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A jam submission

FRANKEN JUDGEView game page

A spooky REIGNS-like judicial simulator where Frankenstein is the judge.
Submitted by HANGOVER SUNSHINE (@HNGVR_SNSHN) — 5 hours, 17 minutes before the deadline
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FRANKEN JUDGE's itch.io page

Results

CriteriaRankScore*Raw Score
Style#1214.4764.476
Overall#3263.9843.984
Creativity#4274.0484.048
Enjoyment#12773.4293.429

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
FRANKEN JUDGE was made and submitted as part of the Game Maker's Toolkit 2024 Game Jam. The theme for this jam was Built To Scale. As part of this theme, the duo at Hangover Sunshine felt inspired to take the term literally: "Built, with the purpose, to scale." This concept led to having the player balancing the scales of justice as the perfect judge, deciding the outcomes of each courtroom case. To further emphasize the weight of each decision, your rulings affect your reputation with three distinct citywide factions. These social classes have different values and beliefs, and repeated poor judgments can lead to your downfall. You were built by Frankenstein to weigh in on and scale these court cases, making you theoretically the perfect man for the job.

Development Time

96 hours

(Optional) Please credit all assets you've used
"Hypnothis" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License

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Comments

Viewing comments 20 to 1 of 29 · Previous page · First page
Submitted(+1)

Very good concept! 

The art is pleasing to look at, animations are fluid and the audio is calming. Additionally the both thought-provoking and comical scenarios make for a very enjoyable experience.

I could definitely see this game getting very popular in the future!

Submitted(+1)

The game is very well done and polished, nice job! But it was very confusing that whatever i did the peasants reputation would go down and the other two would go up, then when I got to 0% with the peasants I didnt lose as I was supposed to, and the other bug people already pointed out of the game picking the card i didnt choose.

Developer(+1)

Yo, thanks for giving our game a shot and for the feedback! Some bugs in the project right now make it a bit difficult to get those peasant reputations up. Also yes, the card one, sorry that seemed to happen during your run. 

One big issue atm is balance, peasants start off super angry with lower societal values which is why I think they kept going down in your run (gotta get their other Social Ranks high to garner positive support). As for the 0% thing, I think what made sense to us at the time was that the majority needed to be mad, so if the Peasants were at 0%, then one of the other factions had to be below 50% to lose. 

Either way, I appreciate you leaving a comment and for giving our game a shot. Brought up some stuff I'm now thinking about for the update!

Cheers!

- S. "Essay"

Submitted(+1)

I love the aesthetics and design of this game so much. It has really nice animations and juice and interesting dialogue.

I ended up winning and coming across a weird bar bug. The game is super interesting but the juiced up animations take sooo long. Eventually I didn't read the cards and text anymore because I felt like it was becoming a drag. I also encountered a bug where sometimes it would give me the wrong card.

Developer

Hey, thanks for giving our game a shot and for shooting us a comment. Yes, the animations! A tad too long if you see them over and over again (could imagine seeing the stats slowly move to center screen for the 15th time that I'd go crazy lol). We'll get those reduced for the update. Also, interesting bug you screenshotted, we'll take a look and see what's going on. I think the default Godot scaling of those guys probably broke it and had the slither go off the bar.

Regardless, thanks for giving our game a play and for the feedback!

- S. "Essay"

Submitted(+1)

You're very welcome! Once again have to say the visuals and juice are on point just need to happen a bit faster! 

Submitted(+1)

I found myself a bit impatience with the animation, but the game itself has pretty good mechanic!

Developer(+1)

Yes, totally agreed. We're going to calm that down for the post-jam update. Appreciate you giving it a shot! 

- S. "Essay"

Submitted(+1)

Very cool art style and animations! I loved Reigns, so this is up my alley. However, I encountered a bug where the game frequently registered the opposite decision I wanted, so that was a little odd. So like, the clergy and nobility really loved me because of that. Overall, still a fan of what was done here.

Developer

Yo! Thanks for playing and calling that out. Game has some bugs we gotta tackle, that is one of them. That bug where you select a card and it gives you the opposite is on the list. Looks like it just randomly happens with some playthroughs (not ideal, def on the high pri). The game balancing is also a little off rn as well. Peasants are very very angry atm which we hope to balance once updating the game. The goal would be to make the  Clergy and Nobility not so happy at the beginning since their Societal Values are just very out of wack and high resulting in a positive rep in the early game. Either way, I'm going on a tangent, incredibly appreciative for the love and ty for your time playing through!

- S. "Essay"

Submitted(+1)

I ended up with more than 100% taxation, which I count as a win :)
It does feel like I have to side with the peasants as much as possible or I lose. Could be interesting if there's a rubber banding affect where the other classes start to fall behind really quickly.
Overall though, very creative!

Developer (2 edits) (+1)

Oof yes, another lil' thing we missed. Taxation should be split among the classes. Right not it's just being treated as: 1) "high tax = bad", 2) "low tax = good". Also yes, the peasantry start off a bit toooooo angry and the others too happy. Think the realistic interpretation was not the best decision for balancing lol. I like the idea of rubber banding and the consequence of just focusing on the two. We'll discuss it and also get to balancing for the post-jam update. Appreciate the time you spent playing our game!

- S. "Essay"

Submitted(+1)

In terms of animations and graphics, it's really beautiful and inspired. The way you utilized the UI is very cool. However, the length of the animations might slow down the gameplay a bit too much. That said, the gameplay is still interesting. Really a good game!

Developer

Yo! Thanks for giving our game a shot and for the feedback. Def agree that the animation is a bit much atm, we'll polish it down to the bare essentials to not distract. Appreciate the time spent!

- S. "Essay'

Submitted(+1)

Feels very polished already! Appreciated the nice animations, including the subtle background and UI! I feel like I sided with the peasants all the time but they never showed me any love xD Overall great job!

Developer(+1)

Yeah, we need to balance that more. The peasants start waaaaay to aggro. Appreciate the love!

- S. "Essay"

Submitted(+1)

Game is very well polished, cool idea.

Submitted(+1)

the first level, the thing i weighed down didn’t go up, and the second level, it did, very confusing, overall, very creative though.

Developer

Ah weird! Sounds like the scale bugged out. We'll take a look and see what happened. Sorry for any confusion and thanks for giving our game a shot! 

- S. "Essay"

Submitted(+1)

Really cool game :)

Submitted(+1)

Pretty cool game and nice adaptation of the theme!

Submitted(+1)

Wow, the quality is insane. Peasants seems so hard to satisfy xD !

Developer

Yeah we got to balance that >.< they just start off straight-up hating. Thanks for giving the game a shot and for the hype!

- S. "Essay"

Submitted(+1)

I might have found a game weirder than mine. Don't get me wrong, your game is amazing, but to come up with the idea of a Frankenstein judge? As many said in the comments of my game, how high you were? Haha

But serious now. The game is gourgeous and really fun, and the SFX and music is what shine the most for me.

Developer (2 edits)

Thanks for the love my dude!

Both of us were quite delirious at the end of that Friday (myself, I work that 9-to-5, it gets to you lol). We wanted to take the theme more literally:

"Built, with the purpose, to scale"

We figured out the "scaling" part using the Scales of Justice and weighing which side you want to win. Just not the "built" part. Was a toss towards robots then we realized that Frankenstein was kind of funny since he's technically "built." Also fun tidbit, his skin color and flesh match the color palette of the three different factions. Literally built from the people to be the perfect judge for the differing societal classes (kind of like a nod to how a judge has to be impartial).

I'm going on a tangent, appreciate the time you took and for the love of our game!

- S. "Essay"

Submitted(+1)

I absolutely love the art style and feel of this game; the fonts, colors, backgrounds, and animations are all fun and the little details like the folder movement are nice touches.  I think the theme concept is fun and well-integrated, and especially "tipping your thumb on the scales" as Frankenstein with a disembodied finger is very fun and thematic.  If i had one piece of feedback, it would just be that I don't need the animations of stats effects after the first round, and wonder if it'd have been more fun if it just quickly applied stats so I could proceed through cases, saving animations for major milestones in those stats (like if I dipped one stat below or above 25, 50, 75, etc could there be a special animation for those).  Overall, nicely done!

Developer (1 edit)

Ooooo, that's a good piece of feedback. Def can see some of those animations getting repetitive (especially after like 5 or 10 rounds lol). Like only really highlight things when major. Appreciate the callout and ty for taking the time to play our game!

- S. "Essay"

Submitted(+1)

The game looks amazing. As somebody else pointed out, the side you choose wins the dispute, but the metrics associated with it seem to do otherwise? For example, if I sided with the peasantry in a peasantry x nobility dispute by weighing their scale down, I lost reputation with the peasantry as a result. This happened consistently in my playthrough, I wonder if it's intended, a bug or I didn't understand the mechanic very well?

Developer (1 edit)

Hey, thanks for giving the game a shot and for the feedback! We're looking to improve how to communicate the intricacies of the game so thanks for leaving a comment about that!

The idea we had is that each card has an immediate and "background" effect. The immediate effect comes from picking a case winner while the minor effect manipulates different societal values. Those societal values at the end of each day will also affect your rep and give you an idea of what's going on in the town of Geneva for each faction. Think the game starts with 1 Policing and 1 Labor for the Peasants so they aren't being treated too well at the beginning of the game (hence the possible decreases in early-game peasant rep). I think that might be why the peasant rep kept going down after each day, but do let me know if it was another case.

Either way,  appreciate the time you spent trying our game!

- S. "Essay"

Submitted(+1)

Amazing game, with great animations, and cool graphics, I like it!

Developer(+1)

Yo! Thanks for giving our game a shot and for the time you took to play it! Getting the skeleton for Frank to look good took a hot minute so appreciate the hype.

- S. "Essay"

Submitted(+1)

This is absolutely insane. The amount of polish around the choices. Full game feel and amazing writing =D

Developer

Heyo! Thanks for taking the time to play our game and for the love for the writing. We pulled some all-nighters on that guy to give it that charm. Glad someone got a chuckle out of it!

-S. "Essay"

Submitted

I was having a lot of fun reading through the cases although it took my until day 6 to realize that I was voting opposite of what I wanted. Maybe adding a small notice that clicking on a decision is voting AGAINST.

Developer(+1)

Yo!

Thanks so for much for playing our game and sorry about the confusions with card picking! Sounds like it may have possibly bugged out? The way it should work atm is that the card you push down on is the side that wins. We’ll take a look at what’s going on and get that fixed asap.

Appreciate the feedback!

- S. “Essay”

Submitted(+1)

Nice art style and good mechanics.

Developer

Howdy! Thanks for trying out our game. Getting the art style just right took longer than I care to admit. Glad you liked it!

- S. "Essay"

Viewing comments 20 to 1 of 29 · Previous page · First page