much, but other than that, fun twist on TD games. Well done! Thanks for making this game!
Sounds and simplicity of the visuals are nice. One question, what's to stop me from making an infinity of tiny guns, seems like that would always win? Regardless, great work!
Thank you for the feedback!
At the moment, nothing, really. We kept it as more of a sandbox for now, due to time constraints. So, currently you can either challenge yourself, by winning with the least amount of towers possible (see the statistics on the Win Screen) or just have fun building intricate mazes with the given towers.
i feel like this game would work better if everything has a grid, the tower sizes too, there are to many sizes the towers can be in
additionally the shader makes me a bit nauseous
but it is an interesting idea
Great concept! Would have loved to see predefined levels with rising difficulty but that would have been too much to ask for with the time constraint. Especially loved the background music, although the sound effects themselves can get a bit messy sometimes.
Deffinitely unbalanced and the smallest enemies seem to be able to pass through without being detected by any of the turrets. However it was still ejoyable to build patterns of destruction and watch the enemies get blasted.
Great game, the game got a bit easy once I figured out I can spawn camp the triangles with a barrage of guns but otherwise really fun game
Great job! I would add some restrictions and rewards - say, towers cost coins and enemies drop coins, but it's just an idea. Really cool visuals!
Very fun! I would like to see the economy system but the game is great
Ey, we both did tower defence! I like being able to set the game rules and also interesting take on having no money but instead trying to beat your highscore with how many towers you used. Also the shader effect with the background fading into itself was really cool
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